Added dynmap integration. Glory to Arstotzka! Addresses #109
This commit is contained in:
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package com.massivecraft.factions.integration.dynmap;
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import com.massivecraft.factions.*;
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import com.massivecraft.factions.integration.Econ;
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import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.zcore.persist.MemoryBoard;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.plugin.Plugin;
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import org.dynmap.DynmapAPI;
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import org.dynmap.markers.*;
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import org.dynmap.utils.TileFlags;
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import java.util.*;
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import java.util.Map.Entry;
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// This source code is a heavily modified version of mikeprimms plugin Dynmap-Factions.
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public class EngineDynmap
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{
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// -------------------------------------------- //
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// CONSTANTS
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// -------------------------------------------- //
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public final static int BLOCKS_PER_CHUNK = 16;
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public final static String DYNMAP_INTEGRATION = "\u00A7dDynmap Integration: \u00A7e";
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public final static String FACTIONS = "factions";
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public final static String FACTIONS_ = FACTIONS + "_";
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public final static String FACTIONS_MARKERSET = FACTIONS_ + "markerset";
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public final static String FACTIONS_HOME = FACTIONS_ + "home";
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public final static String FACTIONS_HOME_ = FACTIONS_HOME + "_";
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public final static String FACTIONS_PLAYERSET = FACTIONS_ + "playerset";
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public final static String FACTIONS_PLAYERSET_ = FACTIONS_PLAYERSET + "_";
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// -------------------------------------------- //
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// INSTANCE & CONSTRUCT
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// -------------------------------------------- //
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private static EngineDynmap i = new EngineDynmap();
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public static EngineDynmap getInstance() { return i; }
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private EngineDynmap() {}
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public DynmapAPI dynmapApi;
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public MarkerAPI markerApi;
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public MarkerSet markerset;
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public void init()
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{
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Plugin dynmap = Bukkit.getServer().getPluginManager().getPlugin("dynmap");
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if (dynmap == null || !dynmap.isEnabled())
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{
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return;
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}
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// Should we even use dynmap?
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if (!Conf.dynmapUse)
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{
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if (this.markerset != null)
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{
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this.markerset.deleteMarkerSet();
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this.markerset = null;
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}
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return;
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}
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// Shedule non thread safe sync at the end!
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Bukkit.getScheduler().scheduleSyncRepeatingTask(P.p, new Runnable()
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{
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@Override
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public void run()
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{
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final Map<String, TempMarker> homes = createHomes();
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final Map<String, TempAreaMarker> areas = createAreas();
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final Map<String, Set<String>> playerSets = createPlayersets();
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if (!updateCore()) return;
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// createLayer() is thread safe but it makes use of fields set in updateCore() so we must have it after.
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if (!updateLayer(createLayer())) return;
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updateHomes(homes);
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updateAreas(areas);
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updatePlayersets(playerSets);
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}
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}, 100L, 100L);
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}
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// Thread Safe / Asynchronous: No
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public boolean updateCore()
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{
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// Get DynmapAPI
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this.dynmapApi = (DynmapAPI) Bukkit.getPluginManager().getPlugin("dynmap");
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if (this.dynmapApi == null)
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{
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severe("Could not retrieve the DynmapAPI.");
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return false;
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}
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// Get MarkerAPI
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this.markerApi = this.dynmapApi.getMarkerAPI();
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if (this.markerApi == null)
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{
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severe("Could not retrieve the MarkerAPI.");
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return false;
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}
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return true;
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}
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// Thread Safe / Asynchronous: Yes
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public TempMarkerSet createLayer()
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{
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TempMarkerSet ret = new TempMarkerSet();
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ret.label = Conf.dynmapLayerName;
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ret.minimumZoom = Conf.dynmapLayerMinimumZoom;
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ret.priority = Conf.dynmapLayerPriority;
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ret.hideByDefault = !Conf.dynmapLayerVisible;
