Add chat channel functionality. Essentially the same as Allies except it's a different word.
This commit is contained in:
drtshock
2015-01-22 20:30:40 -06:00
parent a943f47abb
commit 8c2f08b694
8 changed files with 71 additions and 14 deletions

View File

@@ -16,12 +16,12 @@ public class Conf {
// Colors
public static ChatColor colorMember = ChatColor.GREEN;
public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
public static ChatColor colorTruce = ChatColor.DARK_PURPLE;
public static ChatColor colorNeutral = ChatColor.WHITE;
public static ChatColor colorEnemy = ChatColor.RED;
public static ChatColor colorPeaceful = ChatColor.GOLD;
public static ChatColor colorWar = ChatColor.DARK_RED;
//public static ChatColor colorWilderness = ChatColor.DARK_GREEN;
// Power
public static double powerPlayerMax = 10.0;
@@ -71,6 +71,7 @@ public class Conf {
public static String chatTagFormat = "%s" + ChatColor.WHITE;
public static String factionChatFormat = "%s:" + ChatColor.WHITE + " %s";
public static String allianceChatFormat = ChatColor.LIGHT_PURPLE + "%s:" + ChatColor.WHITE + " %s";
public static String truceChatFormat = ChatColor.DARK_PURPLE + "%s:" + ChatColor.WHITE + " %s";
public static boolean broadcastDescriptionChanges = false;
@@ -163,6 +164,12 @@ public class Conf {
public static boolean territoryAllyPainBuildWhenOffline = false;
public static boolean territoryAllyDenyUseage = true;
public static boolean territoryAllyProtectMaterials = true;
public static boolean territoryTruceDenyBuild = true;
public static boolean territoryTruceDenyBuildWhenOffline = true;
public static boolean territoryTrucePainBuild = false;
public static boolean territoryTrucePainBuildWhenOffline = false;
public static boolean territoryTruceDenyUseage = true;
public static boolean territoryTruceProtectMaterials = true;
public static boolean territoryBlockCreepers = false;
public static boolean territoryBlockCreepersWhenOffline = false;
public static boolean territoryBlockFireballs = false;
@@ -242,6 +249,7 @@ public class Conf {
public static double econCostShow = 0.0;
public static double econCostOpen = 0.0;
public static double econCostAlly = 0.0;
public static double econCostTruce = 0.0;
public static double econCostEnemy = 0.0;
public static double econCostNeutral = 0.0;
public static double econCostNoBoom = 0.0;