Default Perm for /f home fixed

This commit is contained in:
Savag3life 2019-07-18 18:18:13 -05:00 committed by prosavage
parent a495f71278
commit ce8e5853a4
1 changed files with 144 additions and 144 deletions

View File

@ -1,152 +1,152 @@
package com.massivecraft.factions.zcore.fperms;
public class DefaultPermissions {
public boolean ban;
public boolean build;
public boolean destroy;
public boolean frostwalk;
public boolean painbuild;
public boolean door;
public boolean button;
public boolean lever;
public boolean container;
public boolean invite;
public boolean kick;
public boolean items;
public boolean sethome;
public boolean territory;
public boolean access;
public boolean home;
public boolean disband;
public boolean promote;
public boolean setwarp;
public boolean warp;
public boolean fly;
public boolean vault;
public boolean tntbank;
public boolean tntfill;
public boolean withdraw;
public boolean chest;
public boolean spawner;
public boolean ban;
public boolean build;
public boolean destroy;
public boolean frostwalk;
public boolean painbuild;
public boolean door;
public boolean button;
public boolean lever;
public boolean container;
public boolean invite;
public boolean kick;
public boolean items;
public boolean sethome;
public boolean territory;
public boolean access;
public boolean home;
public boolean disband;
public boolean promote;
public boolean setwarp;
public boolean warp;
public boolean fly;
public boolean vault;
public boolean tntbank;
public boolean tntfill;
public boolean withdraw;
public boolean chest;
public boolean spawner;
public DefaultPermissions() {
}
public DefaultPermissions() {
}
public DefaultPermissions(boolean def) {
this.ban = def;
this.build = def;
this.destroy = def;
this.frostwalk = def;
this.painbuild = def;
this.door = def;
this.button = def;
this.lever = def;
this.container = def;
this.invite = def;
this.kick = def;
this.items = def;
this.sethome = def;
this.territory = def;
this.access = def;
this.home = def;
this.disband = def;
this.promote = def;
this.setwarp = def;
this.warp = def;
this.fly = def;
this.vault = def;
this.tntbank = def;
this.tntfill = def;
this.withdraw = def;
this.chest = def;
this.spawner = def;
}
public DefaultPermissions(boolean def) {
this.ban = def;
this.build = def;
this.destroy = def;
this.frostwalk = def;
this.painbuild = def;
this.door = def;
this.button = def;
this.lever = def;
this.container = def;
this.invite = def;
this.kick = def;
this.items = def;
this.sethome = def;
this.territory = def;
this.access = def;
this.home = def;
this.disband = def;
this.promote = def;
this.setwarp = def;
this.warp = def;
this.fly = def;
this.vault = def;
this.tntbank = def;
this.tntfill = def;
this.withdraw = def;
this.chest = def;
this.spawner = def;
}
public DefaultPermissions(boolean canBan,
boolean canBuild,
boolean canDestory,
boolean canFrostwalk,
boolean canPainbuild,
boolean canDoor,
boolean canButton,
boolean canLever,
boolean canContainer,
boolean canInvite,
boolean canKick,
boolean canItems,
boolean canSethome,
boolean canTerritory,
boolean canAccess,
boolean canHome,
boolean canDisband,
boolean canPromote,
boolean canSetwarp,
boolean canWarp,
boolean canFly,
boolean canVault,
boolean canTntbank,
boolean canTntfill,
boolean canWithdraw,
boolean canChest,
boolean canSpawners) {
this.ban = canBan;
this.build = canBuild;
this.destroy = canDestory;
this.frostwalk = canFrostwalk;
this.painbuild = canPainbuild;
this.door = canDoor;
this.button = canButton;
this.lever = canLever;
this.container = canContainer;
this.invite = canInvite;
this.kick = canKick;
this.items = canItems;
this.sethome = canSethome;
this.territory = canTerritory;
this.access = canAccess;
this.home = canHome;
this.disband = canDisband;
this.promote = canPromote;
this.setwarp = canSetwarp;
this.warp = canWarp;
this.fly = canFly;
this.vault = canVault;
this.tntbank = canTntbank;
this.tntfill = canTntfill;
this.withdraw = canWithdraw;
this.chest = canChest;