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return ret;
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}
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// Thread Safe / Asynchronous: No
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public boolean updateLayer(TempMarkerSet temp)
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{
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this.markerset = this.markerApi.getMarkerSet(FACTIONS_MARKERSET);
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if (this.markerset == null)
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{
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this.markerset = temp.create(this.markerApi, FACTIONS_MARKERSET);
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if (this.markerset == null)
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{
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severe("Could not create the Faction Markerset/Layer");
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return false;
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}
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}
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else
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{
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temp.update(this.markerset);
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}
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return true;
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}
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// -------------------------------------------- //
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// UPDATE: HOMES
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// -------------------------------------------- //
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// Thread Safe / Asynchronous: Yes
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public Map<String, TempMarker> createHomes()
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{
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Map<String, TempMarker> ret = new HashMap<String, TempMarker>();
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// Loop current factions
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for (Faction faction : Factions.getInstance().getAllFactions())
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{
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Location ps = faction.getHome();
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if (ps == null) continue;
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DynmapStyle style = getStyle(faction);
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String markerId = FACTIONS_HOME_ + faction.getId();
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TempMarker temp = new TempMarker();
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temp.label = ChatColor.stripColor(faction.getTag());
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temp.world = ps.getWorld().toString();
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temp.x = ps.getX();
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temp.y = ps.getY();
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temp.z = ps.getZ();
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temp.iconName = style.getHomeMarker();
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temp.description = getDescription(faction);
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ret.put(markerId, temp);
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}
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return ret;
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}
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// Thread Safe / Asynchronous: No
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// This method places out the faction home markers into the factions markerset.
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public void updateHomes(Map<String, TempMarker> homes)
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{
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// Put all current faction markers in a map
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Map<String, Marker> markers = new HashMap<String, Marker>();
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for (Marker marker : this.markerset.getMarkers())
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{
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markers.put(marker.getMarkerID(), marker);
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}
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// Loop homes
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for (Entry<String, TempMarker> entry : homes.entrySet())
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{
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String markerId = entry.getKey();
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TempMarker temp = entry.getValue();
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// Get Creative
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// NOTE: I remove from the map created just in the beginning of this method.
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// NOTE: That way what is left at the end will be outdated markers to remove.
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Marker marker = markers.remove(markerId);
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if (marker == null)
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{
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marker = temp.create(this.markerApi, this.markerset, markerId);
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if (marker == null)
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{
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EngineDynmap.severe("Could not get/create the home marker " + markerId);
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}
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}
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else
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{
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temp.update(this.markerApi, marker);
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}
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}
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// Delete Deprecated Markers
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// Only old markers should now be left
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for (Marker marker : markers.values())
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{
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marker.deleteMarker();
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}
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}
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// -------------------------------------------- //
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// UPDATE: AREAS
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// -------------------------------------------- //
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// Thread Safe: YES
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public Map<String, TempAreaMarker> createAreas()
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{
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Map<String, Map<Faction, Set<FLocation>>> worldFactionChunks = createWorldFactionChunks();
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return createAreas(worldFactionChunks);
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}
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// Thread Safe: YES
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public Map<String, Map<Faction, Set<FLocation>>> createWorldFactionChunks()
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{
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// Create map "world name --> faction --> set of chunk coords"
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Map<String, Map<Faction, Set<FLocation>>> worldFactionChunks = new HashMap<String, Map<Faction, Set<FLocation>>>();
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// Note: The board is the world. The board id is the world name.
