Protection against radius claim attempts which might overload the server
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@ -34,6 +34,14 @@ public class CmdClaim extends FCommand
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{
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{
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// Read and validate input
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// Read and validate input
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Faction forFaction = this.argAsFaction(0, myFaction);
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Faction forFaction = this.argAsFaction(0, myFaction);
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// just to cut the unauthorized off immediately instead of going on to do radius calculations
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if (! fme.canClaimForFaction(forFaction))
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{
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msg("<b>You do not currently have permission to claim land for the faction "+forFaction.describeTo(fme) +"<b>.");
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return;
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}
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double radius = this.argAsDouble(1, 1d);
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double radius = this.argAsDouble(1, 1d);
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radius -= 0.5;
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radius -= 0.5;
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if (radius <= 0)
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if (radius <= 0)
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@ -41,13 +49,18 @@ public class CmdClaim extends FCommand
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msg("<b>That radius is to small.");
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msg("<b>That radius is to small.");
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return;
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return;
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}
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}
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else if (radius > 100) // huge radius can crash server
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{
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msg("<b>That radius is overly large. Remember that the radius is in chunks (16x16 blocks), not individual blocks.");
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return;
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}
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// Get the FLocations
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// Get the FLocations
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Set<FLocation> flocs = new FLocation(me).getCircle(radius);
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Set<FLocation> flocs = new FLocation(me).getCircle(radius);
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p.log(flocs);
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p.log(flocs);
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for (FLocation floc : flocs)
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for (FLocation floc : flocs)
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{
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{
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fme.attemptClaim(forFaction, new Location(floc.getWorld(), floc.getX()*16, 1, floc.getZ()*16), true);
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fme.attemptClaim(forFaction, new Location(floc.getWorld(), floc.getX() << 4, 1, floc.getZ() << 4), true);
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}
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}
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}
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}
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