Adds per faction warps functionality from #72.
Default max warps per faction is 5. It can be changed in the config.yml.
You can now use {warps} in the info board to show how many warps a faction has when you walk into their territory.
Only faction mods+ can set faction warps.
This commit is contained in:
39
src/main/java/com/massivecraft/factions/cmd/CmdFWarp.java
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39
src/main/java/com/massivecraft/factions/cmd/CmdFWarp.java
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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.struct.Permission;
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public class CmdFWarp extends FCommand {
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public CmdFWarp() {
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super();
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this.aliases.add("warp");
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this.aliases.add("warps");
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this.optionalArgs.put("warpname", "warpname");
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this.permission = Permission.WARP.node;
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this.senderMustBeMember = true;
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this.senderMustBeModerator = false;
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}
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@Override
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public void perform() {
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//TODO: check if in combat.
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if (args.size() == 0) {
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StringBuilder sb = new StringBuilder();
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for (String s : myFaction.getWarps().keySet()) {
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sb.append(s + " ");
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}
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fme.msg("<i>Warps: <a>" + sb.toString().trim());
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} else if (args.size() > 1) {
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fme.msg("<i>/f warp <warpname>");
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} else {
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String warpName = argAsString(0);
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if (myFaction.isWarp(argAsString(0))) {
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fme.getPlayer().teleport(myFaction.getWarp(warpName).getLocation());
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fme.msg("<i>Warped to <a>%s", warpName);
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} else {
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fme.msg("<i>Couldn't find warp <a>%s", warpName);
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}
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}
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}
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}
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