Truces.
Add chat channel functionality. Essentially the same as Allies except it's a different word.
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@@ -16,12 +16,12 @@ public class Conf {
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// Colors
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public static ChatColor colorMember = ChatColor.GREEN;
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public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
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public static ChatColor colorTruce = ChatColor.DARK_PURPLE;
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public static ChatColor colorNeutral = ChatColor.WHITE;
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public static ChatColor colorEnemy = ChatColor.RED;
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public static ChatColor colorPeaceful = ChatColor.GOLD;
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public static ChatColor colorWar = ChatColor.DARK_RED;
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//public static ChatColor colorWilderness = ChatColor.DARK_GREEN;
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// Power
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public static double powerPlayerMax = 10.0;
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@@ -71,6 +71,7 @@ public class Conf {
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public static String chatTagFormat = "%s" + ChatColor.WHITE;
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public static String factionChatFormat = "%s:" + ChatColor.WHITE + " %s";
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public static String allianceChatFormat = ChatColor.LIGHT_PURPLE + "%s:" + ChatColor.WHITE + " %s";
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public static String truceChatFormat = ChatColor.DARK_PURPLE + "%s:" + ChatColor.WHITE + " %s";
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public static boolean broadcastDescriptionChanges = false;
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@@ -163,6 +164,12 @@ public class Conf {
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public static boolean territoryAllyPainBuildWhenOffline = false;
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public static boolean territoryAllyDenyUseage = true;
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public static boolean territoryAllyProtectMaterials = true;
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public static boolean territoryTruceDenyBuild = true;
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public static boolean territoryTruceDenyBuildWhenOffline = true;
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public static boolean territoryTrucePainBuild = false;
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public static boolean territoryTrucePainBuildWhenOffline = false;
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public static boolean territoryTruceDenyUseage = true;
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public static boolean territoryTruceProtectMaterials = true;
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public static boolean territoryBlockCreepers = false;
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public static boolean territoryBlockCreepersWhenOffline = false;
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public static boolean territoryBlockFireballs = false;
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@@ -242,6 +249,7 @@ public class Conf {
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public static double econCostShow = 0.0;
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public static double econCostOpen = 0.0;
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public static double econCostAlly = 0.0;
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public static double econCostTruce = 0.0;
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public static double econCostEnemy = 0.0;
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public static double econCostNeutral = 0.0;
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public static double econCostNoBoom = 0.0;
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