Brettflan
080ea3363b
New command /f power [player name] to check either your own power (if no name is specified) or another player's power (if a player name is specified). The ability for a player to view their own power is based on the standard factions.participate permission, but to check the power of other players, the new permission node factions.viewAnyPower needs to be granted. If you aren't using a Permissions plugin (instead defaulting to the built-in Bukkit permission system), the factions.viewAnyPower permission is granted by default. Otherwise, you'll need to configure your Permissions plugin to grant the new permission as needed.
2011-07-25 13:16:14 -05:00
Brettflan
b97eaf175e
When adding relational colored faction tags to chat, Factions now pays better attention to whether the recipient list has been altered by another plugin
2011-07-24 17:38:58 -05:00
Brettflan
066415e752
"claimsMustBeConnected" land claim requirement is now ignored for players who have enabled bypass mode
2011-07-24 06:12:01 -05:00
Brettflan
bc56ff6651
new conf.json option "powerFactionMax" (default 0) for maximum power limit for all factions. If set to anything above 0, factions will have their power capped at this amount. As a result, any players adding power beyond the faction's limit will effectively just be adding a buffer of sorts. (feature added thanks to donation from Magesblood)
2011-07-24 06:10:48 -05:00
Brettflan
c3f57d5105
added a secondary low priority event listener for chat events, to try and make sure Factions is able to handle slashless commands and faction chat before other plugins do anything
2011-07-24 06:09:58 -05:00
Brettflan
c818ddff99
New command /f config [setting] [value] which can be used to change any conf.json setting. This is mainly for people who have trouble editing the file manually, for whatever reason. It even fixes any capitalization errors, and saves the conf.json file immediately after an option is changed. Can be run by player or from server console. Uses new permission node "factions.config".
2011-07-22 07:25:12 -05:00
Brettflan
bd5d7e185e
Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not
2011-07-20 19:31:28 -05:00
Brettflan
1e9c83decc
New permission nodes to disable any command, factions.disableCommand.<command>, along with factions.disableCommand.none node which forcibly makes none disabled (for * permission users or similar); for <command>, you must use the first command alias given in the /f help information (for example, "show" instead of "who" for that particular command)
2011-07-20 16:22:54 -05:00
Brettflan
5b73ebc456
New conf.json option "homesTeleportIgnoreEnemiesIfInOwnTerritory" (default true). If disabled, players will no longer be able to teleport to their faction home while close to an enemy even if they are in their own territory
2011-07-20 15:45:36 -05:00
Brettflan
66bc427454
Added optional faction tag entry to /f sethome command to set the home of any faction, which is only allowed if the user has adminBypass permission
2011-07-20 15:42:51 -05:00
Brettflan
0b8a33e44a
Added diodes to the default "territoryProtectedMaterials" and "territoryProtectedMaterialsWhenOffline" lists.
2011-07-20 14:59:10 -05:00
Brettflan
16053d0008
New conf.json option "claimsCanBeUnconnectedIfOwnedByOtherFaction" (default true) which, will allow claims to bypass the "claimsMustBeConnected" option if the attempted claim is vulnerable land controlled by another faction
2011-07-20 14:45:18 -05:00
Brettflan
5686c4db9d
Piston movement is now prevented if it encroaches across into territories which have the relevant DenyBuild option set (whether faction territory, safe zone, or war zone). This covers piston extension if it pushes across unacceptable borders or even if the piston head itself would cross over, and also prevents sticky pistons from pulling blocks back across such borders.
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There is also a new conf.json option "pistonProtectionThroughDenyBuild" (default true) which can be disabled to turn off piston protection. This option is available due to the (untested) potential that a world with many pistons constantly repeatedly firing could result in additional lag from these piston protection events
2011-07-20 12:22:03 -05:00
Brettflan
c79692940e
Update to new integration method for EssentialsChat; needs up-to-date Essentials (2.5.1 or newer)
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NOTE: if Essentials is too old, this error will occur at server startup (sadly impossible to catch or otherwise handle due to how Bukkit loads plugins):
java.lang.NoClassDefFoundError: com/earth2me/essentials/chat/IEssentialsChatListener
2011-07-20 08:48:14 -05:00
Olof Larsson
8aefae5679
changed namespace to com.massivecraft
2011-07-18 22:06:02 +02:00
Olof Larsson
443fac354a
Fixed the package structure
2011-04-08 15:51:07 +02:00
Brettflan
26c708b65e
changes AdminBypass permission to enable new "bypass" command which toggles admin bypass mode on or off, defaults to off
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added tracking for the SaveTask() and shutdown of it when the plugin is disabled
2011-04-06 05:04:57 -05:00
Brettflan
542ad4a6a0
Widened the exception catching nets for loading and saving all data (IOException -> Exception, etc.), so loading and saving problems don't wipe out unrelated plugin data
2011-04-06 04:08:08 -05:00
Brettflan
12bc5d9d74
Add in exception catching to MyLocationTypeAdapter, seems to finally be handling all problems without crash
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Added 1.1.5b release with this fix
2011-04-04 12:26:48 -05:00
Brettflan
204f67c43b
fix for left-clicking wooden doors not being prevented; as a minor side-effect, left-clicking on other blocks in the territoryProtectedMaterials list pops up the "you can't use that" message
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Releasing 1.1.5 for this quick fix
2011-04-04 08:34:32 -05:00
Brettflan
7ffc4962b8
Fix for null faction home location, added "factions.adminBypass" permission which will allow players with that permission to bypass the building/destruction and usage limitations inside faction territory.
