Well, this is an odd and kludgy fix... only thing I can find that allows the integration to work correctly and not give an error whether EssentialsChat is present or not
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package com.earth2me.essentials.chat;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerChatEvent;
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public interface IEssentialsChatListener
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{
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boolean shouldHandleThisChat(PlayerChatEvent event);
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String modifyMessage(PlayerChatEvent event, Player target, String message);
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}
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