Backups are now created of bad factions.json and players.json files if they fail to load due to a JSON parse error; same as we already do for bad conf.json

This commit is contained in:
Brettflan 2012-10-19 01:50:36 -05:00
parent 1a4286c379
commit c7b4184e1d
1 changed files with 19 additions and 1 deletions

View File

@ -3,9 +3,12 @@ package com.massivecraft.factions.zcore.persist;
import java.io.File;
import java.lang.reflect.Type;
import java.util.*;
import java.util.logging.Level;
import java.util.Map.Entry;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.libs.com.google.gson.Gson;
import org.bukkit.craftbukkit.libs.com.google.gson.JsonSyntaxException;
import com.massivecraft.factions.zcore.util.DiscUtil;
import com.massivecraft.factions.zcore.util.TextUtil;
@ -216,7 +219,22 @@ public abstract class EntityCollection<E extends Entity>
}
Type type = this.getMapType();
return this.gson.fromJson(content, type);
try
{
return this.gson.fromJson(content, type);
}
catch(JsonSyntaxException ex)
{
Bukkit.getLogger().log(Level.WARNING, "JSON error encountered loading \"" + file + "\": " + ex.getLocalizedMessage());
// backup bad file, so user can attempt to recover something from it
File backup = new File(file.getPath()+"_bad");
if (backup.exists()) backup.delete();
Bukkit.getLogger().log(Level.WARNING, "Backing up copy of bad file to: "+backup);
file.renameTo(backup);
return null;
}
}
// -------------------------------------------- //