2011-04-04 07:16:53 -05:00
Brettflan
5fa0103c9e
Subversion seems to handle merges better than Git, but that's not saying much :-P
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Committed change not exactly related, just a casualty of the should-have-been-a-simple-merge-and-not-conflicting craziness
2011-04-04 06:47:18 -05:00
Brettflan
2ec8437c35
Merge branch 'master' of https://github.com/oloflarsson/Factions
2011-04-04 06:37:15 -05:00
Brettflan
b912b49289
New boolean config options territoryBlockTNT (default false), safeZoneDenyBuild (default true), safeZoneDenyUseage (default true), safeZoneBlockTNT (default true). territoryBlockTNT prevents TNT explosions inside faction territory, which defaults to false (same as before). It prevents TNT cannons from being a viable tactic, and I think for most people it would be an undesirable option. safeZoneBlockTNT prevents TNT explosions inside safe zone areas, which defaults to true (new behavior). I think most server operators would prefer safe zones to be safe from TNT, from TNT cannons or otherwise. safeZoneDenyBuild prevents players from building inside safe zone areas, which defaults to true (same as before). This option is added for server admins who, for whatever reason, want to let their players build and break inside safe zone areas. safeZoneDenyUseage prevents players from using items in the territoryDenyUseageMaterials list, which defaults to true (new behavior). This will (with the default list) prevent players from dumping/using buckets inside safe zone areas.
2011-04-04 06:33:40 -05:00
Olof Larsson
c3c69a30dd
Warning fixes
2011-03-31 15:13:02 +02:00
Brettflan
e3ad9cf509
strip all color tags from faction-tagged chat messages before sending them to console/log, to de-cruft them
2011-03-30 05:11:06 -05:00
Brettflan
bddcc798ce
For some reason onPlayerInteract() doesn't always detect bucket usage if it's about 2-3 blocks away from you, so I added monitoring of PLAYER_BUCKET_EMPTY and PLAYER_BUCKET_FILL events which seem to always fire correctly without fail
2011-03-30 04:23:20 -05:00
Brettflan
8970de026b
don't try sending a message to a player who isn't online; NPEs suck
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removed instaDestroyMaterials since it is no longer needed
2011-03-30 04:20:24 -05:00
Brettflan
e429bc8020
Initial update for RB 600... bucket use still not prevented properly yet though, needs a bit more work before release
2011-03-29 23:37:32 -05:00
Brettflan
ebde7bcc1a
attempt to handle an NPE someone has been getting in MyLocationTypeAdapter.serialize()
2011-03-28 14:38:07 -05:00
Brettflan
dc7935ee3e
Added ability to load old pre-1.1 data files (board, factions, followers) if they exist and new files don't.
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Also made 1.1.2 release with this update.
2011-03-26 09:01:48 -05:00
Olof Larsson
b2a76e2b24
Added some missing instaDestroyItems
2011-03-24 19:05:45 +01:00
Olof Larsson
d71c0e86d7
bugfix - admins could not place signs etc in safezones
2011-03-24 15:49:33 +01:00
Olof Larsson
48ede9d7bf
Removed autoLeaveImmunity due to missdesign in the Permissions plugin.
2011-03-24 00:26:01 +01:00
Olof Larsson
b0f09db054
Safe zones and faction homes :D :D
2011-03-23 17:39:56 +01:00
Olof Larsson
9d4aaeae6c
reworked the board
2011-03-23 12:45:21 +01:00
Olof Larsson
bee15556c9
Some case insensitivity fixes
2011-03-23 12:00:38 +01:00
Olof Larsson
8bab4540cd
Better save system
2011-03-22 22:31:04 +01:00
Olof Larsson
39a02f0fd4
New auto leave on anactivity feature.
2011-03-22 20:36:33 +01:00
Olof Larsson
27d414ffc4
Fewer runtime errors...
2011-03-22 19:25:11 +01:00
Olof Larsson
1c062c9c79
Now it compiles. Time to fix runtime errors...
2011-03-22 18:48:09 +01:00
Olof Larsson
4e964ba194
Fewer and fewer errors...
2011-03-22 17:20:21 +01:00
Olof Larsson
d7c1d0fce3
More refactoring... the commands are refactored now :)
2011-03-22 15:45:41 +01:00
Olof Larsson
0b96a821ce
More refactoring
2011-03-19 13:00:03 +01:00
Olof Larsson
1da8b6b30a
Started the refactoring
2011-03-18 17:33:23 +01:00
Brettflan
2f4e487cb6
cutting down of crops and sugar cane are now prevented if you are in another faction's territory
2011-03-17 18:04:45 -05:00
Brettflan
d5308bc75d
Added config option territoryBlockFireballs, defaults to false; if enabled, prevents destruction of blocks by Ghast fireballs inside faction territory... note that this only works in CB build 557 and higher, where fireball detection was added
2011-03-17 18:02:29 -05:00
Brettflan
45162a3444
minor spelling and grammar fixes
2011-03-10 22:14:39 -06:00
Brettflan
2ca8e4b9af
Fix for player right-clicking in the air causing an NPE due to target block being null
2011-03-09 18:21:17 -06:00
Brettflan
5ab5ef6724
check for special block destruction cases which previously were incorrectly allowed in other faction's territory: torch, redstone torch (on & off), repeater (on & off), redstonewire, sapling
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Paintings still can't be prevented from destruction, sadly
2011-03-08 06:42:48 -06:00