Allow using FLocation object in canClaimForFactionAtLocation
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@ -1,5 +1,6 @@
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package com.massivecraft.factions.integration;
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import com.massivecraft.factions.FLocation;
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import com.massivecraft.factions.P;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.Vector;
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@ -91,14 +92,26 @@ public class Worldguard {
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// Returns:
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// True: Regions found within chunk
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// False: No regions found within chunk
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public static boolean checkForRegionsInChunk(FLocation floc) {
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Chunk chunk = floc.getWorld().getChunkAt((int) floc.getX(), (int) floc.getZ());
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return checkForRegionsInChunk(chunk);
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}
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public static boolean checkForRegionsInChunk(Location loc) {
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Chunk chunk = loc.getWorld().getChunkAt(loc);
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return checkForRegionsInChunk(chunk);
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}
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public static boolean checkForRegionsInChunk(Chunk chunk) {
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if (!enabled) {
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// No WG hooks so we'll always bypass this check.
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return false;
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}
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World world = loc.getWorld();
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Chunk chunk = world.getChunkAt(loc);
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World world = chunk.getWorld();
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int minChunkX = chunk.getX() << 4;
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int minChunkZ = chunk.getZ() << 4;
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int maxChunkX = minChunkX + 15;
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@ -686,17 +686,21 @@ public abstract class MemoryFPlayer implements FPlayer {
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public boolean canClaimForFaction(Faction forFaction) {
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return !forFaction.isWilderness() && (this.isAdminBypassing() || (forFaction == this.getFaction() && this.getRole().isAtLeast(Role.MODERATOR)) || (forFaction.isSafeZone() && Permission.MANAGE_SAFE_ZONE.has(getPlayer())) || (forFaction.isWarZone() && Permission.MANAGE_WAR_ZONE.has(getPlayer())));
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}
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public boolean canClaimForFactionAtLocation(Faction forFaction, Location location, boolean notifyFailure) {
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String error = null;
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FLocation flocation = new FLocation(location);
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return canClaimForFactionAtLocation(forFaction, flocation, notifyFailure);
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}
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public boolean canClaimForFactionAtLocation(Faction forFaction, FLocation flocation, boolean notifyFailure) {
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String error = null;
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Faction myFaction = getFaction();
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Faction currentFaction = Board.getInstance().getFactionAt(flocation);
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int ownedLand = forFaction.getLandRounded();
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int factionBuffer = P.p.getConfig().getInt("hcf.buffer-zone", 0);
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int worldBuffer = P.p.getConfig().getInt("world-border.buffer", 0);
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if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(location)) {
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if (Conf.worldGuardChecking && Worldguard.checkForRegionsInChunk(flocation)) {
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// Checks for WorldGuard regions in the chunk attempting to be claimed
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error = P.p.txt.parse(TL.CLAIM_PROTECTED.toString());
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} else if (Conf.worldsNoClaiming.contains(flocation.getWorldName())) {
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