1.13 see chunk particles are now functional

This commit is contained in:
ProSavage 2018-07-29 23:53:20 -05:00
parent e7e3e14825
commit bab7a2361d

View File

@ -7,10 +7,7 @@ import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.util.Particles.ParticleEffect; import com.massivecraft.factions.util.Particles.ParticleEffect;
import com.massivecraft.factions.util.VisualizeUtil; import com.massivecraft.factions.util.VisualizeUtil;
import com.massivecraft.factions.zcore.util.TL; import com.massivecraft.factions.zcore.util.TL;
import org.bukkit.Bukkit; import org.bukkit.*;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import java.util.Arrays; import java.util.Arrays;
@ -126,7 +123,13 @@ public class CmdSeeChunk extends FCommand {
continue; continue;
} }
if (useParticles) { if (useParticles) {
if (P.p.useNonPacketParticles) {
player.getWorld().spawnParticle(Particle.REDSTONE, player.getLocation().add(0, -0.35, 0), 0,new Particle.DustOptions(Color.RED,1));
} else {
this.effect.display(0, 0, 0, 0, 1, loc, player); this.effect.display(0, 0, 0, 0, 1, loc, player);
}
} else { } else {
Material type = blockY % 5 == 0 ? Material.LEGACY_REDSTONE_LAMP_ON : Material.LEGACY_STAINED_GLASS; Material type = blockY % 5 == 0 ? Material.LEGACY_REDSTONE_LAMP_ON : Material.LEGACY_STAINED_GLASS;
VisualizeUtil.addLocation(player, loc, type); VisualizeUtil.addLocation(player, loc, type);