Merge pull request #132 from ProSavage/permsfix

PR: Fixes issues with Permissions, and completes it's improvements
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Naman 2019-03-19 09:40:32 -05:00 committed by GitHub
commit b1afbbf8df
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7 changed files with 216 additions and 323 deletions

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@ -4,7 +4,7 @@
<groupId>com.massivecraft</groupId>
<artifactId>Factions</artifactId>
<version>1.6.9.5-U0.2.1-RC-1.6-RC</version>
<version>1.6.9.5-U0.2.1-RC-1.6.1-RC</version>
<packaging>jar</packaging>
<name>SavageFactions</name>

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@ -219,7 +219,7 @@ public class Conf {
/// This defines a set of materials which should always be allowed to use, regardless of factions permissions.
/// Useful for HCF features.
/// </summary>
public static Set<Material> territoryBypassAllProtection = EnumSet.noneOf(Material.class);
public static Set<Material> territoryBypasssProtectedMaterials = EnumSet.noneOf(Material.class);
// Economy settings
public static boolean econEnabled = false;
@ -363,73 +363,29 @@ public class Conf {
territoryEnemyDenyCommands.add("tpaccept");
territoryEnemyDenyCommands.add("tpa");
territoryProtectedMaterials.add(SavageFactions.plugin.WOODEN_DOOR);
territoryProtectedMaterials.add(SavageFactions.plugin.TRAP_DOOR);
territoryProtectedMaterials.add(SavageFactions.plugin.FENCE_GATE);
territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE);
territoryProtectedMaterials.add(SavageFactions.plugin.BURNING_FURNACE);
territoryProtectedMaterials.add(SavageFactions.plugin.DIODE_BLOCK_OFF);
territoryProtectedMaterials.add(SavageFactions.plugin.DIODE_BLOCK_ON);
territoryProtectedMaterials.add(Material.JUKEBOX);
territoryProtectedMaterials.add(Material.BREWING_STAND);
territoryProtectedMaterials.add(SavageFactions.plugin.ENCHANTMENT_TABLE);
territoryProtectedMaterials.add(Material.CAULDRON);
territoryProtectedMaterials.add(SavageFactions.plugin.ENCHANTMENT_TABLE);
/// TODO: Consider removing this in a future release, as permissions works just fine now
territoryProtectedMaterials.add(Material.BEACON);
territoryProtectedMaterials.add(Material.ANVIL);
territoryProtectedMaterials.add(Material.TRAPPED_CHEST);
territoryProtectedMaterials.add(Material.DROPPER);
territoryProtectedMaterials.add(Material.HOPPER);
// Config is not loading if value is empty ???
territoryBypasssProtectedMaterials.add(Material.COOKIE);
territoryDenyUseageMaterials.add(SavageFactions.plugin.FIREBALL);
territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
territoryDenyUseageMaterials.add(MultiversionMaterials.ACACIA_BUTTON.parseMaterial());
territoryDenyUseageMaterials.add(MultiversionMaterials.BIRCH_BUTTON.parseMaterial());
territoryDenyUseageMaterials.add(MultiversionMaterials.DARK_OAK_BUTTON.parseMaterial());
territoryDenyUseageMaterials.add(MultiversionMaterials.JUNGLE_BUTTON.parseMaterial());
territoryDenyUseageMaterials.add(MultiversionMaterials.OAK_BUTTON.parseMaterial());
territoryDenyUseageMaterials.add(MultiversionMaterials.STONE_BUTTON.parseMaterial());
if (!SavageFactions.plugin.mc17) {
territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
}
territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.WOODEN_DOOR);
territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.TRAP_DOOR);
territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.FENCE_GATE);
territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.BURNING_FURNACE);
territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.DIODE_BLOCK_OFF);
territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.DIODE_BLOCK_OFF);
territoryProtectedMaterialsWhenOffline.add(Material.JUKEBOX);
territoryProtectedMaterialsWhenOffline.add(Material.BREWING_STAND);
territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.ENCHANTMENT_TABLE);
territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.SOIL);
territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
territoryProtectedMaterialsWhenOffline.add(Material.ANVIL);
