All /f fly permissions converted to Permission Enum. Why were they just strings? I didnt even know all these perms were a thing until now bc they were not in the enum.
Signed-off-by: DroppingAnvil <dr0pping.4nvi1@gmail.com>
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07db3fd015
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@ -99,29 +99,29 @@ public class CmdFly extends FCommand {
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public static boolean checkBypassPerms(FPlayer fme, Player me, Faction toFac) {
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if (toFac != fme.getFaction()) {
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if (!me.hasPermission("factions.fly.wilderness") && toFac.isWilderness() || !me.hasPermission("factions.fly.safezone") && toFac.isSafeZone() || !me.hasPermission("factions.fly.warzone") && toFac.isWarZone()) {
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if (!me.hasPermission(Permission.FLY_WILD.node) && toFac.isWilderness() || !me.hasPermission(Permission.FLY_SAFEZONE.node) && toFac.isSafeZone() || !me.hasPermission(Permission.FLY_WARZONE.node) && toFac.isWarZone()) {
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fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
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return false;
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}
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Access access = toFac.getAccess(fme, PermissableAction.FLY);
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if ((!(me.hasPermission("factions.fly.enemy") || access == Access.ALLOW)) && toFac.getRelationTo(fme.getFaction()) == Relation.ENEMY) {
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if ((!(me.hasPermission(Permission.FLY_ENEMY.node) || access == Access.ALLOW)) && toFac.getRelationTo(fme.getFaction()) == Relation.ENEMY) {
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fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
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return false;
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}
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if (!(me.hasPermission("factions.fly.ally") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.ALLY) {
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if (!(me.hasPermission(Permission.FLY_ALLY.node) || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.ALLY) {
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fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
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return false;
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}
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if (!(me.hasPermission("factions.fly.truce") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.TRUCE) {
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if (!(me.hasPermission(Permission.FLY_TRUCE.node) || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.TRUCE) {
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fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
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return false;
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}
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if (!(me.hasPermission("factions.fly.neutral") || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.NEUTRAL && !isSystemFaction(toFac)) {
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if (!(me.hasPermission(Permission.FLY_NEUTRAL.node) || access == Access.ALLOW) && toFac.getRelationTo(fme.getFaction()) == Relation.NEUTRAL && !isSystemFaction(toFac)) {
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fme.msg(TL.COMMAND_FLY_NO_ACCESS, toFac.getTag(fme));
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return false;
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}
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return me.hasPermission("factions.fly") && (access != Access.DENY || toFac.isSystemFaction());
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return me.hasPermission(Permission.FLY.node) && (access != Access.DENY || toFac.isSystemFaction());
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}
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return true;
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}
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@ -575,7 +575,7 @@ public class FactionsPlayerListener implements Listener {
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}
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public void enableFly(FPlayer me) {
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if (!me.getPlayer().hasPermission("factions.fly")) return;
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if (!me.getPlayer().hasPermission(Permission.FLY.node)) return;
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me.setFFlying(true, false);
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if (FactionsPlugin.getInstance().getConfig().getBoolean("ffly.AutoEnable")) {
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@ -36,6 +36,13 @@ public enum Permission {
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DISBAND_ANY("disband.any"),
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DISCORD("discord"),
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FLY("fly"),
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FLY_WILD("factions.fly.wilderness"),
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FLY_SAFEZONE("factions.fly.safezone"),
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FLY_WARZONE("factions.fly.warzone"),
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FLY_ENEMY("factions.fly.enemy"),
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FLY_ALLY("factions.fly.ally"),
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FLY_TRUCE("factions.fly.truce"),
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FLY_NEUTRAL("factions.fly.neutral"),
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FOCUS("focus"),
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GLOBALCHAT("globalchat"),
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GRACE("grace"),
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@ -1158,42 +1158,42 @@ public abstract class MemoryFPlayer implements FPlayer {
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@Override
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public Boolean canflyinWilderness() {
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return getPlayer().hasPermission("factions.fly.wilderness");
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return getPlayer().hasPermission(Permission.FLY_WILD.node);
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}
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@Override
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public Boolean canflyinWarzone() {
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return getPlayer().hasPermission("factions.fly.warzone");
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return getPlayer().hasPermission(Permission.FLY_WARZONE.node);
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}
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@Override
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public Boolean canflyinSafezone() {
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return getPlayer().hasPermission("factions.fly.safezone");
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return getPlayer().hasPermission(Permission.FLY_SAFEZONE.node);
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}
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@Override
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public Boolean canflyinEnemy() {
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return getPlayer().hasPermission("factions.fly.enemy");
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return getPlayer().hasPermission(Permission.FLY_ENEMY.node);
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}
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@Override
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public Boolean canflyinAlly() {
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return getPlayer().hasPermission("factions.fly.ally");
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return getPlayer().hasPermission(Permission.FLY_ALLY.node);
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}
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@Override
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public Boolean canflyinTruce() {
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return getPlayer().hasPermission("factions.fly.truce");
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return getPlayer().hasPermission(Permission.FLY_TRUCE.node);
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}
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@Override
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public Boolean canflyinNeutral() {
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return getPlayer().hasPermission("factions.fly.neutral");
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return getPlayer().hasPermission(Permission.FLY_NEUTRAL.node);
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}
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