Revert "Merge pull request #134 from ImCarib/1.6.x"
This reverts commit0b677cb4de, reversing changes made toa355b1d0c8.
This commit is contained in:
@@ -422,6 +422,7 @@ help:
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# 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
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# depending on the click type it will set the permission differently:
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# Left Click: ALLOW
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# Middle Click: UNDEFINED
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# Right Click: DENY
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#
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#
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@@ -433,14 +434,10 @@ help:
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# indicating the current relation (Uses relation item placeholder)
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# 2nd: Dummy items, these items server no other purpose than to look good, they have their own
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# items defined in dummy items, and can later be assigned to specific slots in the GUI's
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# If you would like to set default permissions in the /f perms gui find the option 'useDefaultPermissions' in conf.json.
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# This can be useful if you would like to create
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# A template for factions in your server to have for /f perms.
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fperm-gui:
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relation:
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# GUI Name
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name: '&7Faction Permissions'
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name: '&8&lFaction Permissions'
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# Amount of inventory rows, No larger than 5
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rows: 4
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# These are the slots where the relations are going to be placed on the first GUI
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@@ -466,13 +463,14 @@ fperm-gui:
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enemy: DIAMOND_AXE
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neutral: WOOD_AXE
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Placeholder-Item:
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Name: '&cClick to edit {relation} permissions!'
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Name: '&c{relation}&f permissions!'
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action:
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name: 'Faction Permissions'
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rows: 6
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Access-Colors:
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Allow: '&a'
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Deny: '&c'
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Undefined: '&7'
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Materials:
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build: COBBLESTONE
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destroy: DIAMOND_PICKAXE
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@@ -502,7 +500,6 @@ fperm-gui:
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check: WATCH
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drain: BUCKET
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spawner: MOB_SPAWNER
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shield: DIAMOND_CHESTPLATE
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home: ENDER_EYE
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slots:
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# Uses same format as above to inform the player of clicked relation
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@@ -538,19 +535,19 @@ fperm-gui:
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check: 50
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spawner: 38
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drain: 49
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shield: 51
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home: 48
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# {action} Action name eg: Setwarp, Kick
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# {action-access} Access name eg: Allow, Deny
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# {action-access-color} Access color eg: Allow;GREEN
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placeholder-item:
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name: '&e&l(!) &ePermission: &6&n{action}'
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name: '&c&lPermission to {action}'
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lore:
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- ''
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- '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
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- '&4&l* &cStatus: &f{action-access-color}{action-access}'
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- ''
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- '&7Left click to &a&nAllow&7.'
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- '&7Right click to &c&nDeny&7.'
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- '&2&l* &aLeft click to &a&lAllow&a.'
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- '&4&l* &cRight click to &c&lDeny&c.'
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- '&8&l* &7Middle click to &7&lUndefine&7.'
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# Back item will be take you to the previous GUI
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back-item:
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Type: ARROW
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@@ -563,6 +560,7 @@ fperm-gui:
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Name: ' '
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Lore:
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- ' '
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############################################################
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# +------------------------------------------------------+ #
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# | Faction Warp GUI | #
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@@ -1434,112 +1432,6 @@ Tntfill:
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############################################################
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# +------------------------------------------------------+ #
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# | Faction Shields | #
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# +------------------------------------------------------+ #
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############################################################
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Shields:
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Frame:
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Main-Menu:
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Title: '&c&lShield'
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Frame-Type:
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Barrier:
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Type: BARRIER
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Name: ' '
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Lore:
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- ' '
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Slots:
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- 24
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- 25
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- 26
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Info-Item:
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Type: PAPER
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Display-Name: '&e&lShield Information'
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Lore:
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- '&fDuring Shielded Times, a faction cannot'
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- '&fbe raided by cannons/explosions.'
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- ''
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- '&fChanging the Shield window'
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- '&ftakes &e1 day &fto update.'
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- ''
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- '&cAbuse of this mechanic in any way will be'
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- '&cpunished severely!'
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NoShield-Pending:
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Type: CLOCK
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Display-Name: '&e&lPending Shield Change'
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Lore:
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- ' '
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- '&cThere is no pending change to'
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- '&cyour faction''s Shield window.'
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Shield-Pending:
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Type: CLOCK
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Display-Name: '&e&lPending Shield Change'
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Lore:
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- ' '
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- '&fYour faction is currently awaiting a shield change!'
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- '&fYour shield will be updated in:'
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- ' '
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- '&a{remaining-time} &fto &a&l{new-start} &f&m--->&a&l {new-end}'
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Current-Frame:
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Type: GREEN_STAINED_GLASS_PANE
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Display-Name: ' '
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Lore:
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- ' '
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- ' &aYour shield hours are currently'
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- ' '
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- ' &e&l{start-time} &f&m--->&e&l {end-time}'
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- ' &eTotal Time: &f12 Hours.'