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MemoryBoard board = (MemoryBoard) Board.getInstance();
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for (Entry<FLocation,String> entry : board.flocationIds.entrySet())
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{
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String world = entry.getKey().getWorldName();
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Faction chunkOwner = Factions.getInstance().getFactionById(entry.getValue());
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Map<Faction, Set<FLocation>> factionChunks = worldFactionChunks.get(world);
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if (factionChunks == null)
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{
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factionChunks = new HashMap<Faction, Set<FLocation>>();
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worldFactionChunks.put(world, factionChunks);
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}
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Set<FLocation> factionTerritory = factionChunks.get(chunkOwner);
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if (factionTerritory == null){
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factionTerritory = new HashSet<FLocation>();
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factionChunks.put(chunkOwner, factionTerritory);
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}
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factionTerritory.add(entry.getKey());
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}
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return worldFactionChunks;
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}
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// Thread Safe: YES
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public Map<String, TempAreaMarker> createAreas(Map<String, Map<Faction, Set<FLocation>>> worldFactionChunks)
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{
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Map<String, TempAreaMarker> ret = new HashMap<String, TempAreaMarker>();
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// For each world
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for (Entry<String, Map<Faction, Set<FLocation>>> entry : worldFactionChunks.entrySet())
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{
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String world = entry.getKey();
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Map<Faction, Set<FLocation>> factionChunks = entry.getValue();
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// For each faction and its chunks in that world
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for (Entry<Faction, Set<FLocation>> entry1 : factionChunks.entrySet())
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{
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Faction faction = entry1.getKey();
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Set<FLocation> chunks = entry1.getValue();
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Map<String, TempAreaMarker> worldFactionMarkers = createAreas(world, faction, chunks);
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ret.putAll(worldFactionMarkers);
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}
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}
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return ret;
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}
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// Thread Safe: YES
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// Handle specific faction on specific world
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// "handle faction on world"
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public Map<String, TempAreaMarker> createAreas(String world, Faction faction, Set<FLocation> chunks)
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{
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Map<String, TempAreaMarker> ret = new HashMap<String, TempAreaMarker>();
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// If the faction is visible ...
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if (!isVisible(faction, world)) return ret;
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// ... and has any chunks ...
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if (chunks.isEmpty()) return ret;
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// Index of polygon for given faction
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int markerIndex = 0;
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// Create the info window
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String description = getDescription(faction);
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// Fetch Style
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DynmapStyle style = this.getStyle(faction);
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// Loop through chunks: set flags on chunk map
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TileFlags allChunkFlags = new TileFlags();
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LinkedList<FLocation> allChunks = new LinkedList<FLocation>();
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for (FLocation chunk : chunks)
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{
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allChunkFlags.setFlag((int)chunk.getX(), (int)chunk.getZ(), true); // Set flag for chunk
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allChunks.addLast(chunk);
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}
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// Loop through until we don't find more areas
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while (allChunks != null)
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{
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TileFlags ourChunkFlags = null;
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LinkedList<FLocation> ourChunks = null;
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LinkedList<FLocation> newChunks = null;
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int minimumX = Integer.MAX_VALUE;
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int minimumZ = Integer.MAX_VALUE;
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for (FLocation chunk : allChunks)
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{
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int chunkX = (int)chunk.getX();
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int chunkZ = (int)chunk.getZ();
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// If we need to start shape, and this block is not part of one yet
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if (ourChunkFlags == null && allChunkFlags.getFlag(chunkX, chunkZ))
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{
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ourChunkFlags = new TileFlags(); // Create map for shape
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ourChunks = new LinkedList<FLocation>();
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floodFillTarget(allChunkFlags, ourChunkFlags, chunkX, chunkZ); // Copy shape
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ourChunks.add(chunk); // Add it to our chunk list
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minimumX = chunkX;
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minimumZ = chunkZ;
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}
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// If shape found, and we're in it, add to our node list
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else if (ourChunkFlags != null && ourChunkFlags.getFlag(chunkX, chunkZ))
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{
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ourChunks.add(chunk);
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if (chunkX < minimumX)
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{
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minimumX = chunkX;
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minimumZ = chunkZ;
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}
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else if (chunkX == minimumX && chunkZ < minimumZ)
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{
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minimumZ = chunkZ;
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}
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}
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// Else, keep it in the list for the next polygon
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else
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{
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if (newChunks == null) newChunks = new LinkedList<FLocation>();
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newChunks.add(chunk);
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}
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}
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// Replace list (null if no more to process)
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allChunks = newChunks;
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if (ourChunkFlags == null) continue;
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// Trace outline of blocks - start from minx, minz going to x+
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int initialX = minimumX;
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int initialZ = minimumZ;
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int currentX = minimumX;
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int currentZ = minimumZ;
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Direction direction = Direction.XPLUS;
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ArrayList<int[]> linelist = new ArrayList<int[]>();
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linelist.add(new int[]{ initialX, initialZ }); // Add start point
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while ((currentX != initialX) || (currentZ != initialZ) || (direction != Direction.ZMINUS))
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{
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switch (direction)
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{
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case XPLUS: // Segment in X+ direction
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if (!ourChunkFlags.getFlag(currentX + 1, currentZ))
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{ // Right turn?
