Reformat
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@@ -33,9 +33,13 @@ public class Worldguard {
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public static void init(Plugin plugin) {
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Plugin wgplug = plugin.getServer().getPluginManager().getPlugin("WorldGuard");
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if (wgplug == null || !(wgplug instanceof WorldGuardPlugin)) {
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enabled = false; wg = null; P.p.log("Could not hook to WorldGuard. WorldGuard checks are disabled.");
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enabled = false;
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wg = null;
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P.p.log("Could not hook to WorldGuard. WorldGuard checks are disabled.");
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} else {
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wg = (WorldGuardPlugin) wgplug; enabled = true; P.p.log("Successfully hooked to WorldGuard.");
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wg = (WorldGuardPlugin) wgplug;
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enabled = true;
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P.p.log("Successfully hooked to WorldGuard.");
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}
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}
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@@ -53,10 +57,13 @@ public class Worldguard {
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return true;
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}
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Location loc = player.getLocation(); World world = loc.getWorld(); Vector pt = toVector(loc);
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Location loc = player.getLocation();
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World world = loc.getWorld();
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Vector pt = toVector(loc);
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RegionManager regionManager = wg.getRegionManager(world);
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ApplicableRegionSet set = regionManager.getApplicableRegions(pt); return set.allows(DefaultFlag.PVP);
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ApplicableRegionSet set = regionManager.getApplicableRegions(pt);
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return set.allows(DefaultFlag.PVP);
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}
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// Check if player can build at location by worldguards rules.
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@@ -69,9 +76,12 @@ public class Worldguard {
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return false;
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}
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World world = loc.getWorld(); Vector pt = toVector(loc);
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World world = loc.getWorld();
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Vector pt = toVector(loc);
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if (wg.getRegionManager(world).getApplicableRegions(pt).size() > 0) { return wg.canBuild(player, loc); }
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if (wg.getRegionManager(world).getApplicableRegions(pt).size() > 0) {
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return wg.canBuild(player, loc);
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}
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return false;
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}
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@@ -85,8 +95,12 @@ public class Worldguard {
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return false;
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}
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World world = loc.getWorld(); Chunk chunk = world.getChunkAt(loc); int minChunkX = chunk.getX() << 4;
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int minChunkZ = chunk.getZ() << 4; int maxChunkX = minChunkX + 15; int maxChunkZ = minChunkZ + 15;
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World world = loc.getWorld();
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Chunk chunk = world.getChunkAt(loc);
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int minChunkX = chunk.getX() << 4;
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int minChunkZ = chunk.getZ() << 4;
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int maxChunkX = minChunkX + 15;
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int maxChunkZ = minChunkZ + 15;
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int worldHeight = world.getMaxHeight(); // Allow for heights other than default
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@@ -97,10 +111,12 @@ public class Worldguard {
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ProtectedCuboidRegion region = new ProtectedCuboidRegion("wgfactionoverlapcheck", minChunk, maxChunk);
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Map<String, ProtectedRegion> allregions = regionManager.getRegions();
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List<ProtectedRegion> allregionslist = new ArrayList<ProtectedRegion>(allregions.values());
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List<ProtectedRegion> overlaps; boolean foundregions = false;
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List<ProtectedRegion> overlaps;
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boolean foundregions = false;
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try {
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overlaps = region.getIntersectingRegions(allregionslist); if (overlaps == null || overlaps.isEmpty()) {
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overlaps = region.getIntersectingRegions(allregionslist);
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if (overlaps == null || overlaps.isEmpty()) {
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foundregions = false;
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} else {
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foundregions = true;
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