Merge branch '1.6.x' of https://github.com/ProSavage/SavageFactions into 1.6.x
This commit is contained in:
@@ -11,6 +11,7 @@ import com.massivecraft.factions.zcore.fperms.PermissableAction;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Particle;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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@@ -57,7 +58,15 @@ public class CmdFly extends FCommand {
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continue;
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}
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ParticleEffect.CLOUD.display((float) 0, (float) 0, (float) 0, (float) 0, 3, player.getLocation().add(0, -0.35, 0), 16);
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if (P.p.useNonPacketParticles) {
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// 1.9+ based servers will use the built in particleAPI instead of packet based.
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// any particle amount higher than 0 made them go everywhere, and the offset at 0 was not working.
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// So setting the amount to 0 spawns 1 in the precise location
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player.getWorld().spawnParticle(Particle.CLOUD, player.getLocation().add(0, -0.35, 0), 0);
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} else {
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ParticleEffect.CLOUD.display((float) 0, (float) 0, (float) 0, (float) 0, 3, player.getLocation().add(0, -0.35, 0), 16);
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}
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}
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if (flyMap.keySet().size() == 0) {
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Bukkit.getScheduler().cancelTask(id);
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@@ -7,10 +7,7 @@ import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.util.Particles.ParticleEffect;
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import com.massivecraft.factions.util.VisualizeUtil;
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import com.massivecraft.factions.zcore.util.TL;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.*;
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import org.bukkit.entity.Player;
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import java.util.Arrays;
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@@ -126,7 +123,13 @@ public class CmdSeeChunk extends FCommand {
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continue;
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}
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if (useParticles) {
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this.effect.display(0, 0, 0, 0, 1, loc, player);
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if (P.p.useNonPacketParticles) {
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player.spawnParticle(Particle.REDSTONE, loc, 0, new Particle.DustOptions(Color.RED, 1));
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} else {
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this.effect.display(0, 0, 0, 0, 1, loc, player);
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}
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} else {
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Material type = blockY % 5 == 0 ? Material.LEGACY_REDSTONE_LAMP_ON : Material.LEGACY_STAINED_GLASS;
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VisualizeUtil.addLocation(player, loc, type);
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