Fixed Indents on all files using the reformat option and optimized imports

This commit is contained in:
Liz3
2019-03-03 04:51:21 +01:00
parent bb7d32bb92
commit c6512bf316
232 changed files with 26900 additions and 26895 deletions

View File

@@ -21,327 +21,328 @@ import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
public interface Faction extends EconomyParticipator {
HashMap<String, List<String>> getAnnouncements();
HashMap<String, List<String>> getAnnouncements();
ConcurrentHashMap<String, LazyLocation> getWarps();
ConcurrentHashMap<String, LazyLocation> getWarps();
LazyLocation getWarp(String name);
LazyLocation getWarp(String name);
void setWarp(String name, LazyLocation loc);
void setWarp(String name, LazyLocation loc);
boolean isWarp(String name);
boolean isWarp(String name);
boolean hasWarpPassword(String warp);
boolean hasWarpPassword(String warp);
boolean isWarpPassword(String warp, String password);
boolean isWarpPassword(String warp, String password);
void setWarpPassword(String warp, String password);
void setWarpPassword(String warp, String password);
boolean removeWarp(String name);
boolean removeWarp(String name);
void clearWarps();
void clearWarps();
int getMaxVaults();
int getMaxVaults();
void setMaxVaults(int value);
void setMaxVaults(int value);
void addAnnouncement(FPlayer fPlayer, String msg);
void addAnnouncement(FPlayer fPlayer, String msg);
void sendUnreadAnnouncements(FPlayer fPlayer);
void sendUnreadAnnouncements(FPlayer fPlayer);
void removeAnnouncements(FPlayer fPlayer);
void removeAnnouncements(FPlayer fPlayer);
Set<String> getInvites();
Set<String> getInvites();
String getFocused();
String getFocused();
void setFocused(String setFocused);
void setFocused(String setFocused);
String getId();
String getId();
void setId(String id);
void setId(String id);
void invite(FPlayer fplayer);
void invite(FPlayer fplayer);
void deinvite(FPlayer fplayer);
void deinvite(FPlayer fplayer);
void setUpgrade(Upgrade upgrade, int level);
void setUpgrade(Upgrade upgrade, int level);
int getUpgrade(Upgrade upgrade);
int getUpgrade(Upgrade upgrade);
boolean isInvited(FPlayer fplayer);
boolean isInvited(FPlayer fplayer);
void ban(FPlayer target, FPlayer banner);
void ban(FPlayer target, FPlayer banner);
void unban(FPlayer player);
void unban(FPlayer player);
boolean isBanned(FPlayer player);
boolean isBanned(FPlayer player);
Set<BanInfo> getBannedPlayers();
Set<BanInfo> getBannedPlayers();
HashMap<Integer, String> getRulesMap();
HashMap<Integer, String> getRulesMap();
void setRule(int index, String rule);
void setRule(int index, String rule);
void addRule(String rule);
void addRule(String rule);
void removeRule(int index);
void removeRule(int index);
void clearRules();
void clearRules();
Location getCheckpoint();
Location getCheckpoint();
void setCheckpoint(Location location);
void setCheckpoint(Location location);
void addTnt(int amt);
void addTnt(int amt);
void takeTnt(int amt);
void takeTnt(int amt);
Location getVault();
Location getVault();
void setVault(Location vaultLocation);
void setVault(Location vaultLocation);
Inventory getChestInventory();
Inventory getChestInventory();
void setChestSize(int chestSize);
void setChestSize(int chestSize);
void setBannerPattern(ItemStack banner);
void setBannerPattern(ItemStack banner);
ItemStack getBanner();
ItemStack getBanner();
int getTnt();
int getTnt();
String getRule(int index);
String getRule(int index);
boolean getOpen();
boolean getOpen();
void setOpen(boolean isOpen);
void setOpen(boolean isOpen);
boolean isPeaceful();
boolean isPeaceful();
void setPeaceful(boolean isPeaceful);
void setPeaceful(boolean isPeaceful);
boolean getPeacefulExplosionsEnabled();
boolean getPeacefulExplosionsEnabled();
void setPeacefulExplosionsEnabled(boolean val);
void setPeacefulExplosionsEnabled(boolean val);
boolean noExplosionsInTerritory();
boolean noExplosionsInTerritory();
boolean isPermanent();
boolean isPermanent();
void setPermanent(boolean isPermanent);
void setPermanent(boolean isPermanent);
String getTag();
String getTag();
void setTag(String str);
void setTag(String str);
String getTag(String prefix);
String getTag(String prefix);
String getTag(Faction otherFaction);
String getTag(Faction otherFaction);