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linelist.add(new int[]{ currentX + 1, currentZ }); // Finish line
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direction = Direction.ZPLUS; // Change direction
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}
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else if (!ourChunkFlags.getFlag(currentX + 1, currentZ - 1))
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{ // Straight?
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currentX++;
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}
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else
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{ // Left turn
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linelist.add(new int[]{ currentX + 1, currentZ }); // Finish line
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direction = Direction.ZMINUS;
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currentX++;
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currentZ--;
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}
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break;
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case ZPLUS: // Segment in Z+ direction
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if (!ourChunkFlags.getFlag(currentX, currentZ + 1))
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{ // Right turn?
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linelist.add(new int[]{ currentX + 1, currentZ + 1 }); // Finish line
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direction = Direction.XMINUS; // Change direction
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}
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else if (!ourChunkFlags.getFlag(currentX + 1, currentZ + 1))
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{ // Straight?
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currentZ++;
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}
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else
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{ // Left turn
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linelist.add(new int[]{ currentX + 1, currentZ + 1 }); // Finish line
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direction = Direction.XPLUS;
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currentX++;
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currentZ++;
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}
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break;
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case XMINUS: // Segment in X- direction
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if (!ourChunkFlags.getFlag(currentX - 1, currentZ))
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{ // Right turn?
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linelist.add(new int[]{ currentX, currentZ + 1 }); // Finish line
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direction = Direction.ZMINUS; // Change direction
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}
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else if (!ourChunkFlags.getFlag(currentX - 1, currentZ + 1))
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{ // Straight?
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currentX--;
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}
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else
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{ // Left turn
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linelist.add(new int[] { currentX, currentZ + 1 }); // Finish line
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direction = Direction.ZPLUS;
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currentX--;
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currentZ++;
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}
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break;
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case ZMINUS: // Segment in Z- direction
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if (!ourChunkFlags.getFlag(currentX, currentZ - 1))
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{ // Right turn?
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linelist.add(new int[]{ currentX, currentZ }); // Finish line
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direction = Direction.XPLUS; // Change direction
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}
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else if (!ourChunkFlags.getFlag(currentX - 1, currentZ - 1))
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{ // Straight?
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currentZ--;
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}
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else
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{ // Left turn
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linelist.add(new int[] { currentX, currentZ }); // Finish line
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direction = Direction.XMINUS;
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currentX--;
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currentZ--;
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}
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break;
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}
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}
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int sz = linelist.size();
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double[] x = new double[sz];
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double[] z = new double[sz];
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for (int i = 0; i < sz; i++)
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{
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int[] line = linelist.get(i);
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x[i] = (double) line[0] * (double) BLOCKS_PER_CHUNK;
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z[i] = (double) line[1] * (double) BLOCKS_PER_CHUNK;
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}
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// Build information for specific area
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String markerId = FACTIONS_ + world + "__" + faction.getId() + "__" + markerIndex;
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TempAreaMarker temp = new TempAreaMarker();
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temp.label = faction.getTag();
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temp.world = world;
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temp.x = x;
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temp.z = z;
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temp.description = description;
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temp.lineColor = style.getLineColor();
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temp.lineOpacity = style.getLineOpacity();
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temp.lineWeight = style.getLineWeight();
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temp.fillColor = style.getFillColor();
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temp.fillOpacity = style.getFillOpacity();
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temp.boost = style.getBoost();
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ret.put(markerId, temp);
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markerIndex++;
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}
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return ret;
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}
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// Thread Safe: NO
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||||
public void updateAreas(Map<String, TempAreaMarker> areas)
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||||
{
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||||
// Map Current
|
||||
Map<String, AreaMarker> markers = new HashMap<String, AreaMarker>();
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||||
for (AreaMarker marker : this.markerset.getAreaMarkers())
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||||
{
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||||
markers.put(marker.getMarkerID(), marker);
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||||
}
|
||||
|
||||
// Loop New
|
||||
for (Entry<String, TempAreaMarker> entry : areas.entrySet())
|
||||
{
|
||||
String markerId = entry.getKey();
|
||||
TempAreaMarker temp = entry.getValue();
|
||||
|
||||
// Get Creative
|
||||
// NOTE: I remove from the map created just in the beginning of this method.