territoryProtectedMaterialsWhenOffline.add(Material.TRAPPED_CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.DROPPER);
territoryProtectedMaterialsWhenOffline.add(Material.HOPPER);
territoryDenyUseageMaterialsWhenOffline.add(SavageFactions.plugin.FIREBALL);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.ACACIA_BUTTON.parseMaterial());
territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.BIRCH_BUTTON.parseMaterial());
territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.DARK_OAK_BUTTON.parseMaterial());
territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.JUNGLE_BUTTON.parseMaterial());
territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.OAK_BUTTON.parseMaterial());
territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.STONE_BUTTON.parseMaterial());
if (!SavageFactions.plugin.mc17) {
territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
}

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@ -176,7 +176,7 @@ public interface Faction extends EconomyParticipator {
boolean noMonstersInTerritory();
boolean isNormal();
boolean isSystemFaction();
@Deprecated
boolean isNone();

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@ -43,6 +43,7 @@ public class FactionsBlockListener implements Listener {
return true;
FPlayer me = FPlayers.getInstance().getById(player.getUniqueId().toString());
Faction myFaction = me.getFaction();
if (me.isAdminBypassing())
return true;
@ -82,58 +83,19 @@ public class FactionsBlockListener implements Listener {
me.msg("<b>You can't " + action + " in a war zone.");
return false;
} else if (!otherFaction.getId().equals(myFaction.getId())) { // If the faction target is not my own
if (SavageFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded())
return true;
// Get faction pain build access relation to me
boolean pain = !justCheck && otherFaction.getAccess(me, PermissableAction.PAIN_BUILD) == Access.ALLOW;
return CheckActionState(otherFaction, loc, me, PermissableAction.fromString(action), pain);
} else if (otherFaction.getId().equals(myFaction.getId())) {
boolean pain = !justCheck && myFaction.getAccess(me, PermissableAction.PAIN_BUILD) == Access.ALLOW;
return CheckActionState(myFaction, loc, me, PermissableAction.fromString(action), pain);
}
if (SavageFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded())
return true;
Faction myFaction = me.getFaction();
Relation rel = myFaction.getRelationTo(otherFaction);
boolean online = otherFaction.hasPlayersOnline();
boolean pain = !justCheck && rel.confPainBuild(online);
boolean deny = rel.confDenyBuild(online);
Access access = otherFaction.getAccess(me, PermissableAction.fromString(action));
if (access == Access.ALLOW && ((rel == Relation.ALLY) || (rel == Relation.ENEMY) || (rel == Relation.NEUTRAL) || (rel == Relation.TRUCE)))
deny = false;
// hurt the player for building/destroying in other territory?
if (pain) {
player.damage(Conf.actionDeniedPainAmount);
if (!deny) {
me.msg("<b>It is painful to try to " + action + " in the territory of " + otherFaction.getTag(myFaction));
}
}
// cancel building/destroying in other territory?
if (deny) {
if (!justCheck) {
me.msg("<b>You can't " + action + " in the territory of " + otherFaction.getTag(myFaction));
}
return false;
}
// Also cancel and/or cause pain if player doesn't have ownership rights for this claim
if (Conf.ownedAreasEnabled && (Conf.ownedAreaDenyBuild || Conf.ownedAreaPainBuild) && !otherFaction.playerHasOwnershipRights(me, loc)) {
if (!pain && Conf.ownedAreaPainBuild && !justCheck) {
player.damage(Conf.actionDeniedPainAmount);
if (!Conf.ownedAreaDenyBuild) {
me.msg("<b>It is painful to try to " + action + " in this territory, it is owned by: " + otherFaction.getOwnerListString(loc));
}
}
if (Conf.ownedAreaDenyBuild) {
if (!justCheck) {
me.msg("<b>You can't " + action + " in this territory, it is owned by: " + otherFaction.getOwnerListString(loc));
return false;
}
}
}
// Check the permission just after making sure the land isn't owned by someone else to avoid bypass.
