Fix occasional dynmap bug
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@@ -147,6 +147,7 @@ public class EngineDynmap
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final Map<String, TempMarker> homes = createHomes();
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final Map<String, TempAreaMarker> areas = createAreas();
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final Map<String, TempPolyLineMarker> polys = createPolys(areas);
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final Map<String, Set<String>> playerSets = createPlayersets();
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if (!updateCore())
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@@ -162,6 +163,7 @@ public class EngineDynmap
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updateHomes(homes);
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updateAreas(areas);
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updatePolys(polys);
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updatePlayersets(playerSets);
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}, 100L, 100L);
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}
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@@ -305,6 +307,32 @@ public class EngineDynmap
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// -------------------------------------------- //
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// Thread Safe: YES
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public Map<String, TempPolyLineMarker> createPolys(Map<String, TempAreaMarker> areas)
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{
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Map<String, TempPolyLineMarker> ret = new HashMap<String, TempPolyLineMarker>();
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for (Entry<String, TempAreaMarker> entry : areas.entrySet())
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{
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String markerID = entry.getKey();
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TempAreaMarker area = entry.getValue();
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int counter = 0;
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for (List<Point> points : area.getPolyLine())
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{
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markerID = markerID + "_poly_" + counter;
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TempPolyLineMarker tempPoly = new TempPolyLineMarker();
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tempPoly.polyLine = points;
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tempPoly.lineColor = area.lineColor;
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tempPoly.lineOpacity = area.lineOpacity;
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tempPoly.lineWeight = area.lineWeight;
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tempPoly.world = area.world;
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ret.put(markerID, tempPoly);
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counter++;
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}
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}
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return ret;
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}
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public Map<String, TempAreaMarker> createAreas()
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{
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Map<String, Map<Faction, Set<FLocation>>> worldFactionChunks = createWorldFactionChunks();
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@@ -409,13 +437,11 @@ public class EngineDynmap
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// Loop through until we don't find more areas
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while (allChunks != null)
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{
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TileFlags ourChunkFlags = null;
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LinkedList<FLocation> ourChunks = null;
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LinkedList<FLocation> newChunks = null;
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int minimumX = Integer.MAX_VALUE;
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int minimumZ = Integer.MAX_VALUE;
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for (FLocation chunk : allChunks)
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{
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int chunkX = (int) chunk.getX();
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@@ -428,22 +454,11 @@ public class EngineDynmap
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ourChunks = new LinkedList<>();
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floodFillTarget(allChunkFlags, ourChunkFlags, chunkX, chunkZ); // Copy shape
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ourChunks.add(chunk); // Add it to our chunk list
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minimumX = chunkX;
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minimumZ = chunkZ;
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}
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// If shape found, and we're in it, add to our node list
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else if (ourChunkFlags != null && ourChunkFlags.getFlag(chunkX, chunkZ))
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{
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ourChunks.add(chunk);
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if (chunkX < minimumX)
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{
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minimumX = chunkX;
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minimumZ = chunkZ;
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}
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else if (chunkX == minimumX && chunkZ < minimumZ)
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{
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minimumZ = chunkZ;
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}
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}
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// Else, keep it in the list for the next polygon
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else
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@@ -599,80 +614,6 @@ public class EngineDynmap
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}
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polyLine.add(polyPoints);
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// // Trace outline of blocks - start from minx, minz going to x+
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// int initialX = minimumX;
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// int initialZ = minimumZ;
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// int currentX = minimumX;
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// int currentZ = minimumZ;
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// Direction direction = Direction.XPLUS;
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// ArrayList<int[]> linelist = new ArrayList<>();
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// linelist.add(new int[]{initialX, initialZ}); // Add start point
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// while ((currentX != initialX) || (currentZ != initialZ) || (direction != Direction.ZMINUS)) {
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// switch (direction) {
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// case XPLUS: // Segment in X+ direction
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// if (!ourChunkFlags.getFlag(currentX + 1, currentZ)) { // Right turn?
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// linelist.add(new int[]{currentX + 1, currentZ}); // Finish line
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// direction = Direction.ZPLUS; // Change direction
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// } else if (!ourChunkFlags.getFlag(currentX + 1, currentZ - 1)) { // Straight?