String getTag(FPlayer otherFplayer);
String getTag(FPlayer otherFplayer);
String getComparisonTag();
String getComparisonTag();
String getDescription();
String getDescription();
void setDescription(String value);
void setDescription(String value);
boolean hasHome();
boolean hasHome();
Location getHome();
Location getHome();
void setHome(Location home);
void setHome(Location home);
long getFoundedDate();
long getFoundedDate();
void setFoundedDate(long newDate);
void setFoundedDate(long newDate);
void confirmValidHome();
void confirmValidHome();
String getAccountId();
String getAccountId();
Integer getPermanentPower();
Integer getPermanentPower();
void setPermanentPower(Integer permanentPower);
void setPermanentPower(Integer permanentPower);
boolean hasPermanentPower();
boolean hasPermanentPower();
double getPowerBoost();
double getPowerBoost();
void setPowerBoost(double powerBoost);
void setPowerBoost(double powerBoost);
boolean noPvPInTerritory();
boolean noPvPInTerritory();
boolean noMonstersInTerritory();
boolean noMonstersInTerritory();
boolean isNormal();
boolean isNormal();
@Deprecated
boolean isNone();
@Deprecated
boolean isNone();
boolean isWilderness();
boolean isWilderness();
boolean isSafeZone();
boolean isSafeZone();
boolean isWarZone();
boolean isWarZone();
boolean isPlayerFreeType();
boolean isPlayerFreeType();
boolean isPowerFrozen();
boolean isPowerFrozen();
void setLastDeath(long time);
void setLastDeath(long time);
int getKills();
int getKills();
int getDeaths();
int getDeaths();
Access getAccess(Permissable permissable, PermissableAction permissableAction);
Access getAccess(Permissable permissable, PermissableAction permissableAction);
Access getAccess(FPlayer player, PermissableAction permissableAction);
Access getAccess(FPlayer player, PermissableAction permissableAction);
void setPermission(Permissable permissable, PermissableAction permissableAction, Access access);
void setPermission(Permissable permissable, PermissableAction permissableAction, Access access);
void resetPerms();
void setDefaultPerms();
void resetPerms();
void disband(Player disbander);
void setDefaultPerms();
void disband(Player disbander, PlayerDisbandReason reason);
void disband(Player disbander);
// -------------------------------
// Relation and relation colors
// -------------------------------
void disband(Player disbander, PlayerDisbandReason reason);
Map<Permissable, Map<PermissableAction, Access>> getPermissions();
// -------------------------------
// Relation and relation colors
// -------------------------------
@Override
String describeTo(RelationParticipator that, boolean ucfirst);
Map<Permissable, Map<PermissableAction, Access>> getPermissions();
@Override
String describeTo(RelationParticipator that);
@Override
String describeTo(RelationParticipator that, boolean ucfirst);
@Override
Relation getRelationTo(RelationParticipator rp);
@Override
String describeTo(RelationParticipator that);
@Override
Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful);
@Override
Relation getRelationTo(RelationParticipator rp);
@Override
ChatColor getColorTo(RelationParticipator rp);
@Override
Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful);
Relation getRelationWish(Faction otherFaction);
@Override
ChatColor getColorTo(RelationParticipator rp);
void setRelationWish(Faction otherFaction, Relation relation);
Relation getRelationWish(Faction otherFaction);
int getRelationCount(Relation relation);
void setRelationWish(Faction otherFaction, Relation relation);
// ----------------------------------------------//
// Power
// ----------------------------------------------//
double getPower();
int getRelationCount(Relation relation);
double getPowerMax();
// ----------------------------------------------//
// Power
// ----------------------------------------------//
double getPower();
int getPowerRounded();
double getPowerMax();
int getPowerMaxRounded();
int getPowerRounded();
int getLandRounded();
int getPowerMaxRounded();
int getLandRoundedInWorld(String worldName);
int getLandRounded();
// -------------------------------
// FPlayers
// -------------------------------
int getLandRoundedInWorld(String worldName);
boolean hasLandInflation();
