fix for potential infinite loop when cleaning data

As reported:
at com.massivecraft.factions.Factions.get(Factions.java:99)
at com.massivecraft.factions.FPlayer.getFaction(FPlayer.java:43)
at com.massivecraft.factions.integration.SpoutFeatures.updateSingle(SpoutFeatures.java:218)
at com.massivecraft.factions.integration.SpoutFeatures.updateAppearances(SpoutFeatures.java:154)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:188)
at com.massivecraft.factions.FPlayer.resetFactionData(FPlayer.java:194)
at com.massivecraft.factions.FPlayers.clean(FPlayers.java:45)
<repeat>
This commit is contained in:
Brettflan 2012-01-07 15:56:34 -06:00
parent 53d832369b
commit c91703ac68

View File

@ -43,7 +43,7 @@ public class FPlayers extends PlayerEntityCollection<FPlayer>
if ( ! Factions.i.exists(fplayer.getFactionId()))
{
p.log("Reset faction data (invalid faction) for player "+fplayer.getName());
fplayer.resetFactionData();
fplayer.resetFactionData(false);
}
}
}