this.spawner = canSpawners;
}
public DefaultPermissions(boolean canBan,
boolean canBuild,
boolean canDestory,
boolean canFrostwalk,
boolean canPainbuild,
boolean canDoor,
boolean canButton,
boolean canLever,
boolean canContainer,
boolean canInvite,
boolean canKick,
boolean canItems,
boolean canSethome,
boolean canTerritory,
boolean canAccess,
boolean canHome,
boolean canDisband,
boolean canPromote,
boolean canSetwarp,
boolean canWarp,
boolean canFly,
boolean canVault,
boolean canTntbank,
boolean canTntfill,
boolean canWithdraw,
boolean canChest,
boolean canSpawners) {
this.ban = canBan;
this.build = canBuild;
this.destroy = canDestory;
this.frostwalk = canFrostwalk;
this.painbuild = canPainbuild;
this.door = canDoor;
this.button = canButton;
this.lever = canLever;
this.container = canContainer;
this.invite = canInvite;
this.kick = canKick;
this.items = canItems;
this.sethome = canSethome;
this.territory = canTerritory;
this.access = canAccess;
this.home = canHome;
this.disband = canDisband;
this.promote = canPromote;
this.setwarp = canSetwarp;
this.warp = canWarp;
this.fly = canFly;
this.vault = canVault;
this.tntbank = canTntbank;
this.tntfill = canTntfill;
this.withdraw = canWithdraw;
this.chest = canChest;
this.spawner = canSpawners;
}
@Deprecated
public boolean getbyName(String name) {
if (name == "ban") return this.ban;
else if (name == "build") return this.build;
else if (name == "destroy") return this.destroy;
else if (name == "frostwalk") return this.frostwalk;
else if (name == "painbuild") return this.painbuild;
else if (name == "door") return this.door;
else if (name == "button") return this.button;
else if (name == "lever") return this.lever;
else if (name == "container") return this.container;
else if (name == "invite") return this.invite;
else if (name == "kick") return this.kick;
else if (name == "items") return this.items;
else if (name == "sethome") return this.sethome;
else if (name == "territory") return this.territory;
else if (name == "access") return this.access;
else if (name == "home") return this.disband;
else if (name == "disband") return this.disband;
else if (name == "promote") return this.promote;
else if (name == "setwarp") return this.setwarp;
else if (name == "warp") return this.warp;
else if (name == "fly") return this.fly;
else if (name == "vault") return this.vault;
else if (name == "tntbank") return this.tntbank;
else if (name == "tntfill") return this.tntfill;
else if (name == "withdraw") return this.withdraw;
else if (name == "chest") return this.chest;
else if (name == "spawner") return this.spawner;
else return false;
}
@Deprecated
public boolean getbyName(String name) {
if (name == "ban") return this.ban;
else if (name == "build") return this.build;
else if (name == "destroy") return this.destroy;
else if (name == "frostwalk") return this.frostwalk;
else if (name == "painbuild") return this.painbuild;
else if (name == "door") return this.door;
else if (name == "button") return this.button;
else if (name == "lever") return this.lever;
else if (name == "home") return this.home;
else if (name == "container") return this.container;
else if (name == "invite") return this.invite;
else if (name == "kick") return this.kick;
else if (name == "items") return this.items;
else if (name == "sethome") return this.sethome;
else if (name == "territory") return this.territory;
else if (name == "access") return this.access;
else if (name == "disband") return this.disband;
else if (name == "promote") return this.promote;
else if (name == "setwarp") return this.setwarp;
else if (name == "warp") return this.warp;
else if (name == "fly") return this.fly;
else if (name == "vault") return this.vault;
else if (name == "tntbank") return this.tntbank;
else if (name == "tntfill") return this.tntfill;
else if (name == "withdraw") return this.withdraw;
else if (name == "chest") return this.chest;
else if (name == "spawner") return this.spawner;
else return false;
}
}