// -------------------------------
// FPlayers
// -------------------------------
// maintain the reference list of FPlayers in this faction
void refreshFPlayers();
boolean hasLandInflation();
boolean addFPlayer(FPlayer fplayer);
// maintain the reference list of FPlayers in this faction
void refreshFPlayers();
boolean removeFPlayer(FPlayer fplayer);
boolean addFPlayer(FPlayer fplayer);
int getSize();
boolean removeFPlayer(FPlayer fplayer);
Set<FPlayer> getFPlayers();
int getSize();
Set<FPlayer> getFPlayersWhereOnline(boolean online);
Set<FPlayer> getFPlayers();
Set<FPlayer> getFPlayersWhereOnline(boolean online, FPlayer viewer);
Set<FPlayer> getFPlayersWhereOnline(boolean online);
FPlayer getFPlayerAdmin();
Set<FPlayer> getFPlayersWhereOnline(boolean online, FPlayer viewer);
FPlayer getFPlayerLeader();
FPlayer getFPlayerAdmin();
ArrayList<FPlayer> getFPlayersWhereRole(Role role);
FPlayer getFPlayerLeader();
ArrayList<Player> getOnlinePlayers();
ArrayList<FPlayer> getFPlayersWhereRole(Role role);
// slightly faster check than getOnlinePlayers() if you just want to see if
// there are any players online
boolean hasPlayersOnline();
ArrayList<Player> getOnlinePlayers();
void memberLoggedOff();
// slightly faster check than getOnlinePlayers() if you just want to see if
// there are any players online
boolean hasPlayersOnline();
// used when current leader is about to be removed from the faction;
// promotes new leader, or disbands faction if no other members left
void promoteNewLeader();
void memberLoggedOff();
void promoteNewLeader(boolean autoLeave);
// used when current leader is about to be removed from the faction;
// promotes new leader, or disbands faction if no other members left
void promoteNewLeader();
Role getDefaultRole();
void promoteNewLeader(boolean autoLeave);
void setDefaultRole(Role role);
Role getDefaultRole();
// ----------------------------------------------//
// Messages
// ----------------------------------------------//
void msg(String message, Object... args);
void setDefaultRole(Role role);
void sendMessage(String message);
// ----------------------------------------------//
// Messages
// ----------------------------------------------//
void msg(String message, Object... args);
// ----------------------------------------------//
// Ownership of specific claims
// ----------------------------------------------//
void sendMessage(String message);
void sendMessage(List<String> messages);
// ----------------------------------------------//
// Ownership of specific claims
// ----------------------------------------------//
Map<FLocation, Set<String>> getClaimOwnership();
void sendMessage(List<String> messages);
void clearAllClaimOwnership();
Map<FLocation, Set<String>> getClaimOwnership();
void clearClaimOwnership(FLocation loc);
void clearAllClaimOwnership();
void clearClaimOwnership(FPlayer player);
void clearClaimOwnership(FLocation loc);
int getCountOfClaimsWithOwners();
void clearClaimOwnership(FPlayer player);
boolean doesLocationHaveOwnersSet(FLocation loc);
int getCountOfClaimsWithOwners();
boolean isPlayerInOwnerList(FPlayer player, FLocation loc);
boolean doesLocationHaveOwnersSet(FLocation loc);
void setPlayerAsOwner(FPlayer player, FLocation loc);
boolean isPlayerInOwnerList(FPlayer player, FLocation loc);
void removePlayerAsOwner(FPlayer player, FLocation loc);
void setPlayerAsOwner(FPlayer player, FLocation loc);
Set<String> getOwnerList(FLocation loc);
void removePlayerAsOwner(FPlayer player, FLocation loc);
String getOwnerListString(FLocation loc);
Set<String> getOwnerList(FLocation loc);
boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc);
String getOwnerListString(FLocation loc);
// ----------------------------------------------//
// Persistance and entity management
// ----------------------------------------------//
void remove();
boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc);
Set<FLocation> getAllClaims();
// ----------------------------------------------//
// Persistance and entity management
// ----------------------------------------------//
void remove();
String getPaypal();
Set<FLocation> getAllClaims();
void paypalSet(String paypal);
String getPaypal();
void paypalSet(String paypal);
}