Added leader permission bypass for new access
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@ -18,7 +18,7 @@ import com.massivecraft.factions.util.MultiversionMaterials;
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import com.massivecraft.factions.util.VisualizeUtil;
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import com.massivecraft.factions.zcore.fperms.Access;
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import com.massivecraft.factions.zcore.fperms.PermissableAction;
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import com.massivecraft.factions.zcore.persist.*;
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import com.massivecraft.factions.zcore.persist.MemoryFPlayer;
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import com.massivecraft.factions.zcore.util.TL;
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import com.massivecraft.factions.zcore.util.TagUtil;
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import com.massivecraft.factions.zcore.util.TextUtil;
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@ -40,7 +40,6 @@ import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.util.NumberConversions;
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import java.util.*;
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import java.util.logging.Level;
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@ -891,25 +890,27 @@ public class FactionsPlayerListener implements Listener {
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/// <param name="loc">The World location where the action is being executed</param>
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/// <param name="myFaction">The faction of the player being checked</param>
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/// <param name="access">The current's faction access permission for the action</param>
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private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction myFaction, Access access, PermissableAction action, boolean pain) {
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private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction factionToCheck, Access access, PermissableAction action, boolean pain) {
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boolean doPain = pain && Conf.handleExploitInteractionSpam;
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if (access != null && access != Access.UNDEFINED) {
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// TODO: Update this once new access values are added other than just allow / deny.
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boolean landOwned = (myFaction.doesLocationHaveOwnersSet(loc) && !myFaction.getOwnerList(loc).isEmpty());
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if ((landOwned && myFaction.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(myFaction.getId()))) return true;
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else if (landOwned && !myFaction.getOwnerListString(loc).contains(player.getName())) {
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me.msg("<b>You can't do that in this territory, it is owned by: " + myFaction.getOwnerListString(loc));
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boolean landOwned = (factionToCheck.doesLocationHaveOwnersSet(loc) && !factionToCheck.getOwnerList(loc).isEmpty());
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if ((landOwned && factionToCheck.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(factionToCheck.getId())))
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return true;
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else if (landOwned && !factionToCheck.getOwnerListString(loc).contains(player.getName())) {
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me.msg("<b>You can't do that in this territory, it is owned by: " + factionToCheck.getOwnerListString(loc));
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if (doPain) {
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player.damage(Conf.actionDeniedPainAmount);
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}
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return false;
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} else if (!landOwned && access == Access.ALLOW) return true;
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else {
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me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
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me.msg("You cannot " + action + " in the territory of " + factionToCheck.getTag(me.getFaction()));
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return false;
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}
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}
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me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
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if (me.getRole().equals(Role.LEADER) && me.getFaction().equals(factionToCheck)) return true;
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me.msg("You cannot " + action + " in the territory of " + factionToCheck.getTag(me.getFaction()));
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return false;
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}
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/// <summary>
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