1.13 see chunk particles are now functional
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@ -7,10 +7,7 @@ import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.util.Particles.ParticleEffect;
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import com.massivecraft.factions.util.Particles.ParticleEffect;
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import com.massivecraft.factions.util.VisualizeUtil;
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import com.massivecraft.factions.util.VisualizeUtil;
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import com.massivecraft.factions.zcore.util.TL;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.Bukkit;
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import org.bukkit.*;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.Arrays;
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import java.util.Arrays;
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@ -126,7 +123,13 @@ public class CmdSeeChunk extends FCommand {
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continue;
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continue;
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}
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}
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if (useParticles) {
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if (useParticles) {
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if (P.p.useNonPacketParticles) {
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player.getWorld().spawnParticle(Particle.REDSTONE, player.getLocation().add(0, -0.35, 0), 0,new Particle.DustOptions(Color.RED,1));
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} else {
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this.effect.display(0, 0, 0, 0, 1, loc, player);
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this.effect.display(0, 0, 0, 0, 1, loc, player);
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}
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} else {
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} else {
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Material type = blockY % 5 == 0 ? Material.LEGACY_REDSTONE_LAMP_ON : Material.LEGACY_STAINED_GLASS;
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Material type = blockY % 5 == 0 ? Material.LEGACY_REDSTONE_LAMP_ON : Material.LEGACY_STAINED_GLASS;
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VisualizeUtil.addLocation(player, loc, type);
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VisualizeUtil.addLocation(player, loc, type);
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