Merge remote-tracking branch 'origin/1.6.x' into 1.6.x
# Conflicts: # src/main/java/com/massivecraft/factions/listeners/FactionsEntityListener.java
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commit
de728ed55c
@ -1,12 +1,14 @@
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package com.massivecraft.factions.listeners;
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import com.massivecraft.factions.*;
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import com.massivecraft.factions.event.FPlayerJoinEvent;
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import com.massivecraft.factions.event.PowerLossEvent;
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import com.massivecraft.factions.struct.Relation;
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import com.massivecraft.factions.util.MiscUtil;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.TravelAgent;
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import org.bukkit.block.Block;
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import org.bukkit.entity.*;
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@ -19,6 +21,7 @@ import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
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import org.bukkit.event.hanging.HangingPlaceEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerPortalEvent;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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@ -204,55 +207,55 @@ public class FactionsEntityListener implements Listener {
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onEntityExplode(EntityExplodeEvent event) {
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Entity boomer = event.getEntity();
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Entity boomer = event.getEntity();
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// Before we need to check the location where the block is placed
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if (!this.checkExplosionForBlock(boomer, event.getLocation().getBlock())) {
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event.setCancelled(true);
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return;
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}
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// Before we need to check the location where the block is placed
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if (!this.checkExplosionForBlock(boomer, event.getLocation().getBlock())) {
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event.setCancelled(true);
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return;
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}
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// Loop the blocklist to run checks on each aimed block
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Iterator<Block> blockList = event.blockList().iterator();
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// Loop the blocklist to run checks on each aimed block
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Iterator<Block> blockList = event.blockList().iterator();
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while (blockList.hasNext()) {
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Block block = blockList.next();
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while (blockList.hasNext()) {
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Block block = blockList.next();
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if (!this.checkExplosionForBlock(boomer, block)) {
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// The block don't have to explode
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blockList.remove();
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}
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}
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if (!this.checkExplosionForBlock(boomer, block)) {
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// The block don't have to explode
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blockList.remove();
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}
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}
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// Cancel the event if no block will explode
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if (event.blockList().isEmpty()) {
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event.setCancelled(true);
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// Cancel the event if no block will explode
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if (event.blockList().isEmpty()) {
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event.setCancelled(true);
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// Or handle the exploit of TNT in water/lava
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} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && Conf.handleExploitTNTWaterlog) {
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// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but...
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// this change below provides workaround for waterwalling providing perfect protection,
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// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots
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Block center = event.getLocation().getBlock();
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// Or handle the exploit of TNT in water/lava
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} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && Conf.handleExploitTNTWaterlog) {
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// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but...
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// this change below provides workaround for waterwalling providing perfect protection,
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// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots
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Block center = event.getLocation().getBlock();
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if (center.isLiquid()) {
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// a single surrounding block in all 6 directions is broken if the material is weak enough
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List<Block> targets = new ArrayList<>();
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targets.add(center.getRelative(0, 0, 1));
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targets.add(center.getRelative(0, 0, -1));
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targets.add(center.getRelative(0, 1, 0));
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targets.add(center.getRelative(0, -1, 0));
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targets.add(center.getRelative(1, 0, 0));
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targets.add(center.getRelative(-1, 0, 0));
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for (Block target : targets) {
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int id = target.getTypeId();
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// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
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if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) {
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target.breakNaturally();
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}
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}
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}
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}
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if (center.isLiquid()) {
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// a single surrounding block in all 6 directions is broken if the material is weak enough
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List<Block> targets = new ArrayList<>();
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targets.add(center.getRelative(0, 0, 1));
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targets.add(center.getRelative(0, 0, -1));
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targets.add(center.getRelative(0, 1, 0));
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targets.add(center.getRelative(0, -1, 0));
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targets.add(center.getRelative(1, 0, 0));
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targets.add(center.getRelative(-1, 0, 0));
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for (Block target : targets) {
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int id = target.getTypeId();
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// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
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if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) {
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target.breakNaturally();
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}
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}
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}
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}
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}
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private boolean checkExplosionForBlock(Entity boomer, Block block) {
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@ -279,16 +282,32 @@ public class FactionsEntityListener implements Listener {
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faction.isSafeZone())) {
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// ghast fireball which needs prevention
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return false;
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} else
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return (!(boomer instanceof TNTPrimed) && !(boomer instanceof ExplosiveMinecart)) || ((!faction.isWilderness() || !Conf.wildernessBlockTNT || Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) &&
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(!faction.isNormal() || (online ? !Conf.territoryBlockTNT : !Conf.territoryBlockTNTWhenOffline)) &&
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(!faction.isWarZone() || !Conf.warZoneBlockTNT) &&
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(!faction.isSafeZone() || !Conf.safeZoneBlockTNT));
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} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && ((faction.isWilderness() && Conf.wildernessBlockTNT && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
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(faction.isNormal() && (online ? Conf.territoryBlockTNT : Conf.territoryBlockTNTWhenOffline)) ||
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(faction.isWarZone() && Conf.warZoneBlockTNT) ||
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(faction.isSafeZone() && Conf.safeZoneBlockTNT))) {
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// TNT which needs prevention
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return false;
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}
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// No condition retained, destroy the block!
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return true;
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}
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//For disabling enderpearl throws
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@EventHandler
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public void onPearl(PlayerInteractEvent e) {
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Player player = e.getPlayer();
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if (player.getItemInHand().getType() == Material.ENDER_PEARL) {
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FPlayer fPlayer = FPlayers.getInstance().getByPlayer(player);
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if (fPlayer.isFlying()){
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if (!Conf.noEnderpearlsInFly){
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fPlayer.msg(TL.COMMAND_FLY_NO_EPEARL);
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e.setCancelled(true);
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}
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}
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}
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}
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// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
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