Abstract Data storage method for future implementations. Thanks to Ryan from Reactive MC
Also included: -Heavily optimized loading process -Optimizations for various commands.
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@@ -1,8 +1,8 @@
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.struct.Permission;
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public class CmdOpen extends FCommand {
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@@ -35,12 +35,12 @@ public class CmdOpen extends FCommand {
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String open = myFaction.getOpen() ? "open" : "closed";
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// Inform
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myFaction.msg("%s<i> changed the faction to <h>%s<i>.", fme.describeTo(myFaction, true), open);
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for (Faction faction : Factions.i.get()) {
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if (faction == myFaction) {
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for (FPlayer fplayer : FPlayers.getInstance().getOnlinePlayers()) {
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if (fplayer.getFactionId() == myFaction.getId()) {
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fplayer.msg("%s<i> changed the faction to <h>%s<i>.", open);
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continue;
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}
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faction.msg("<i>The faction %s<i> is now %s", myFaction.getTag(faction), open);
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fplayer.msg("<i>The faction %s<i> is now %s", myFaction.getTag(fplayer.getFaction()), open);
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}
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}
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