|
||||
// NOTE: That way what is left at the end will be outdated markers to remove.
|
||||
AreaMarker marker = markers.remove(markerId);
|
||||
if (marker == null)
|
||||
{
|
||||
marker = temp.create(this.markerset, markerId);
|
||||
if (marker == null)
|
||||
{
|
||||
severe("Could not get/create the area marker " + markerId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
temp.update(marker);
|
||||
}
|
||||
}
|
||||
|
||||
// Only old/outdated should now be left. Delete them.
|
||||
for (AreaMarker marker : markers.values())
|
||||
{
|
||||
marker.deleteMarker();
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// UPDATE: PLAYERSET
|
||||
// -------------------------------------------- //
|
||||
|
||||
// Thread Safe / Asynchronous: Yes
|
||||
public String createPlayersetId(Faction faction)
|
||||
{
|
||||
if (faction == null) return null;
|
||||
if (faction.isNone()) return null;
|
||||
String factionId = faction.getId();
|
||||
if (factionId == null) return null;
|
||||
return FACTIONS_PLAYERSET_ + factionId;
|
||||
}
|
||||
|
||||
// Thread Safe / Asynchronous: Yes
|
||||
public Set<String> createPlayerset(Faction faction)
|
||||
{
|
||||
if (faction == null) return null;
|
||||
if (faction.isNone()) return null;
|
||||
|
||||
Set<String> ret = new HashSet<String>();
|
||||
|
||||
for (FPlayer fplayer : faction.getFPlayers())
|
||||
{
|
||||
// NOTE: We add both UUID and name. This might be a good idea for future proofing.
|
||||
ret.add(fplayer.getId());
|
||||
ret.add(fplayer.getName());
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Thread Safe / Asynchronous: Yes
|
||||
public Map<String, Set<String>> createPlayersets()
|
||||
{
|
||||
if (!Conf.dynmapVisibilityByFaction)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
Map<String, Set<String>> ret = new HashMap<String, Set<String>>();
|
||||
|
||||
for (Faction faction : Factions.getInstance().getAllFactions())
|
||||
{
|
||||
String playersetId = createPlayersetId(faction);
|
||||
if (playersetId == null) continue;
|
||||
Set<String> playerIds = createPlayerset(faction);
|
||||
if (playerIds == null) continue;
|
||||
ret.put(playersetId, playerIds);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Thread Safe / Asynchronous: No
|
||||
public void updatePlayersets(Map<String, Set<String>> playersets)
|
||||
{
|
||||
if (playersets == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove
|
||||
for (PlayerSet set : this.markerApi.getPlayerSets())
|
||||
{
|
||||
if (!set.getSetID().startsWith(FACTIONS_PLAYERSET_)) continue;
|
||||
|
||||
// (Null means remove all)
|
||||
if (playersets.containsKey(set.getSetID())) continue;
|
||||
|
||||
set.deleteSet();
|
||||
}
|
||||
|
||||
// Add / Update
|
||||
for (Entry<String, Set<String>> entry : playersets.entrySet())
|
||||
{
|
||||
// Extract from Entry
|
||||
String setId = entry.getKey();
|
||||
Set<String> playerIds = entry.getValue();
|
||||
|
||||
// Get Creatively
|
||||
PlayerSet set = this.markerApi.getPlayerSet(setId);
|
||||
if (set == null) set = this.markerApi.createPlayerSet(
|
||||
setId, // id
|
||||
true, // symmetric
|
||||
playerIds, // players
|
||||
false // persistent
|
||||
);
|
||||
if (set == null)
|
||||
{
|
||||