return CheckPlayerAccess(player, me, loc, myFaction, access, PermissableAction.fromString(action));
// Something failed prevent build
return false;
}
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
@ -520,18 +482,39 @@ public class FactionsBlockListener implements Listener {
/// <param name="loc">The World location where the action is being executed</param>
/// <param name="myFaction">The faction of the player being checked</param>
/// <param name="access">The current's faction access permission for the action</param>
private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction myFaction, Access access, PermissableAction action) {
if (access == null) access = Access.DENY; // Let's deny by default
/// <param name="shouldHurt">Determine whether we should hurt the player when access is denied</param>
private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction myFaction, Access access, PermissableAction action, boolean shouldHurt) {
boolean landOwned = (myFaction.doesLocationHaveOwnersSet(loc) && !myFaction.getOwnerList(loc).isEmpty());
if (landOwned && myFaction.getOwnerListString(loc).contains(player.getName()) || me.getRole() == Role.LEADER) return true;
if ((landOwned && myFaction.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(myFaction.getId()))) return true;
else if (landOwned && !myFaction.getOwnerListString(loc).contains(player.getName())) {
me.msg("<b>You can't " + action + " in this territory, it is owned by: " + myFaction.getOwnerListString(loc));
if (shouldHurt) {
player.damage(Conf.actionDeniedPainAmount);
me.msg("<b>It is painful to try to " + action + " in the territory of " + Board.getInstance().getFactionAt(loc).getTag(myFaction));
}
return false;
} else if (!landOwned && access == Access.DENY) { // If land is not owned but access is set to DENY anyway
me.msg(TL.GENERIC_NOPERMISSION, action);
if (shouldHurt) {
player.damage(Conf.actionDeniedPainAmount);
me.msg("<b>It is painful to try to " + action + " in the territory of " + Board.getInstance().getFactionAt(loc).getTag(myFaction));
}
me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
return false;
} else if (access == Access.ALLOW) return true;
me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
return false;
}
private static boolean CheckActionState(Faction target, FLocation location, FPlayer me, PermissableAction action, boolean pain) {
if (Conf.ownedAreasEnabled && target.doesLocationHaveOwnersSet(location) && !target.playerHasOwnershipRights(me, location)) {
// If pain should be applied
if (pain && Conf.ownedAreaPainBuild) me.msg("<b>It is painful to try to " + action + " in this territory, it is owned by: " + target.getOwnerListString(location));
if (Conf.ownedAreaDenyBuild && pain) return false;
else if (Conf.ownedAreaDenyBuild) {
me.msg("You cannot " + action + " in the territory of " + target.getTag(me.getFaction()));
return false;
}
}
// We assume faction land is not owned, and the access is not set to DENY, so we allow to execute the action
return true;
return CheckPlayerAccess(me.getPlayer(), me, location, target, target.getAccess(me, action), action, pain);
}
}

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@ -18,7 +18,7 @@ import com.massivecraft.factions.util.MultiversionMaterials;
import com.massivecraft.factions.util.VisualizeUtil;
import com.massivecraft.factions.zcore.fperms.Access;
import com.massivecraft.factions.zcore.fperms.PermissableAction;
import com.massivecraft.factions.zcore.persist.MemoryFPlayer;
import com.massivecraft.factions.zcore.persist.*;
import com.massivecraft.factions.zcore.util.TL;
import com.massivecraft.factions.zcore.util.TagUtil;
import com.massivecraft.factions.zcore.util.TextUtil;
@ -30,6 +30,7 @@ import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
@ -147,7 +148,7 @@ public class FactionsPlayerListener implements Listener {
}
Access access = otherFaction.getAccess(me, PermissableAction.ITEM);
return CheckPlayerAccess(player, me, loc, myFaction, access, PermissableAction.ITEM);
return CheckPlayerAccess(player, me, loc, myFaction, access, PermissableAction.ITEM, false);
}
@SuppressWarnings("deprecation")
@ -161,9 +162,6 @@ public class FactionsPlayerListener implements Listener {
Material material = block.getType();
// Check if the material is bypassing protection
if (Conf.territoryBypassAllProtection.contains(material)) return true;
// Dupe fix.
