Method to get the permission from material

This commit is contained in:
SvenjaReißaus 2019-03-18 23:54:43 -05:00
parent 7b0c4fe130
commit 92e9ceb5de
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GPG Key ID: E5494A03FA36D54B
2 changed files with 129 additions and 126 deletions

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@ -178,132 +178,9 @@ public class FactionsPlayerListener implements Listener {
if (SavageFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded()) if (SavageFactions.plugin.getConfig().getBoolean("hcf.raidable", false) && otherFaction.getLandRounded() > otherFaction.getPowerRounded())
return true; return true;
PermissableAction action = null; PermissableAction action = GetPermissionFromUsableBlock(block);
if (SavageFactions.plugin.mc113) { if (action == null) return false;
switch (block.getType()) {
case LEVER:
action = PermissableAction.LEVER;
break;
case ACACIA_BUTTON:
case BIRCH_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case OAK_BUTTON:
case SPRUCE_BUTTON:
case STONE_BUTTON:
action = PermissableAction.BUTTON;
break;
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case OAK_DOOR:
case SPRUCE_DOOR:
case DARK_OAK_DOOR:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case IRON_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case OAK_FENCE_GATE:
case SPRUCE_FENCE_GATE:
action = PermissableAction.DOOR;
break;
case CHEST:
case TRAPPED_CHEST:
case CHEST_MINECART:
case SHULKER_BOX:
case BLACK_SHULKER_BOX:
case BLUE_SHULKER_BOX:
case BROWN_SHULKER_BOX:
case CYAN_SHULKER_BOX:
case GRAY_SHULKER_BOX:
case GREEN_SHULKER_BOX:
case LIGHT_BLUE_SHULKER_BOX:
case LIGHT_GRAY_SHULKER_BOX:
case LIME_SHULKER_BOX:
case MAGENTA_SHULKER_BOX:
case ORANGE_SHULKER_BOX:
case PINK_SHULKER_BOX:
case PURPLE_SHULKER_BOX:
case RED_SHULKER_BOX:
case WHITE_SHULKER_BOX:
case YELLOW_SHULKER_BOX:
case FURNACE:
case DROPPER:
case DISPENSER:
case ENCHANTING_TABLE:
case BREWING_STAND:
case CAULDRON:
case HOPPER:
case BEACON:
case JUKEBOX:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
action = PermissableAction.CONTAINER;
break;
default:
// Check for doors that might have diff material name in old version.
if (block.getType().name().contains("DOOR"))
action = PermissableAction.DOOR;
break;
}
} else {
switch (block.getType()) {
case LEVER:
action = PermissableAction.LEVER;
break;
case DARK_OAK_DOOR:
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case SPRUCE_DOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case SPRUCE_FENCE_GATE:
action = PermissableAction.DOOR;
break;
case CHEST:
case ENDER_CHEST:
case TRAPPED_CHEST:
case DISPENSER:
case ENCHANTING_TABLE:
case DROPPER:
case FURNACE:
case HOPPER:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
case BREWING_STAND:
action = PermissableAction.CONTAINER;
break;
default:
// Check for doors that might have diff material name in old version.
if (block.getType().name().contains("DOOR"))
action = PermissableAction.DOOR;
if (block.getType().toString().toUpperCase().contains("BUTTON"))
action = PermissableAction.BUTTON;
break;
}
}
// We only care about some material types. // We only care about some material types.
/// Who was the idiot? /// Who was the idiot?
@ -875,7 +752,7 @@ public class FactionsPlayerListener implements Listener {
if (block == null) return; // clicked in air, apparently if (block == null) return; // clicked in air, apparently
if (!block.getType().isSolid()) return; if (GetPermissionFromUsableBlock(event.getMaterial()) == null) return;
player.sendMessage("Checking if you can use that block"); player.sendMessage("Checking if you can use that block");
if (!canPlayerUseBlock(player, block, false)) { if (!canPlayerUseBlock(player, block, false)) {
event.setCancelled(true); event.setCancelled(true);
@ -1040,4 +917,130 @@ public class FactionsPlayerListener implements Listener {
me.msg(TL.GENERIC_NOPERMISSION, action); me.msg(TL.GENERIC_NOPERMISSION, action);
return false; return false;
} }
/// <summary>
/// This will try to resolve a permission action based on the item material, if it's not usable, will return null
/// </summary>
private static PermissableAction GetPermissionFromUsableBlock(Block block) {
return GetPermissionFromUsableBlock(block.getType());
}
private static PermissableAction GetPermissionFromUsableBlock(Material material) {
if (SavageFactions.plugin.mc113) {
switch (material) {
case LEVER:
return PermissableAction.LEVER;
case ACACIA_BUTTON:
case BIRCH_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case OAK_BUTTON:
case SPRUCE_BUTTON:
case STONE_BUTTON:
return PermissableAction.BUTTON;
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case OAK_DOOR:
case SPRUCE_DOOR:
case DARK_OAK_DOOR:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case IRON_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case OAK_FENCE_GATE:
case SPRUCE_FENCE_GATE:
return PermissableAction.DOOR;
case CHEST:
case TRAPPED_CHEST:
case CHEST_MINECART:
case SHULKER_BOX:
case BLACK_SHULKER_BOX:
case BLUE_SHULKER_BOX:
case BROWN_SHULKER_BOX:
case CYAN_SHULKER_BOX:
case GRAY_SHULKER_BOX:
case GREEN_SHULKER_BOX:
case LIGHT_BLUE_SHULKER_BOX:
case LIGHT_GRAY_SHULKER_BOX:
case LIME_SHULKER_BOX:
case MAGENTA_SHULKER_BOX:
case ORANGE_SHULKER_BOX:
case PINK_SHULKER_BOX:
case PURPLE_SHULKER_BOX:
case RED_SHULKER_BOX:
case WHITE_SHULKER_BOX:
case YELLOW_SHULKER_BOX:
case FURNACE:
case DROPPER:
case DISPENSER:
case ENCHANTING_TABLE:
case BREWING_STAND:
case CAULDRON:
case HOPPER:
case BEACON:
case JUKEBOX:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
return PermissableAction.CONTAINER;
default:
// Check for doors that might have diff material name in old version.
if (material.name().contains("DOOR"))
return PermissableAction.DOOR;
return null;
}
} else {
switch (material) {
case LEVER:
return PermissableAction.LEVER;
case DARK_OAK_DOOR:
case ACACIA_DOOR:
case BIRCH_DOOR:
case IRON_DOOR:
case JUNGLE_DOOR:
case SPRUCE_DOOR:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case SPRUCE_FENCE_GATE:
return PermissableAction.DOOR;
case CHEST:
case ENDER_CHEST:
case TRAPPED_CHEST:
case DISPENSER:
case ENCHANTING_TABLE:
case DROPPER:
case FURNACE:
case HOPPER:
case ANVIL:
case CHIPPED_ANVIL:
case DAMAGED_ANVIL:
case BREWING_STAND:
return PermissableAction.CONTAINER;
default:
// Check for doors that might have diff material name in old version.
if (material.name().contains("DOOR"))
return PermissableAction.DOOR;
if (material.toString().toUpperCase().contains("BUTTON"))
return PermissableAction.BUTTON;
return null;
}
}
}
} }