Update to 1.11, ensure we pass a double
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@@ -198,7 +198,7 @@ public class FactionsEntityListener implements Listener {
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// mainly for flaming arrows; don't want allies or people in safe zones to be ignited even after damage event is cancelled
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onEntityCombustByEntity(EntityCombustByEntityEvent event) {
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0);
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EntityDamageByEntityEvent sub = new EntityDamageByEntityEvent(event.getCombuster(), event.getEntity(), EntityDamageEvent.DamageCause.FIRE, 0d);
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if (!this.canDamagerHurtDamagee(sub, false)) {
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event.setCancelled(true);
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}
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