Missions Not Be Able to Be Done Multiple Times
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@ -59,6 +59,8 @@ public interface Faction extends EconomyParticipator {
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Map<String, Mission> getMissions();
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List<String> getCompletedMissions();
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void deinviteAlt(FPlayer alt);
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void deinviteAllAlts();
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@ -35,7 +35,7 @@ public class CmdMoney extends FCommand {
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@Override
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public void perform(CommandContext context) {
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if (!Conf.econEnabled) {
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if (!Conf.econEnabled || !Conf.bankEnabled) {
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context.msg(TL.ECON_OFF, "economy option is enabled, please set \'econEnabled\' to true in conf.json");
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return;
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}
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@ -55,6 +55,13 @@ public class MissionGUI implements FactionGUI {
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if (section == null) {
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return;
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}
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if(FactionsPlugin.getInstance().getConfig().getBoolean("DenyMissionsMoreThenOnce")) {
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if (fPlayer.getFaction().getCompletedMissions().contains(missionName)) {
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fPlayer.msg(TL.MISSION_ALREAD_COMPLETED);
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return;
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}
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}
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ConfigurationSection missionSection = section.getConfigurationSection("Mission");
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if (missionSection == null) {
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return;
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@ -159,5 +159,6 @@ public class MissionHandler implements Listener {
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}
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fPlayer.getFaction().getMissions().remove(mission.getName());
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fPlayer.getFaction().msg(TL.MISSION_MISSION_FINISHED, plugin.color(section.getString("Name")));
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fPlayer.getFaction().getCompletedMissions().add(mission.getName());
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}
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}
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@ -83,6 +83,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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private int tntBankSize;
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private int warpLimit;
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private double reinforcedArmor;
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private List<String> completedMissions;
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// -------------------------------------------- //
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@ -112,6 +113,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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this.checks = new ConcurrentHashMap<>();
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this.playerWallCheckCount = new ConcurrentHashMap<>();
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this.playerBufferCheckCount = new ConcurrentHashMap<>();
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this.completedMissions = new ArrayList<>();
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resetPerms(); // Reset on new Faction so it has default values.
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}
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@ -130,6 +132,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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money = old.money;
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powerBoost = old.powerBoost;
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missions = new ConcurrentHashMap<>();
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this.completedMissions = new ArrayList<>();
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relationWish = old.relationWish;
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claimOwnership = old.claimOwnership;
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fplayers = new HashSet<>();
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@ -509,7 +512,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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return this.wallCheckMinutes;
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}
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public void setWallCheckMinutes(final int wallCheckMinutes) {
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public void setWallCheckMinutes(int wallCheckMinutes) {
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this.wallCheckMinutes = wallCheckMinutes;
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}
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@ -517,7 +520,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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return this.bufferCheckMinutes;
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}
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public void setBufferCheckMinutes(final int bufferCheckMinutes) {
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public void setBufferCheckMinutes(int bufferCheckMinutes) {
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this.bufferCheckMinutes = bufferCheckMinutes;
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}
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@ -537,7 +540,7 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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return this.weeWoo;
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}
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public void setWeeWoo(final boolean weeWoo) {
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public void setWeeWoo(boolean weeWoo) {
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this.weeWoo = weeWoo;
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}
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@ -1266,6 +1269,9 @@ public abstract class MemoryFaction implements Faction, EconomyParticipator {
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return this.missions;
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}
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@Override
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public List<String> getCompletedMissions() {return this.completedMissions;}
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public void clearAllClaimOwnership() {
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claimOwnership.clear();
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}
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@ -999,6 +999,7 @@ public enum TL {
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MISSION_MISSION_STARTED("&f%1$s &dstarted the %2$s &fmission"),
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MISSION_ALREAD_COMPLETED("&c&l[!] &7You may not restart a mission you have already completed"),
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MISSION_MISSION_ACTIVE("&c&l[!] &7This mission is currently active!"),
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MISSION_MISSION_MAX_ALLOWED("&c&l[!] &7You may not have more then &b%1$s &7missions active at once."),
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MISSION_MISSION_FINISHED("&c&l[!] &7Your faction has successfully completed %1$s mission!"),
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@ -737,6 +737,7 @@ Missions-Enabled: true
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Missions-GUI-Title: '&bFaction Missions'
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MaximumMissionsAllowedAtOnce: 1
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Mission-Progress-Format: '&b&lProgression: &f{progress}&7/&e{total}'
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DenyMissionsMoreThenOnce: true #this setting to true, means that if they complete a mission they cannot redo the same mission
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#Mission Types: KILL, MINE, PLACE, FISH, TAME, ENCHANT, CONSUME
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Missions:
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