Mavenize
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package com.massivecraft.factions.integration;
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import java.util.LinkedList;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import com.griefcraft.lwc.LWC;
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import com.griefcraft.lwc.LWCPlugin;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FLocation;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.P;
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public class LWCFeatures
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{
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private static LWC lwc;
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public static void setup()
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{
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Plugin test = Bukkit.getServer().getPluginManager().getPlugin("LWC");
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if(test == null || !test.isEnabled()) return;
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lwc = ((LWCPlugin)test).getLWC();
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P.p.log("Successfully hooked into LWC!"+(Conf.lwcIntegration ? "" : " Integration is currently disabled, though (\"lwcIntegration\")."));
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}
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public static boolean getEnabled()
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{
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return Conf.lwcIntegration && lwc != null;
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}
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public static void clearOtherChests(FLocation flocation, Faction faction)
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{
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Location location = new Location(Bukkit.getWorld(flocation.getWorldName()), flocation.getX() * 16, 5, flocation.getZ() * 16);
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if (location.getWorld() == null) return; // world not loaded or something? cancel out to prevent error
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Chunk chunk = location.getChunk();
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BlockState[] blocks = chunk.getTileEntities();
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List<Block> chests = new LinkedList<Block>();
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for(int x = 0; x < blocks.length; x++)
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{
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if(blocks[x].getType() == Material.CHEST)
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{
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chests.add(blocks[x].getBlock());
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}
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}
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for(int x = 0; x < chests.size(); x++)
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{
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if(lwc.findProtection(chests.get(x)) != null)
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{
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if(!faction.getFPlayers().contains(FPlayers.i.get(lwc.findProtection(chests.get(x)).getOwner())))
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lwc.findProtection(chests.get(x)).remove();
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}
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}
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}
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public static void clearAllChests(FLocation flocation)
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{
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Location location = new Location(Bukkit.getWorld(flocation.getWorldName()), flocation.getX() * 16, 5, flocation.getZ() * 16);
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if (location.getWorld() == null) return; // world not loaded or something? cancel out to prevent error
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Chunk chunk = location.getChunk();
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BlockState[] blocks = chunk.getTileEntities();
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List<Block> chests = new LinkedList<Block>();
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for(int x = 0; x < blocks.length; x++)
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{
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if(blocks[x].getType() == Material.CHEST)
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{
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chests.add(blocks[x].getBlock());
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}
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}
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for(int x = 0; x < chests.size(); x++)
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{
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if(lwc.findProtection(chests.get(x)) != null)
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{
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lwc.findProtection(chests.get(x)).remove();
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}
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}
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}
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}
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