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- ' '
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- ' &7( Current Time: {time-currently} )'
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New-Frame:
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Type: ORANGE_STAINED_GLASS_PANE
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Display-Name: ' '
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Lore:
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- ' '
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- ' &fYour factions shielded window is'
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- ' &fcurrently set to change in &e{remaining-time} &fto'
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- ' '
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- ' &e&l{start-time} &f&m--->&e&l {end-time}'
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- ' &eTotal Time: &f12 Hours.'
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- ' '
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- ' &7( Current Time: {time-currently} )'
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Regular-Frame:
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Type: RED_STAINED_GLASS_PANE
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Display-Name: ' '
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Lore:
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- ' '
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- ' &aClick to change the shield window to'
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- ' '
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- ' &e&l{start-time} &f&m--->&e&l {end-time}'
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- ' &eTotal Time: &f12 Hours.'
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- ' '
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- ' &7( Current Time: {time-currently} )'
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Change:
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Size: 3
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Title: '&e&lShield Confirmation'
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Items:
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Accept:
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Type: GREEN_STAINED_GLASS_PANE
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Display-Name: '&a&lConfirm Shield Change'
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Lore:
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- ' '
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Deny:
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Type: RED_STAINED_GLASS_PANE
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Display-Name: '&c&lCancel Shield Change'
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Lore:
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- ' '
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Info:
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Type: CLOCK
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Display-Name: ' '
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Lore:
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- ' '
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- ' &aClick confirm to change your shield to'
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- ' &e&l{start-time} &f&m--->&e&l {end-time}'
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- ' &eTotal Time: 12 Hours.'
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- ' '
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- ' &7( Current Time: {current-time} )'
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- ' &7( Change takes 24 hours to apply! )'
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############################################################
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# +------------------------------------------------------+ #
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# | Faction Wild | #
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# +------------------------------------------------------+ #
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############################################################
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@@ -1556,51 +1448,51 @@ Wild:
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FillMaterial: BLACK_STAINED_GLASS_PANE
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Zones:
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# You may create your own zones here please just follow the original format #
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Close:
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World: world
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Range:
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MinX: -200
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MaxX: 200
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MinZ: -200
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MaxZ: 200
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Cost: 5000
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Material: IRON_INGOT
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Lore:
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- '&eTeleport to a random location close by'
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- '&e X &b-200 &f- &b200 &eZ &b-200 &f- &b200'
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- '&2&l&o$5000'
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Name: '&cLow Range'
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Slot: 1
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Medium:
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World: world
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Range:
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MinX: -400
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MaxX: 400
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MinZ: -400
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MaxZ: 400
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Cost: 10000
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Material: GOLD_INGOT
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Lore:
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- '&eTeleport to a random location in a medium proximity'
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- '&e X &b-400 &f- &b400 &eZ &b-400 &f- &b400'
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- '&2&l&o$10000'
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Name: '&cMedium Range'
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Slot: 4
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Far:
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World: world
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Range:
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MinX: -800
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MaxX: 800
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MinZ: -800
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MaxZ: 800
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Cost: 15000
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Material: DIAMOND
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Lore:
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- '&eTeleport to a random location far away'
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- '&e X &b-800 &f- &b800 &eZ &b-800 &f- &b800'
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- '&2&l&o$15000'
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Name: '&cHigh Range'
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Slot: 7
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Close:
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World: world
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Range:
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MinX: -200
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MaxX: 200
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MinZ: -200
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MaxZ: 200
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Cost: 5000
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Material: IRON_INGOT
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Lore:
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- '&eTeleport to a random location close by'
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- '&e X &b-200 &f- &b200 &eZ &b-200 &f- &b200'
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- '&2&l&o$5000'
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Name: '&cLow Range'
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Slot: 1
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Medium:
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World: world
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Range:
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MinX: -400
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MaxX: 400
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MinZ: -400
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MaxZ: 400
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Cost: 10000
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Material: GOLD_INGOT
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Lore:
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- '&eTeleport to a random location in a medium proximity'
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- '&e X &b-400 &f- &b400 &eZ &b-400 &f- &b400'
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- '&2&l&o$10000'
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Name: '&cMedium Range'
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Slot: 4
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Far:
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World: world
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Range:
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MinX: -800
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MaxX: 800
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MinZ: -800
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MaxZ: 800
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Cost: 15000
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Material: DIAMOND
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Lore:
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- '&eTeleport to a random location far away'
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- '&e X &b-800 &f- &b800 &eZ &b-800 &f- &b800'
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- '&2&l&o$15000'
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Name: '&cHigh Range'
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Slot: 7
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# Settings that change how a player arrives to their random location #
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Arrival:
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# if FallDamage is false and the player is about to take fall damage while in the FallDamageWindow it will be denied #
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