All multiversion materials from conf now work.
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075264be94
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@ -345,53 +345,54 @@ public class Conf {
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territoryEnemyDenyCommands.add("tpa");
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//territoryProtectedMaterials.add(Material.LEGACY_WOODEN_DOOR);
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//territoryProtectedMaterials.add(Material.LEGACY_TRAP_DOOR);
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//territoryProtectedMaterials.add(Material.LEGACY_FENCE_GATE);
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territoryProtectedMaterials.add(P.p.WOODEN_DOOR);
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territoryProtectedMaterials.add(P.p.TRAP_DOOR);
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territoryProtectedMaterials.add(P.p.FENCE_GATE);
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territoryProtectedMaterials.add(Material.DISPENSER);
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territoryProtectedMaterials.add(Material.CHEST);
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territoryProtectedMaterials.add(Material.FURNACE);
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//territoryProtectedMaterials.add(Material.LEGACY_BURNING_FURNACE);
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//territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_OFF);
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//territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_ON);
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territoryProtectedMaterials.add(P.p.BURNING_FURNACE);
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territoryProtectedMaterials.add(P.p.DIODE_BLOCK_OFF);
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territoryProtectedMaterials.add(P.p.DIODE_BLOCK_ON);
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territoryProtectedMaterials.add(Material.JUKEBOX);
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territoryProtectedMaterials.add(Material.BREWING_STAND);
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//territoryProtectedMaterials.add(Material.LEGACY_ENCHANTMENT_TABLE);
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territoryProtectedMaterials.add(P.p.ENCHANTMENT_TABLE);
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territoryProtectedMaterials.add(Material.CAULDRON);
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//territoryProtectedMaterials.add(Material.LEGACY_SOIL);
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territoryProtectedMaterials.add(P.p.ENCHANTMENT_TABLE);
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territoryProtectedMaterials.add(Material.BEACON);
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territoryProtectedMaterials.add(Material.ANVIL);
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territoryProtectedMaterials.add(Material.TRAPPED_CHEST);
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territoryProtectedMaterials.add(Material.DROPPER);
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territoryProtectedMaterials.add(Material.HOPPER);
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//territoryDenyUseageMaterials.add(Material.LEGACY_FIREBALL);
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territoryDenyUseageMaterials.add(P.p.FIREBALL);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_WOODEN_DOOR);
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// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_TRAP_DOOR);
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//territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_FENCE_GATE);
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territoryProtectedMaterialsWhenOffline.add(P.p.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(P.p.TRAP_DOOR);
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territoryProtectedMaterialsWhenOffline.add(P.p.FENCE_GATE);
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territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
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territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
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// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_BURNING_FURNACE);
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// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_OFF);
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// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_ON);
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territoryProtectedMaterialsWhenOffline.add(P.p.BURNING_FURNACE);
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territoryProtectedMaterialsWhenOffline.add(P.p.DIODE_BLOCK_OFF);
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territoryProtectedMaterialsWhenOffline.add(P.p.DIODE_BLOCK_OFF);
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territoryProtectedMaterialsWhenOffline.add(Material.JUKEBOX);
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territoryProtectedMaterialsWhenOffline.add(Material.BREWING_STAND);
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// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_ENCHANTMENT_TABLE);
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territoryProtectedMaterialsWhenOffline.add(P.p.ENCHANTMENT_TABLE);
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territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
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// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_SOIL);
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territoryProtectedMaterialsWhenOffline.add(P.p.SOIL);
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territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
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territoryProtectedMaterialsWhenOffline.add(Material.ANVIL);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAPPED_CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.DROPPER);
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territoryProtectedMaterialsWhenOffline.add(Material.HOPPER);
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// territoryDenyUseageMaterialsWhenOffline.add(Material.LEGACY_FIREBALL);
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territoryDenyUseageMaterialsWhenOffline.add(P.p.FIREBALL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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@ -212,20 +212,12 @@ public class P extends MPlugin {
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//multiversion material fields
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public Material SUGAR_CANE_BLOCK;
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public Material BANNER;
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public Material CROPS;
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public Material REDSTONE_LAMP_ON;
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public Material STAINED_GLASS;
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public Material STATIONARY_WATER;
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public Material STAINED_CLAY;
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public Material WOOD_BUTTON;
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public Material SOIL;
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public Material MOB_SPANWER;
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public Material THIN_GLASS;
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public Material IRON_FENCE;
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public Material NETHER_FENCE;
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public Material FENCE;
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public Material SUGAR_CANE_BLOCK, BANNER, CROPS, REDSTONE_LAMP_ON,
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STAINED_GLASS, STATIONARY_WATER, STAINED_CLAY, WOOD_BUTTON,
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SOIL, MOB_SPANWER, THIN_GLASS, IRON_FENCE, NETHER_FENCE, FENCE,
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WOODEN_DOOR, TRAP_DOOR, FENCE_GATE, BURNING_FURNACE, DIODE_BLOCK_OFF,
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DIODE_BLOCK_ON, ENCHANTMENT_TABLE, FIREBALL;
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private void setupMultiversionMaterials() {
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if (mc113) {
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@ -243,6 +235,15 @@ public class P extends MPlugin {
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IRON_FENCE = Material.valueOf("LEGACY_IRON_FENCE");
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NETHER_FENCE = Material.valueOf("LEGACY_NETHER_FENCE");
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FENCE = Material.valueOf("LEGACY_FENCE");
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WOODEN_DOOR = Material.valueOf("LEGACY_WOODEN_DOOR");
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TRAP_DOOR = Material.valueOf("LEGACY_TRAP_DOOR");
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FENCE_GATE = Material.valueOf("LEGACY_FENCE_GATE");
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BURNING_FURNACE = Material.valueOf("LEGACY_BURNING_FURNACE");
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DIODE_BLOCK_OFF = Material.valueOf("LEGACY_DIODE_BLOCK_OFF");
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DIODE_BLOCK_ON = Material.valueOf("LEGACY_DIODE_BLOCK_ON");
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ENCHANTMENT_TABLE = Material.valueOf("LEGACY_ENCHANTMENT_TABLE");
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FIREBALL = Material.valueOf("LEGACY_FIREBALL");
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} else {
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BANNER = Material.valueOf("BANNER");
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CROPS = Material.valueOf("CROPS");
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@ -258,6 +259,14 @@ public class P extends MPlugin {
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IRON_FENCE = Material.valueOf("IRON_FENCE");
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NETHER_FENCE = Material.valueOf("NETHER_FENCE");
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FENCE = Material.valueOf("FENCE");
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WOODEN_DOOR = Material.valueOf("WOODEN_DOOR");
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TRAP_DOOR = Material.valueOf("TRAP_DOOR");
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FENCE_GATE = Material.valueOf("FENCE_GATE");
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BURNING_FURNACE = Material.valueOf("BURNING_FURNACE");
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DIODE_BLOCK_OFF = Material.valueOf("DIODE_BLOCK_OFF");
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DIODE_BLOCK_ON = Material.valueOf("DIODE_BLOCK_ON");
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ENCHANTMENT_TABLE = Material.valueOf("ENCHANTMENT_TABLE");
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FIREBALL = Material.valueOf("FIREBALL");
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}
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