FLocation loc = new FLocation(block);
Faction otherFaction = Board.getInstance().getFactionAt(loc);
@ -171,148 +169,18 @@ public class FactionsPlayerListener implements Listener {
Relation rel = myFaction.getRelationTo(otherFaction);
// no door/chest/whatever protection in wilderness, war zones, or safe zones
if (!otherFaction.isNormal())
return true;
if (otherFaction.isSystemFaction()) return true;
if (myFaction.isWilderness()) {
me.msg(TL.GENERIC_NOPERMISSION, TL.GENERIC_DOTHAT);
return false;
}
if (SavageFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded())
return true;
if (!rel.isMember() || !otherFaction.playerHasOwnershipRights(me, loc) && player.getItemInHand().getType() != null) {
if (player.getItemInHand().getType().toString().toUpperCase().contains("DOOR"))
return false;
}
PermissableAction action = null;
if (SavageFactions.plugin.mc113) {
switch (block.getType()) {
case LEVER:
action = PermissableAction.LEVER;
break;
case ACACIA_BUTTON:
case BIRCH_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case OAK_BUTTON:
case SPRUCE_BUTTON:
case STONE_BUTTON:
action = PermissableAction.BUTTON;
break;
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case OAK_DOOR:
case SPRUCE_DOOR:
case DARK_OAK_DOOR:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case IRON_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case OAK_FENCE_GATE:
case SPRUCE_FENCE_GATE:
action = PermissableAction.DOOR;
break;
case CHEST:
case TRAPPED_CHEST:
case CHEST_MINECART:
case SHULKER_BOX:
case BLACK_SHULKER_BOX:
case BLUE_SHULKER_BOX:
case BROWN_SHULKER_BOX:
case CYAN_SHULKER_BOX:
case GRAY_SHULKER_BOX:
case GREEN_SHULKER_BOX:
case LIGHT_BLUE_SHULKER_BOX:
case LIGHT_GRAY_SHULKER_BOX:
case LIME_SHULKER_BOX:
case MAGENTA_SHULKER_BOX:
case ORANGE_SHULKER_BOX:
case PINK_SHULKER_BOX:
case PURPLE_SHULKER_BOX:
case RED_SHULKER_BOX:
case WHITE_SHULKER_BOX:
case YELLOW_SHULKER_BOX:
case FURNACE:
case DROPPER:
case DISPENSER:
case ENCHANTING_TABLE:
case BREWING_STAND:
case CAULDRON:
case HOPPER:
case BEACON:
case JUKEBOX:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
action = PermissableAction.CONTAINER;
break;
default:
// Check for doors that might have diff material name in old version.
if (block.getType().name().contains("DOOR")) {
action = PermissableAction.DOOR;
}
break;
}
} else {
if (block.getType().toString().toUpperCase().contains("BUTTON")) {
action = PermissableAction.BUTTON;
}
switch (block.getType()) {
case LEVER:
action = PermissableAction.LEVER;
break;
case DARK_OAK_DOOR:
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case SPRUCE_DOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case SPRUCE_FENCE_GATE:
action = PermissableAction.DOOR;
break;
case CHEST:
case ENDER_CHEST:
case TRAPPED_CHEST:
case DISPENSER:
case ENCHANTING_TABLE:
case DROPPER:
case FURNACE:
case HOPPER:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
case BREWING_STAND:
action = PermissableAction.CONTAINER;
break;
default:
// Check for doors that might have diff material name in old version.
if (block.getType().name().contains("DOOR"))
action = PermissableAction.DOOR;
break;
}
}
if (otherFaction.getId().equals(myFaction.getId()) && me.getRole() == Role.LEADER) return true;
PermissableAction action = GetPermissionFromUsableBlock(block);
if (action == null) return false;
// We only care about some material types.
/// Who was the idiot?
if (otherFaction.hasPlayersOnline()) {
@ -326,29 +194,14 @@ public class FactionsPlayerListener implements Listener {
}
// Move up access check to check for exceptions
Access access = otherFaction.getAccess(me, action);
boolean doTerritoryEnemyProtectedCheck = true;
if (action != null && (action.equals(PermissableAction.CONTAINER) ||
action.equals(PermissableAction.DOOR))) {
if (access == Access.ALLOW) {
doTerritoryEnemyProtectedCheck = false;
}
if (!otherFaction.getId().equals(myFaction.getId())) { // If the faction target is not my own
// Get faction pain build access relation to me
boolean pain = !justCheck && otherFaction.getAccess(me, PermissableAction.PAIN_BUILD) == Access.ALLOW;
return CheckPlayerAccess(player, me, loc, otherFaction, otherFaction.getAccess(me, action), action, pain);
} else if (otherFaction.getId().equals(myFaction.getId())) {
return CheckPlayerAccess(player, me, loc, myFaction, myFaction.getAccess(me, action), action, (!justCheck && myFaction.getAccess(me, PermissableAction.PAIN_BUILD) == Access.ALLOW));
}
// Did not nest the boolean so that it stands out when Im looking
// through the code later.
