Adds per faction warps functionality from #72.

Default max warps per faction is 5. It can be changed in the config.yml.
You can now use {warps} in the info board to show how many warps a faction has when you walk into their territory.
Only faction mods+ can set faction warps.
This commit is contained in:
drtshock
2014-11-07 11:49:54 -06:00
parent 35813c7210
commit 8b64b4bfe1
14 changed files with 192 additions and 5 deletions

View File

@@ -0,0 +1,39 @@
package com.massivecraft.factions.cmd;
import com.massivecraft.factions.struct.Permission;
public class CmdFWarp extends FCommand {
public CmdFWarp() {
super();
this.aliases.add("warp");
this.aliases.add("warps");
this.optionalArgs.put("warpname", "warpname");
this.permission = Permission.WARP.node;
this.senderMustBeMember = true;
this.senderMustBeModerator = false;
}
@Override
public void perform() {
//TODO: check if in combat.
if (args.size() == 0) {
StringBuilder sb = new StringBuilder();
for (String s : myFaction.getWarps().keySet()) {
sb.append(s + " ");
}
fme.msg("<i>Warps: <a>" + sb.toString().trim());
} else if (args.size() > 1) {
fme.msg("<i>/f warp <warpname>");
} else {
String warpName = argAsString(0);
if (myFaction.isWarp(argAsString(0))) {
fme.getPlayer().teleport(myFaction.getWarp(warpName).getLocation());
fme.msg("<i>Warped to <a>%s", warpName);
} else {
fme.msg("<i>Couldn't find warp <a>%s", warpName);
}
}
}
}