Attempts to fix permissions
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@@ -219,7 +219,7 @@ public class Conf {
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/// This defines a set of materials which should always be allowed to use, regardless of factions permissions.
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/// Useful for HCF features.
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/// </summary>
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public static Set<Material> territoryBypassAllProtection = EnumSet.noneOf(Material.class);
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public static Set<Material> territoryBypasssProtectedMaterials = EnumSet.noneOf(Material.class);
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// Economy settings
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public static boolean econEnabled = false;
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@@ -363,73 +363,29 @@ public class Conf {
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territoryEnemyDenyCommands.add("tpaccept");
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territoryEnemyDenyCommands.add("tpa");
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territoryProtectedMaterials.add(SavageFactions.plugin.WOODEN_DOOR);
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territoryProtectedMaterials.add(SavageFactions.plugin.TRAP_DOOR);
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territoryProtectedMaterials.add(SavageFactions.plugin.FENCE_GATE);
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territoryProtectedMaterials.add(Material.DISPENSER);
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territoryProtectedMaterials.add(Material.CHEST);
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territoryProtectedMaterials.add(Material.FURNACE);
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territoryProtectedMaterials.add(SavageFactions.plugin.BURNING_FURNACE);
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territoryProtectedMaterials.add(SavageFactions.plugin.DIODE_BLOCK_OFF);
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territoryProtectedMaterials.add(SavageFactions.plugin.DIODE_BLOCK_ON);
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territoryProtectedMaterials.add(Material.JUKEBOX);
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territoryProtectedMaterials.add(Material.BREWING_STAND);
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territoryProtectedMaterials.add(SavageFactions.plugin.ENCHANTMENT_TABLE);
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territoryProtectedMaterials.add(Material.CAULDRON);
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territoryProtectedMaterials.add(SavageFactions.plugin.ENCHANTMENT_TABLE);
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/// TODO: Consider removing this in a future release, as permissions works just fine now
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territoryProtectedMaterials.add(Material.BEACON);
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territoryProtectedMaterials.add(Material.ANVIL);
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territoryProtectedMaterials.add(Material.TRAPPED_CHEST);
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territoryProtectedMaterials.add(Material.DROPPER);
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territoryProtectedMaterials.add(Material.HOPPER);
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// Config is not loading if value is empty ???
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territoryBypasssProtectedMaterials.add(Material.COOKIE);
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territoryDenyUseageMaterials.add(SavageFactions.plugin.FIREBALL);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterials.add(MultiversionMaterials.ACACIA_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.BIRCH_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.DARK_OAK_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.JUNGLE_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.OAK_BUTTON.parseMaterial());
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territoryDenyUseageMaterials.add(MultiversionMaterials.STONE_BUTTON.parseMaterial());
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if (!SavageFactions.plugin.mc17) {
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territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
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}
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territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.TRAP_DOOR);
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territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.FENCE_GATE);
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territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
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territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
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territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.BURNING_FURNACE);
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territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.DIODE_BLOCK_OFF);
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territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.DIODE_BLOCK_OFF);
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territoryProtectedMaterialsWhenOffline.add(Material.JUKEBOX);
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territoryProtectedMaterialsWhenOffline.add(Material.BREWING_STAND);
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territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.ENCHANTMENT_TABLE);
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territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
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territoryProtectedMaterialsWhenOffline.add(SavageFactions.plugin.SOIL);
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territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
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territoryProtectedMaterialsWhenOffline.add(Material.ANVIL);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAPPED_CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.DROPPER);
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territoryProtectedMaterialsWhenOffline.add(Material.HOPPER);
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territoryDenyUseageMaterialsWhenOffline.add(SavageFactions.plugin.FIREBALL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.ACACIA_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.BIRCH_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.DARK_OAK_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.JUNGLE_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.OAK_BUTTON.parseMaterial());
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territoryDenyUseageMaterialsWhenOffline.add(MultiversionMaterials.STONE_BUTTON.parseMaterial());
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if (!SavageFactions.plugin.mc17) {
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territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
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}
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