if (doTerritoryEnemyProtectedCheck) {
// You may use any block unless it is another faction's territory...
if (rel.isNeutral() || (rel.isEnemy() && Conf.territoryEnemyProtectMaterials) || (rel.isAlly() && Conf.territoryAllyProtectMaterials) || (rel.isTruce() && Conf.territoryTruceProtectMaterials)) {
if (!justCheck) {
me.msg(TL.PLAYER_USE_TERRITORY, (material == SavageFactions.plugin.SOIL ? "trample " : "use ") + TextUtil.getMaterialName(material), otherFaction.getTag(myFaction));
}
return false;
}
}
return CheckPlayerAccess(player, me, loc, myFaction, access, action);
return CheckPlayerAccess(player, me, loc, myFaction, otherFaction.getAccess(me, action), action, Conf.territoryPainBuild);
}
@ -878,60 +731,34 @@ public class FactionsPlayerListener implements Listener {
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event) {
/// Prevents the use of montster eggs in oned land.
/*if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (event.hasItem() || event.hasBlock()) {
ItemStack itemStack = event.getItem();
if (itemStack.getType() == Material.MONSTER_EGG) {
FLocation loc = new FLocation(event.getClickedBlock().getLocation());
Faction faction = Board.getInstance().getFactionAt(loc);
FPlayer me = FPlayers.getInstance().getByPlayer(event.getPlayer());
if (Conf.ownedAreasEnabled && !faction.playerHasOwnershipRights(me, loc)) {
if (Conf.ownedAreaDenyBuild) {
me.msg("<b>You can't use spawn eggs in this territory, it is owned by: " + faction.getOwnerListString(loc));
event.setCancelled(true);
return;
}
}
}
}
}*/
// only need to check right-clicks and physical as of MC 1.4+; good performance boost
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL)
return;
if (event.getAction().equals(Action.LEFT_CLICK_BLOCK) || event.getAction().equals(Action.LEFT_CLICK_AIR)) return;
Block block = event.getClickedBlock();
Player player = event.getPlayer();
if (block == null)
return; // clicked in air, apparently
if (!canPlayerUseBlock(player, block, false)) {
event.setCancelled(true);
if (Conf.handleExploitInteractionSpam) {
String name = player.getName();
InteractAttemptSpam attempt = interactSpammers.get(name);
if (attempt == null) {
attempt = new InteractAttemptSpam();
interactSpammers.put(name, attempt);
}
int count = attempt.increment();
if (count >= 10) {
FPlayer me = FPlayers.getInstance().getByPlayer(player);
me.msg(TL.PLAYER_OUCH);
player.damage(NumberConversions.floor((double) count / 10));
}
// Check if the material is bypassing protection
if (Conf.territoryBypasssProtectedMaterials.contains(block.getType())) return;
if (block == null) return; // clicked in air, apparently
if (GetPermissionFromUsableBlock(event.getClickedBlock().getType()) != null) {
if (!canPlayerUseBlock(player, block, false)) {
event.setCancelled(true);
event.setUseInteractedBlock(Event.Result.DENY);
return;
}
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) {
return; // only interested on right-clicks for below
if (event.getPlayer().getItemInHand() != null) {
Material handItem = event.getPlayer().getItemInHand().getType();
if (handItem.isEdible()
|| handItem.equals(Material.POTION)
|| handItem.equals(Material.LINGERING_POTION)
|| handItem.equals(Material.SPLASH_POTION)) {
return;
}
}
if (event.getMaterial().isSolid()) return;
if (!playerCanUseItemHere(player, block.getLocation(), event.getMaterial(), false)) {
event.setCancelled(true);
event.setUseInteractedBlock(Event.Result.DENY);
return;
}
}
@ -1064,20 +891,146 @@ public class FactionsPlayerListener implements Listener {
/// <param name="loc">The World location where the action is being executed</param>
/// <param name="myFaction">The faction of the player being checked</param>
/// <param name="access">The current's faction access permission for the action</param>
private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction myFaction, Access access, PermissableAction action) {
private static boolean CheckPlayerAccess(Player player, FPlayer me, FLocation loc, Faction myFaction, Access access, PermissableAction action, boolean pain) {
boolean doPain = pain && Conf.handleExploitInteractionSpam;
if (access != null && access != Access.UNDEFINED) {
// TODO: Update this once new access values are added other than just allow / deny.