severe("Could not get/create the player set " + setId);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set Content
|
||||
set.setPlayers(playerIds);
|
||||
}
|
||||
}
|
||||
|
||||
// -------------------------------------------- //
|
||||
// UTIL & SHARED
|
||||
// -------------------------------------------- //
|
||||
|
||||
// Thread Safe / Asynchronous: Yes
|
||||
private String getDescription(Faction faction)
|
||||
{
|
||||
String ret = "<div class=\"regioninfo\">" + Conf.dynmapDescription + "</div>";
|
||||
|
||||
// Name
|
||||
String name = faction.getTag();
|
||||
name = ChatColor.stripColor(name);
|
||||
name = escapeHtml(name);
|
||||
ret = ret.replace("%name%", name);
|
||||
|
||||
// Description
|
||||
String description = faction.getDescription();
|
||||
description = ChatColor.stripColor(description);
|
||||
description = escapeHtml(description);
|
||||
ret = ret.replace("%description%", description);
|
||||
|
||||
// Money
|
||||
|
||||
String money = "unavailable";
|
||||
if (Conf.bankEnabled && Conf.dynmapDescriptionMoney)
|
||||
{
|
||||
money = String.format("%.2f", Econ.getBalance(faction.getAccountId()));
|
||||
}
|
||||
ret = ret.replace("%money%", money);
|
||||
|
||||
|
||||
// Players
|
||||
Set<FPlayer> playersList = faction.getFPlayers();
|
||||
String playersCount = String.valueOf(playersList.size());
|
||||
String players = getHtmlPlayerString(playersList);
|
||||
|
||||
FPlayer playersLeaderObject = faction.getFPlayerAdmin();
|
||||
String playersLeader = getHtmlPlayerName(playersLeaderObject);
|
||||
|
||||
ArrayList<FPlayer> playersAdminsList = faction.getFPlayersWhereRole(Role.ADMIN);
|
||||
String playersAdminsCount = String.valueOf(playersAdminsList.size());
|
||||
String playersAdmins = getHtmlPlayerString(playersAdminsList);
|
||||
|
||||
ArrayList<FPlayer> playersModeratorsList = faction.getFPlayersWhereRole(Role.MODERATOR);
|
||||
String playersModeratorsCount = String.valueOf(playersModeratorsList.size());
|
||||
String playersModerators = getHtmlPlayerString(playersModeratorsList);
|
||||
|
||||
|
||||
ArrayList<FPlayer> playersNormalsList = faction.getFPlayersWhereRole(Role.NORMAL);
|
||||
String playersNormalsCount = String.valueOf(playersNormalsList.size());
|
||||
String playersNormals = getHtmlPlayerString(playersNormalsList);
|
||||
|
||||
|
||||
ret = ret.replace("%players%", players);
|
||||
ret = ret.replace("%players.count%", playersCount);
|
||||
ret = ret.replace("%players.leader%", playersLeader);
|
||||
ret = ret.replace("%players.admins%", playersAdmins);
|
||||
ret = ret.replace("%players.admins.count%", playersAdminsCount);
|
||||
ret = ret.replace("%players.moderators%", playersModerators);
|
||||
ret = ret.replace("%players.moderators.count%", playersModeratorsCount);
|
||||
ret = ret.replace("%players.normals%", playersNormals);
|
||||
ret = ret.replace("%players.normals.count%", playersNormalsCount);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static String getHtmlPlayerString(Collection<FPlayer> playersOfficersList)
|
||||
{
|
||||
String ret = "";
|
||||
for (FPlayer fplayer : playersOfficersList)
|
||||
{
|
||||
if (ret.length() > 0) ret += ", ";
|
||||
ret += getHtmlPlayerName(fplayer);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static String getHtmlPlayerName(FPlayer fplayer)
