Allow the default relation between Factions to be configurable.
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@ -2,7 +2,6 @@ package com.massivecraft.factions.struct;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.zcore.util.TL;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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@ -25,9 +24,24 @@ public enum Relation {
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return this.nicename;
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return this.nicename;
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}
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}
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public static Relation fromString(String s) {
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// Because Java 6 doesn't allow String switches :(
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if (s.equalsIgnoreCase("member")) {
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return Relation.MEMBER;
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} else if (s.equalsIgnoreCase("ally")) {
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return Relation.ALLY;
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} else if (s.equalsIgnoreCase("enemy")) {
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return Relation.ENEMY;
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} else {
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return Relation.NEUTRAL; // If they somehow mess things up, go back to default behavior.
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}
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}
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public String getTranslation() {
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public String getTranslation() {
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for (TL t : TL.values()) {
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for (TL t : TL.values()) {
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if(t.name().equals("RELATION_" + name())) return t.toString();
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if (t.name().equals("RELATION_" + name())) {
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return t.toString();
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}
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}
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}
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return toString();
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return toString();
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}
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}
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@ -367,7 +367,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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if (this.relationWish.containsKey(otherFaction.getId())) {
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if (this.relationWish.containsKey(otherFaction.getId())) {
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return this.relationWish.get(otherFaction.getId());
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return this.relationWish.get(otherFaction.getId());
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}
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}
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return Relation.NEUTRAL;
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return Relation.fromString(P.p.getConfig().getString("default-relation", "neutral")); // Always default to old behavior.
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}
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}
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public void setRelationWish(Faction otherFaction, Relation relation) {
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public void setRelationWish(Faction otherFaction, Relation relation) {
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@ -19,6 +19,19 @@ findfactionsexploit:
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cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
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cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
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log: false
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log: false
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### Hard Core Settings ###
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# Many of the features that are / are to come in this section have been requested by
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# people in relation to HCF servers. All settings are set to the normal Factions
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# behavior by default.
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# Default Relation allows you to change the default relation for Factions.
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# Example usage would be so people can't leave then make a new Faction while Raiding
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# in order to be able to execute commands if the default relation is neutral.
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# This has always been neutral.
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default-relation: "neutral"
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### Hard Core Settings ###
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# Warps
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# Warps
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# What should be the max amount of warps that a Factoin can set?
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# What should be the max amount of warps that a Factoin can set?
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max-warps: 5
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max-warps: 5
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