boolean landOwned = (myFaction.doesLocationHaveOwnersSet(loc) && !myFaction.getOwnerList(loc).isEmpty());
if (landOwned && myFaction.getOwnerListString(loc).contains(player.getName()) || me.getRole() == Role.LEADER) return true;
if ((landOwned && myFaction.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(myFaction.getId()))) return true;
else if (landOwned && !myFaction.getOwnerListString(loc).contains(player.getName())) {
me.msg("<b>You can't do that in this territory, it is owned by: " + myFaction.getOwnerListString(loc));
if (doPain) {
player.damage(Conf.actionDeniedPainAmount);
}
return false;
} else if (!landOwned && access != Access.DENY) return true;
} else if (!landOwned && access == Access.ALLOW) return true;
else {
me.msg(TL.GENERIC_NOPERMISSION, action);
me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
return false;
}
}
return true;
me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
return false;
}
/// <summary>
/// This will try to resolve a permission action based on the item material, if it's not usable, will return null
/// </summary>
private static PermissableAction GetPermissionFromUsableBlock(Block block) {
return GetPermissionFromUsableBlock(block.getType());
}
private static PermissableAction GetPermissionFromUsableBlock(Material material) {
// Check for doors that might have diff material name in old version.
if (material.name().contains("DOOR"))
return PermissableAction.DOOR;
if (material.name().toUpperCase().contains("BUTTON") || material.name().toUpperCase().contains("PRESSURE")) return PermissableAction.BUTTON;
if (SavageFactions.plugin.mc113) {
switch (material) {
case LEVER:
return PermissableAction.LEVER;
case ACACIA_BUTTON:
case BIRCH_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case OAK_BUTTON:
case SPRUCE_BUTTON:
case STONE_BUTTON:
return PermissableAction.BUTTON;
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case OAK_DOOR:
case SPRUCE_DOOR:
case DARK_OAK_DOOR:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case IRON_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case OAK_FENCE_GATE:
case SPRUCE_FENCE_GATE:
return PermissableAction.DOOR;
case CHEST:
case TRAPPED_CHEST:
case CHEST_MINECART:
case SHULKER_BOX:
case BLACK_SHULKER_BOX:
case BLUE_SHULKER_BOX:
case BROWN_SHULKER_BOX:
case CYAN_SHULKER_BOX:
case GRAY_SHULKER_BOX:
case GREEN_SHULKER_BOX:
case LIGHT_BLUE_SHULKER_BOX:
case LIGHT_GRAY_SHULKER_BOX:
case LIME_SHULKER_BOX:
case MAGENTA_SHULKER_BOX:
case ORANGE_SHULKER_BOX:
case PINK_SHULKER_BOX:
case PURPLE_SHULKER_BOX:
case RED_SHULKER_BOX:
case WHITE_SHULKER_BOX:
case YELLOW_SHULKER_BOX:
case FURNACE:
case DROPPER:
case DISPENSER:
case ENCHANTING_TABLE:
case BREWING_STAND:
case CAULDRON:
case HOPPER:
case BEACON:
case JUKEBOX:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
return PermissableAction.CONTAINER;
default:
return null;
}
} else {
switch (material) {
case LEVER:
return PermissableAction.LEVER;
case DARK_OAK_DOOR:
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case SPRUCE_DOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case SPRUCE_FENCE_GATE:
return PermissableAction.DOOR;
case CHEST:
case ENDER_CHEST:
case TRAPPED_CHEST:
case DISPENSER:
case ENCHANTING_TABLE:
case DROPPER:
case FURNACE:
case HOPPER:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
case BREWING_STAND:
return PermissableAction.CONTAINER;
default:
return null;
}
}
}
}

View File

@ -754,6 +754,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
public boolean isWarZone() {
return this.getId().equals("-2");
}
public boolean isSystemFaction() { return this.isSafeZone() || this.isWarZone() || this.isWilderness(); }
public boolean isPlayerFreeType() {
return this.isSafeZone() || this.isWarZone();