Fix infinite tnt glitch with /f tntfill. Thanks to Atronis for allowing me to debug on their server!
Signed-off-by: DroppingAnvil <dr0pping.4nvi1@gmail.com>
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@ -108,7 +108,7 @@ public class CmdTntFill extends FCommand {
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}
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// Take TNT from the bank.
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removeFromBank(context, getFactionTnt);
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context.faction.takeTnt(getFactionTnt);
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}
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fillDispensers(context.fPlayer, opDispensers, amount);
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// Remove used TNT from player inventory.
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@ -118,8 +118,9 @@ public class CmdTntFill extends FCommand {
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// Actually fill every dispenser with the precise amount.
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private void fillDispensers(FPlayer fPlayer, List<Dispenser> dispensers, int count) {
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for (Dispenser dispenser : dispensers) {
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takeTnt(fPlayer, count);
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if (takeTnt(fPlayer, count)) {
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dispenser.getInventory().addItem(new ItemStack(Material.TNT, count));
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} else {return;}
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}
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}
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@ -160,7 +161,7 @@ public class CmdTntFill extends FCommand {
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context.player.updateInventory();
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}
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private void takeTnt(FPlayer fme, int amount) {
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private boolean takeTnt(FPlayer fme, int amount) {
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Inventory inv = fme.getPlayer().getInventory();
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int invTnt = 0;
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for (int i = 0; i <= inv.getSize(); i++) {
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@ -173,14 +174,15 @@ public class CmdTntFill extends FCommand {
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}
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if (amount > invTnt) {
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fme.msg(TL.COMMAND_TNTFILL_NOTENOUGH.toString());
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return;
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return false;
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}
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ItemStack tnt = new ItemStack(Material.TNT, amount);
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if (fme.getFaction().getTnt() + amount > FactionsPlugin.getInstance().getConfig().getInt("ftnt.Bank-Limit")) {
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fme.msg(TL.COMMAND_TNT_EXCEEDLIMIT.toString());
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return;
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return false;
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}
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removeFromInventory(fme.getPlayer().getInventory(), tnt);
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return true;
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}
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// Counts the item type available in the inventory.
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