Removed all 1.13 materials

This commit is contained in:
ProSavage
2018-08-08 23:18:38 -05:00
parent 207c4daab1
commit de3f0c4c87
3 changed files with 98 additions and 57 deletions

View File

@@ -213,6 +213,7 @@ public class Conf {
public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static transient Set<EntityType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(EntityType.class);
// Economy settings
public static boolean econEnabled = false;
public static String econUniverseAccount = "";
@@ -343,53 +344,54 @@ public class Conf {
territoryEnemyDenyCommands.add("tpaccept");
territoryEnemyDenyCommands.add("tpa");
territoryProtectedMaterials.add(Material.LEGACY_WOODEN_DOOR);
territoryProtectedMaterials.add(Material.LEGACY_TRAP_DOOR);
territoryProtectedMaterials.add(Material.LEGACY_FENCE_GATE);
//territoryProtectedMaterials.add(Material.LEGACY_WOODEN_DOOR);
//territoryProtectedMaterials.add(Material.LEGACY_TRAP_DOOR);
//territoryProtectedMaterials.add(Material.LEGACY_FENCE_GATE);
territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE);
territoryProtectedMaterials.add(Material.LEGACY_BURNING_FURNACE);
territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_OFF);
territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_ON);
//territoryProtectedMaterials.add(Material.LEGACY_BURNING_FURNACE);
//territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_OFF);
//territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_ON);
territoryProtectedMaterials.add(Material.JUKEBOX);
territoryProtectedMaterials.add(Material.BREWING_STAND);
territoryProtectedMaterials.add(Material.LEGACY_ENCHANTMENT_TABLE);
//territoryProtectedMaterials.add(Material.LEGACY_ENCHANTMENT_TABLE);
territoryProtectedMaterials.add(Material.CAULDRON);
territoryProtectedMaterials.add(Material.LEGACY_SOIL);
//territoryProtectedMaterials.add(Material.LEGACY_SOIL);
territoryProtectedMaterials.add(Material.BEACON);
territoryProtectedMaterials.add(Material.ANVIL);
territoryProtectedMaterials.add(Material.TRAPPED_CHEST);
territoryProtectedMaterials.add(Material.DROPPER);
territoryProtectedMaterials.add(Material.HOPPER);
territoryDenyUseageMaterials.add(Material.LEGACY_FIREBALL);
//territoryDenyUseageMaterials.add(Material.LEGACY_FIREBALL);
territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_WOODEN_DOOR);
territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_TRAP_DOOR);
territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_FENCE_GATE);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_WOODEN_DOOR);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_TRAP_DOOR);
//territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_FENCE_GATE);
territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_BURNING_FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_OFF);
territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_ON);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_BURNING_FURNACE);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_OFF);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_ON);
territoryProtectedMaterialsWhenOffline.add(Material.JUKEBOX);
territoryProtectedMaterialsWhenOffline.add(Material.BREWING_STAND);
territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_ENCHANTMENT_TABLE);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_ENCHANTMENT_TABLE);
territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_SOIL);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_SOIL);
territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
territoryProtectedMaterialsWhenOffline.add(Material.ANVIL);
territoryProtectedMaterialsWhenOffline.add(Material.TRAPPED_CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.DROPPER);
territoryProtectedMaterialsWhenOffline.add(Material.HOPPER);
territoryDenyUseageMaterialsWhenOffline.add(Material.LEGACY_FIREBALL);
// territoryDenyUseageMaterialsWhenOffline.add(Material.LEGACY_FIREBALL);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);