First relase: 1.0 beta1
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@ -53,8 +53,8 @@ public class Commands {
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pageLines.add(Conf.colorSystem+"Set which relation your WHISH you had to another faction.");
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pageLines.add(Conf.colorSystem+"Set which relation your WHISH you had to another faction.");
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pageLines.add(Conf.colorSystem+"Per default your relation to another faction will be neutral.");
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pageLines.add(Conf.colorSystem+"Per default your relation to another faction will be neutral.");
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pageLines.add("");
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pageLines.add("");
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pageLines.add(Conf.colorSystem+"If BOTH factions whishes \"ally\" you will be allies.");
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pageLines.add(Conf.colorSystem+"If BOTH factions wishes \"ally\" you will be allies.");
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pageLines.add(Conf.colorSystem+"If ONE faction whishes \"enemy\" you will be enemies.");
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pageLines.add(Conf.colorSystem+"If ONE faction wishes \"enemy\" you will be enemies.");
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helpPages.add(pageLines);
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helpPages.add(pageLines);
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pageLines = new ArrayList<String>();
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pageLines = new ArrayList<String>();
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@ -95,7 +95,7 @@ public class Conf {
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mapHeight = 8;
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mapHeight = 8;
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mapWidth = 49;
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mapWidth = 49;
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territoryShieldFactor = 0.33;
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territoryShieldFactor = 0.5;
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useRelationColoredChat = true;
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useRelationColoredChat = true;
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@ -179,7 +179,7 @@ public class Conf {
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powerPerLand = 1; // 1 power grants one land Perhaps this should not even be a config value...
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powerPerLand = 1; // 1 power grants one land Perhaps this should not even be a config value...
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powerPerPlayer = 10; // One player has 10 power
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powerPerPlayer = 10; // One player has 10 power
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powerPerMinute = 0.2; // Default health rate... it takes 10 min to heal one death
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powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
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powerPerDeath = 2; //A death makes you loose 2 power
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powerPerDeath = 2; //A death makes you loose 2 power
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powerDefaultBonus = 0; //A faction normally has a power bonus
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powerDefaultBonus = 0; //A faction normally has a power bonus
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