Fixed a few known issues with F Fly
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committed by
droppinganvil
parent
86cba0e24c
commit
e37745eff9
@@ -28,6 +28,7 @@ public class CmdFly extends FCommand {
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public static BukkitTask particleTask = null;
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public static BukkitTask flyTask = null;
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public static boolean autoenable = FactionsPlugin.instance.getConfig().getBoolean("ffly.AutoEnable");
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public static final boolean fly = FactionsPlugin.getInstance().getConfig().getBoolean("enable-faction-flight");
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public CmdFly() {
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@@ -46,7 +47,7 @@ public class CmdFly extends FCommand {
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particleTask = Bukkit.getScheduler().runTaskTimerAsynchronously(FactionsPlugin.instance, () -> {
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for (FPlayer fPlayer : flyMap.keySet()) {
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Player player = fPlayer.getPlayer();
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if (!player.isOnline() || !player.isFlying()) continue;
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if (player == null || !player.isOnline() || !fPlayer.isFlying()) continue;
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if (!FactionsPlugin.getInstance().mc17) {
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if (player.getGameMode() == GameMode.SPECTATOR) continue;
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}
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@@ -66,7 +67,7 @@ public class CmdFly extends FCommand {
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for (FPlayer fPlayer : flyMap.keySet()) {
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Player player = fPlayer.getPlayer();
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if (player == null
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|| !player.isFlying()
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|| !fPlayer.isFlying()
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|| player.getGameMode() == GameMode.CREATIVE
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|| !FactionsPlugin.getInstance().mc17 && player.getGameMode() == GameMode.SPECTATOR) {
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continue;
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@@ -113,12 +114,10 @@ public class CmdFly extends FCommand {
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public static void disableFlight(final FPlayer fme) {
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fme.setFlying(false);
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flyMap.remove(fme);
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}
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private static void disableFlightSync(FPlayer fme) {
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Bukkit.getScheduler().runTask(FactionsPlugin.instance, () -> fme.setFFlying(false, false));
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flyMap.remove(fme);
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}
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private static void checkEnemiesSync(FPlayer fp) {
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@@ -164,7 +163,6 @@ public class CmdFly extends FCommand {
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private void toggleFlight(final boolean toggle, final FPlayer fme, CommandContext context) {
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if (toggle) {
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fme.setFlying(false);
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flyMap.remove(fme);
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return;
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}
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