Fix item frame/armor stand protection
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1df8faf488
commit
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@ -131,6 +131,34 @@ public class FactionsEntityListener implements Listener {
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}
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}
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}
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}
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} else {
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} else {
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// Protect armor stands/item frames from being damaged in protected territories
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if (damagee.getType() == EntityType.ITEM_FRAME || damagee.getType() == EntityType.ARMOR_STAND) {
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// Run the check for a player
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if (damager instanceof Player) {
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// Generate the action message.
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String entityAction;
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if (damagee.getType() == EntityType.ITEM_FRAME) {
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entityAction = "item frames";
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} else {
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entityAction = "armor stands";
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}
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if (!FactionsBlockListener.playerCanBuildDestroyBlock((Player) damager, damagee.getLocation(), "destroy " + entityAction, false)) {
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event.setCancelled(true);
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}
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} else {
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// we don't want to let mobs/arrows destroy item frames/armor stands
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// so we only have to run the check as if there had been an explosion at the damager location
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if (!this.checkExplosionForBlock(damager, damagee.getLocation().getBlock())) {
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event.setCancelled(true);
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}
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}
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// we don't need to go after
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return;
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}
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//this one should trigger if something other than a player takes damage
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//this one should trigger if something other than a player takes damage
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if (damager instanceof Player) {
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if (damager instanceof Player) {
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// now itll only go here if the damage is dealt by a player
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// now itll only go here if the damage is dealt by a player
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@ -658,6 +658,36 @@ public class FactionsPlayerListener implements Listener {
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}
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}
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}
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}
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// For disabling interactions with item frames in another faction's territory
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
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// only need to check for item frames
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if (event.getRightClicked().getType() != EntityType.ITEM_FRAME) {
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return;
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}
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Player player = event.getPlayer();
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Entity entity = event.getRightClicked();
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if (!FactionsBlockListener.playerCanBuildDestroyBlock(player, entity.getLocation(), "use item frames", false)) {
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event.setCancelled(true);
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}
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}
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// For disabling interactions with armor stands in another faction's territory
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPlayerInteractAtEntity(PlayerInteractAtEntityEvent event) {
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Entity entity = event.getRightClicked();
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// only need to check for armor stand and item frames
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if (entity.getType() != EntityType.ARMOR_STAND) {
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return;
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}
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if (!FactionsBlockListener.playerCanBuildDestroyBlock(event.getPlayer(), entity.getLocation(), "use armor stands", false)) {
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event.setCancelled(true);
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}
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}
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// for handling people who repeatedly spam attempts to open a door (or similar) in another faction's territory
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// for handling people who repeatedly spam attempts to open a door (or similar) in another faction's territory
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private Map<String, InteractAttemptSpam> interactSpammers = new HashMap<>();
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private Map<String, InteractAttemptSpam> interactSpammers = new HashMap<>();
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