Add default faction description TL
implemented from hcf with love <3
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@ -287,7 +287,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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this.id = id;
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this.id = id;
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this.open = Conf.newFactionsDefaultOpen;
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this.open = Conf.newFactionsDefaultOpen;
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this.tag = "???";
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this.tag = "???";
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this.description = "Default faction description :(";
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this.description = TL.GENERIC_DEFAULTDESCRIPTION.toString();
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this.lastPlayerLoggedOffTime = 0;
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this.lastPlayerLoggedOffTime = 0;
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this.peaceful = false;
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this.peaceful = false;
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this.peacefulExplosionsEnabled = false;
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this.peacefulExplosionsEnabled = false;
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@ -561,6 +561,7 @@ public enum TL {
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GENERIC_NOPLAYERFOUND("<b>No player \"<p>%1$s<b>\" could not be found."),
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GENERIC_NOPLAYERFOUND("<b>No player \"<p>%1$s<b>\" could not be found."),
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GENERIC_ARGS_TOOFEW("<b>Too few arguments. <i>Use like this:"),
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GENERIC_ARGS_TOOFEW("<b>Too few arguments. <i>Use like this:"),
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GENERIC_ARGS_TOOMANY("<b>Strange argument \"<p>%1$s<b>\". <i>Use the command like this:"),
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GENERIC_ARGS_TOOMANY("<b>Strange argument \"<p>%1$s<b>\". <i>Use the command like this:"),
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GENERIC_DEFAULTDESCRIPTION("Default faction description :("),
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GENERIC_OWNERS("Owner(s): %1$s"),
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GENERIC_OWNERS("Owner(s): %1$s"),
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GENERIC_PUBLICLAND("Public faction land."),
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GENERIC_PUBLICLAND("Public faction land."),
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GENERIC_FACTIONLESS("factionless"),
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GENERIC_FACTIONLESS("factionless"),
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