Added leader permission bypass for new access

This commit is contained in:
ProSavage 2019-04-01 16:45:37 -05:00
parent 18d3c4ec4a
commit e13c60843a

View File

@ -18,7 +18,7 @@ import com.massivecraft.factions.util.MultiversionMaterials;
import com.massivecraft.factions.util.VisualizeUtil;
import com.massivecraft.factions.zcore.fperms.Access;
import com.massivecraft.factions.zcore.fperms.PermissableAction;
import com.massivecraft.factions.zcore.persist.*;
import com.massivecraft.factions.zcore.persist.MemoryFPlayer;
import com.massivecraft.factions.zcore.util.TL;
import com.massivecraft.factions.zcore.util.TagUtil;
import com.massivecraft.factions.zcore.util.TextUtil;
@ -40,7 +40,6 @@ import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryDragEvent;
import org.bukkit.event.player.*;
import org.bukkit.util.NumberConversions;
import java.util.*;
import java.util.logging.Level;
@ -891,25 +890,27 @@ public class FactionsPlayerListener implements Listener {
/// <param name="loc">The World location where the action is being executed</param>
/// <param name="myFaction">The faction of the player being checked</param>
/// <param name="access">The current's faction access permission for the action</param>
private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction myFaction, Access access, PermissableAction action, boolean pain) {
private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction factionToCheck, Access access, PermissableAction action, boolean pain) {
boolean doPain = pain && Conf.handleExploitInteractionSpam;
if (access != null && access != Access.UNDEFINED) {
// TODO: Update this once new access values are added other than just allow / deny.
boolean landOwned = (myFaction.doesLocationHaveOwnersSet(loc) && !myFaction.getOwnerList(loc).isEmpty());
if ((landOwned && myFaction.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(myFaction.getId()))) return true;
else if (landOwned && !myFaction.getOwnerListString(loc).contains(player.getName())) {
me.msg("<b>You can't do that in this territory, it is owned by: " + myFaction.getOwnerListString(loc));
boolean landOwned = (factionToCheck.doesLocationHaveOwnersSet(loc) && !factionToCheck.getOwnerList(loc).isEmpty());
if ((landOwned && factionToCheck.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(factionToCheck.getId())))
return true;
else if (landOwned && !factionToCheck.getOwnerListString(loc).contains(player.getName())) {
me.msg("<b>You can't do that in this territory, it is owned by: " + factionToCheck.getOwnerListString(loc));
if (doPain) {
player.damage(Conf.actionDeniedPainAmount);
}
return false;
} else if (!landOwned && access == Access.ALLOW) return true;
else {
me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
me.msg("You cannot " + action + " in the territory of " + factionToCheck.getTag(me.getFaction()));
return false;
}
}
me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
if (me.getRole().equals(Role.LEADER) && me.getFaction().equals(factionToCheck)) return true;
me.msg("You cannot " + action + " in the territory of " + factionToCheck.getTag(me.getFaction()));
return false;
}
/// <summary>