Mavenize
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package com.massivecraft.factions.integration;
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import com.massivecraft.factions.P;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
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import com.sk89q.worldguard.protection.regions.ProtectedRegion;
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import static com.sk89q.worldguard.bukkit.BukkitUtil.*;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.BlockVector;
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import org.bukkit.World;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.entity.Player;
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/*
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* Worldguard Region Checking
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* Author: Spathizilla
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*/
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public class Worldguard
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{
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private static WorldGuardPlugin wg;
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private static boolean enabled = false;
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public static void init(Plugin plugin)
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{
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Plugin wgplug = plugin.getServer().getPluginManager().getPlugin("WorldGuard");
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if (wgplug == null || !(wgplug instanceof WorldGuardPlugin))
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{
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enabled = false;
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wg = null;
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P.p.log("Could not hook to WorldGuard. WorldGuard checks are disabled.");
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}
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else
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{
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wg = (WorldGuardPlugin) wgplug;
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enabled = true;
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P.p.log("Successfully hooked to WorldGuard.");
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}
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}
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public static boolean isEnabled()
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{
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return enabled;
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}
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// PVP Flag check
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// Returns:
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// True: PVP is allowed
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// False: PVP is disallowed
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public static boolean isPVP(Player player)
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{
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if( ! enabled)
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{
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// No WG hooks so we'll always bypass this check.
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return true;
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}
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Location loc = player.getLocation();
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World world = loc.getWorld();
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Vector pt = toVector(loc);
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RegionManager regionManager = wg.getRegionManager(world);
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ApplicableRegionSet set = regionManager.getApplicableRegions(pt);
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return set.allows(DefaultFlag.PVP);
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}
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// Check if player can build at location by worldguards rules.
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// Returns:
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// True: Player can build in the region.
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// False: Player can not build in the region.
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public static boolean playerCanBuild(Player player, Location loc)
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{
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if( ! enabled)
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{
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// No WG hooks so we'll always bypass this check.
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return false;
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}
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World world = loc.getWorld();
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Vector pt = toVector(loc);
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if (wg.getRegionManager(world).getApplicableRegions(pt).size() > 0)
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return wg.canBuild(player, loc);
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return false;
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}
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// Check for Regions in chunk the chunk
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// Returns:
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// True: Regions found within chunk
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// False: No regions found within chunk
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public static boolean checkForRegionsInChunk(Location loc)
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{
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if( ! enabled)
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{
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// No WG hooks so we'll always bypass this check.
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return false;
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}
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World world = loc.getWorld();
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Chunk chunk = world.getChunkAt(loc);
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int minChunkX = chunk.getX() << 4;
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int minChunkZ = chunk.getZ() << 4;
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int maxChunkX = minChunkX + 15;
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int maxChunkZ = minChunkZ + 15;
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int worldHeight = world.getMaxHeight(); // Allow for heights other than default
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BlockVector minChunk = new BlockVector(minChunkX, 0, minChunkZ);
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BlockVector maxChunk = new BlockVector(maxChunkX, worldHeight, maxChunkZ);
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RegionManager regionManager = wg.getRegionManager(world);
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ProtectedCuboidRegion region = new ProtectedCuboidRegion("wgfactionoverlapcheck", minChunk, maxChunk);
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Map<String, ProtectedRegion> allregions = regionManager.getRegions();
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List<ProtectedRegion> allregionslist = new ArrayList<ProtectedRegion>(allregions.values());
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List<ProtectedRegion> overlaps;
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boolean foundregions = false;
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try
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{
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overlaps = region.getIntersectingRegions(allregionslist);
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if(overlaps == null || overlaps.isEmpty())
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{
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foundregions = false;
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}
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else
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{
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foundregions = true;
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}
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}
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catch (Exception e)
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{
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e.printStackTrace();
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}
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region = null;
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allregionslist = null;
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overlaps = null;
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return foundregions;
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}
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}
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