Renamed Main Class of plugin from 'P' to 'SavageFactions', along with the plugin field from 'p' to 'plugin'

This commit is contained in:
ProSavage
2018-10-22 18:42:57 -05:00
parent 80e66d7d6c
commit 9aeb70404d
449 changed files with 3527 additions and 1875 deletions

View File

@@ -2,7 +2,7 @@ package com.massivecraft.factions.cmd;
import com.massivecraft.factions.FLocation;
import com.massivecraft.factions.P;
import com.massivecraft.factions.SavageFactions;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.util.Particles.ParticleEffect;
import com.massivecraft.factions.util.VisualizeUtil;
@@ -42,7 +42,7 @@ public class CmdSeeChunk extends FCommand {
senderMustBeAdmin = false;
this.useParticles = p.getConfig().getBoolean("see-chunk.particles", true);
interval = P.p.getConfig().getLong("see-chunk.interval", 10L);
interval = SavageFactions.plugin.getConfig().getLong("see-chunk.interval", 10L);
if (effect == null) {
effect = ParticleEffect.REDSTONE;
}
@@ -73,7 +73,7 @@ public class CmdSeeChunk extends FCommand {
}
private void startTask() {
taskID = Bukkit.getScheduler().scheduleSyncRepeatingTask(P.p, new Runnable() {
taskID = Bukkit.getScheduler().scheduleSyncRepeatingTask(SavageFactions.plugin, new Runnable() {
@Override
public void run() {
Iterator itr = seeChunkMap.keySet().iterator();
@@ -123,10 +123,10 @@ public class CmdSeeChunk extends FCommand {
continue;
}
if (useParticles) {
if (P.p.useNonPacketParticles) {
if (SavageFactions.plugin.useNonPacketParticles) {
// Dust options only exists in the 1.13 API, so we use an
// alternative method to achieve this in lower versions.
if (P.p.mc113) {
if (SavageFactions.plugin.mc113) {
player.spawnParticle(Particle.REDSTONE, loc, 0, new Particle.DustOptions(Color.RED, 1));
} else {
player.getWorld().spawnParticle(Particle.REDSTONE, loc, 0, 255, 0, 0, 1);
@@ -138,7 +138,7 @@ public class CmdSeeChunk extends FCommand {
} else {
Material type = blockY % 5 == 0 ? P.p.REDSTONE_LAMP_ON : P.p.STAINED_GLASS;
Material type = blockY % 5 == 0 ? SavageFactions.plugin.REDSTONE_LAMP_ON : SavageFactions.plugin.STAINED_GLASS;
VisualizeUtil.addLocation(player, loc, type);
}
}