Abstract Data storage method for future implementations. Thanks to Ryan from Reactive MC

Also included:
-Heavily optimized loading process
-Optimizations for various commands.
This commit is contained in:
t00thpick1
2014-10-19 01:37:25 -04:00
parent 48e43ceba0
commit ee52016a87
65 changed files with 3229 additions and 2577 deletions

View File

@@ -1,18 +1,20 @@
package com.massivecraft.factions;
import com.massivecraft.factions.util.MiscUtil;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import java.io.Serializable;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.Set;
public class FLocation {
public class FLocation implements Serializable {
private static final long serialVersionUID = -8292915234027387983L;
private String worldName = "world";
private int x = 0;
private int z = 0;
@@ -88,6 +90,17 @@ public class FLocation {
return "[" + this.getWorldName() + "," + this.getCoordString() + "]";
}
public static FLocation fromString(String string) {
int index = string.indexOf(",", 0);
int start = 1;
String worldName = string.substring(start, index);
start = index + 1;
index = string.indexOf(",", start);
int x = Integer.valueOf(string.substring(start, index));
int y = Integer.valueOf(string.substring(index + 1, string.length() - 1));
return new FLocation(worldName, x, y);
}
//----------------------------------------------//
// Block/Chunk/Region Value Transformation
//----------------------------------------------//