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// currentX++;
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// } else { // Left turn
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// linelist.add(new int[]{currentX + 1, currentZ}); // Finish line
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// direction = Direction.ZMINUS;
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// currentX++;
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// currentZ--;
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// }
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// break;
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// case ZPLUS: // Segment in Z+ direction
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// if (!ourChunkFlags.getFlag(currentX, currentZ + 1)) { // Right turn?
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// linelist.add(new int[]{currentX + 1, currentZ + 1}); // Finish line
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// direction = Direction.XMINUS; // Change direction
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// } else if (!ourChunkFlags.getFlag(currentX + 1, currentZ + 1)) { // Straight?
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// currentZ++;
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// } else { // Left turn
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// linelist.add(new int[]{currentX + 1, currentZ + 1}); // Finish line
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// direction = Direction.XPLUS;
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// currentX++;
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// currentZ++;
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// }
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// break;
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// case XMINUS: // Segment in X- direction
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// if (!ourChunkFlags.getFlag(currentX - 1, currentZ)) { // Right turn?
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// linelist.add(new int[]{currentX, currentZ + 1}); // Finish line
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// direction = Direction.ZMINUS; // Change direction
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// } else if (!ourChunkFlags.getFlag(currentX - 1, currentZ + 1)) { // Straight?
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// currentX--;
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// } else { // Left turn
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// linelist.add(new int[]{currentX, currentZ + 1}); // Finish line
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// direction = Direction.ZPLUS;
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// currentX--;
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// currentZ++;
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// }
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// break;
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// case ZMINUS: // Segment in Z- direction
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// if (!ourChunkFlags.getFlag(currentX, currentZ - 1)) { // Right turn?
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// linelist.add(new int[]{currentX, currentZ}); // Finish line
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// direction = Direction.XPLUS; // Change direction
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// } else if (!ourChunkFlags.getFlag(currentX - 1, currentZ - 1)) { // Straight?
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// currentZ--;
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// } else { // Left turn
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// linelist.add(new int[]{currentX, currentZ}); // Finish line
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// direction = Direction.XMINUS;
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// currentX--;
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// currentZ--;
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// }
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// break;
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// }
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// }
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//
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// int sz = linelist.size();
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// double[] x = new double[sz];
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// double[] z = new double[sz];
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// for (int i = 0; i < sz; i++) {
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// int[] line = linelist.get(i);
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// x[i] = (double) line[0] * (double) BLOCKS_PER_CHUNK;
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// z[i] = (double) line[1] * (double) BLOCKS_PER_CHUNK;
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// }
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// Build information for specific area
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double[] x = new double[outputPoints.size()];
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double[] z = new double[outputPoints.size()];
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@@ -800,6 +741,46 @@ public class EngineDynmap
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// UTIL & SHARED
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// -------------------------------------------- //
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public void updatePolys(Map<String, TempPolyLineMarker> polys)
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{
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// Map Current
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Map<String, PolyLineMarker> markers = new HashMap<>();
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for (PolyLineMarker marker : this.markerset.getPolyLineMarkers())
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{
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markers.put(marker.getMarkerID(), marker);
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}
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// Loop New
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for (Entry<String, TempPolyLineMarker> entry : polys.entrySet())
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{
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String markerId = entry.getKey();
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TempPolyLineMarker temp = entry.getValue();
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// Get Creative
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// NOTE: I remove from the map created just in the beginning of this method.
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// NOTE: That way what is left at the end will be outdated markers to remove.
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PolyLineMarker marker = markers.remove(markerId);
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if (marker == null)
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{
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marker = temp.create(this.markerset, markerId);
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if (marker == null)
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{
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severe("Could not get/create the area marker " + markerId);
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}
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}
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else
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{
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temp.update(marker);
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}
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}
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// Only old/outdated should now be left. Delete them.
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for (PolyLineMarker marker : markers.values())
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{
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marker.deleteMarker();
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}
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}
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// Thread Safe: NO
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public void updateAreas(Map<String, TempAreaMarker> areas)
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{
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