|
||||
{
|
||||
if (fplayer == null) return "none";
|
||||
return escapeHtml(fplayer.getName());
|
||||
}
|
||||
|
||||
public static String escapeHtml(String string)
|
||||
{
|
||||
StringBuilder out = new StringBuilder(Math.max(16, string.length()));
|
||||
for (int i = 0; i < string.length(); i++)
|
||||
{
|
||||
char c = string.charAt(i);
|
||||
if (c > 127 || c == '"' || c == '<' || c == '>' || c == '&')
|
||||
{
|
||||
out.append("&#");
|
||||
out.append((int) c);
|
||||
out.append(';');
|
||||
}
|
||||
else
|
||||
{
|
||||
out.append(c);
|
||||
}
|
||||
}
|
||||
return out.toString();
|
||||
}
|
||||
|
||||
// Thread Safe / Asynchronous: Yes
|
||||
private boolean isVisible(Faction faction, String world)
|
||||
{
|
||||
if (faction == null) return false;
|
||||
final String factionId = faction.getId();
|
||||
if (factionId == null) return false;
|
||||
final String factionName = faction.getTag();
|
||||
if (factionName == null) return false;
|
||||
|
||||
Set<String> visible = Conf.dynmapVisibleFactions;
|
||||
Set<String> hidden = Conf.dynmapHiddenFactions;
|
||||
|
||||
if (!visible.isEmpty() && !visible.contains(factionId) && !visible.contains(factionName) && !visible.contains("world:" + world))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (hidden.contains(factionId) || hidden.contains(factionName) || hidden.contains("world:" + world))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Thread Safe / Asynchronous: Yes
|
||||
public DynmapStyle getStyle(Faction faction)
|
||||
{
|
||||
DynmapStyle ret;
|
||||
|
||||
ret = Conf.dynmapFactionStyles.get(faction.getId());
|
||||
if (ret != null) return ret;
|
||||
|
||||
ret = Conf.dynmapFactionStyles.get(faction.getTag());
|
||||
if (ret != null) return ret;
|
||||
|
||||
return Conf.dynmapDefaultStyle;
|
||||
}
|
||||
|
||||
// Thread Safe / Asynchronous: Yes
|
||||
public static void info(String msg)
|
||||
{
|
||||
String message = DYNMAP_INTEGRATION + msg;
|
||||
System.out.println(message);
|
||||
}
|
||||
|
||||
// Thread Safe / Asynchronous: Yes
|
||||
public static void severe(String msg)
|
||||
{
|
||||
String message = DYNMAP_INTEGRATION + ChatColor.RED.toString() + msg;
|
||||
System.out.println(message);
|
||||
}
|
||||
|
||||
enum Direction
|
||||
{
|
||||
XPLUS, ZPLUS, XMINUS, ZMINUS
|
||||
}
|
||||
|
||||
// Find all contiguous blocks, set in target and clear in source
|
||||
private int floodFillTarget(TileFlags source, TileFlags destination, int x, int y)
|
||||
{
|
||||
int cnt = 0;
|
||||
ArrayDeque<int[]> stack = new ArrayDeque<int[]>();
|
||||
stack.push(new int[] { x, y });
|
||||
|
||||
while (!stack.isEmpty())
|
||||
{
|
||||
int[] nxt = stack.pop();
|
||||
x = nxt[0];
|
||||
y = nxt[1];
|
||||
if (source.getFlag(x, y))
|
||||
{ // Set in src
|
||||
source.setFlag(x, y, false); // Clear source
|
||||
destination.setFlag(x, y, true); // Set in destination
|
||||
cnt++;
|
||||
if (source.getFlag(x + 1, y)) stack.push(new int[] { x + 1, y });
|
||||
if (source.getFlag(x - 1, y)) stack.push(new int[] { x - 1, y });
|
||||
if (source.getFlag(x, y + 1)) stack.push(new int[] { x, y + 1 });
|
||||
if (source.getFlag(x, y - 1)) stack.push(new int[] { x, y - 1 });
|
||||
}
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user