Abstract Data storage method for future implementations. Thanks to Ryan from Reactive MC

Also included:
-Heavily optimized loading process
-Optimizations for various commands.
This commit is contained in:
t00thpick1
2014-10-19 01:37:25 -04:00
parent 48e43ceba0
commit ee52016a87
65 changed files with 3229 additions and 2577 deletions

View File

@@ -53,7 +53,7 @@ public class CmdAdmin extends FCommand {
// only perform a FPlayerJoinEvent when newLeader isn't actually in the faction
if (fyou.getFaction() != targetFaction) {
FPlayerJoinEvent event = new FPlayerJoinEvent(FPlayers.i.get(me), targetFaction, FPlayerJoinEvent.PlayerJoinReason.LEADER);
FPlayerJoinEvent event = new FPlayerJoinEvent(FPlayers.getInstance().getByPlayer(me), targetFaction, FPlayerJoinEvent.PlayerJoinReason.LEADER);
Bukkit.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
@@ -78,7 +78,7 @@ public class CmdAdmin extends FCommand {
msg("<i>You have promoted %s<i> to the position of faction admin.", fyou.describeTo(fme, true));
// Inform all players
for (FPlayer fplayer : FPlayers.i.getOnline()) {
for (FPlayer fplayer : FPlayers.getInstance().getOnlinePlayers()) {
fplayer.msg("%s<i> gave %s<i> the leadership of %s<i>.", senderIsConsole ? "A server admin" : fme.describeTo(fplayer, true), fyou.describeTo(fplayer), targetFaction.describeTo(fplayer));
}
}