Abstract Data storage method for future implementations. Thanks to Ryan from Reactive MC

Also included:
-Heavily optimized loading process
-Optimizations for various commands.
This commit is contained in:
t00thpick1
2014-10-19 01:37:25 -04:00
parent 48e43ceba0
commit ee52016a87
65 changed files with 3229 additions and 2577 deletions

View File

@@ -1,8 +1,8 @@
package com.massivecraft.factions.cmd;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.Factions;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.FPlayers;
import com.massivecraft.factions.struct.Permission;
public class CmdOpen extends FCommand {
@@ -35,12 +35,12 @@ public class CmdOpen extends FCommand {
String open = myFaction.getOpen() ? "open" : "closed";
// Inform
myFaction.msg("%s<i> changed the faction to <h>%s<i>.", fme.describeTo(myFaction, true), open);
for (Faction faction : Factions.i.get()) {
if (faction == myFaction) {
for (FPlayer fplayer : FPlayers.getInstance().getOnlinePlayers()) {
if (fplayer.getFactionId() == myFaction.getId()) {
fplayer.msg("%s<i> changed the faction to <h>%s<i>.", open);
continue;
}
faction.msg("<i>The faction %s<i> is now %s", myFaction.getTag(faction), open);
fplayer.msg("<i>The faction %s<i> is now %s", myFaction.getTag(fplayer.getFaction()), open);
}
}