All multiversion materials from conf now work.

This commit is contained in:
ProSavage
2018-08-18 19:56:24 -05:00
parent 075264be94
commit 855d8724eb
2 changed files with 42 additions and 32 deletions

View File

@@ -345,53 +345,54 @@ public class Conf {
territoryEnemyDenyCommands.add("tpa");
//territoryProtectedMaterials.add(Material.LEGACY_WOODEN_DOOR);
//territoryProtectedMaterials.add(Material.LEGACY_TRAP_DOOR);
//territoryProtectedMaterials.add(Material.LEGACY_FENCE_GATE);
territoryProtectedMaterials.add(P.p.WOODEN_DOOR);
territoryProtectedMaterials.add(P.p.TRAP_DOOR);
territoryProtectedMaterials.add(P.p.FENCE_GATE);
territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE);
//territoryProtectedMaterials.add(Material.LEGACY_BURNING_FURNACE);
//territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_OFF);
//territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_ON);
territoryProtectedMaterials.add(P.p.BURNING_FURNACE);
territoryProtectedMaterials.add(P.p.DIODE_BLOCK_OFF);
territoryProtectedMaterials.add(P.p.DIODE_BLOCK_ON);
territoryProtectedMaterials.add(Material.JUKEBOX);
territoryProtectedMaterials.add(Material.BREWING_STAND);
//territoryProtectedMaterials.add(Material.LEGACY_ENCHANTMENT_TABLE);
territoryProtectedMaterials.add(P.p.ENCHANTMENT_TABLE);
territoryProtectedMaterials.add(Material.CAULDRON);
//territoryProtectedMaterials.add(Material.LEGACY_SOIL);
territoryProtectedMaterials.add(P.p.ENCHANTMENT_TABLE);
territoryProtectedMaterials.add(Material.BEACON);
territoryProtectedMaterials.add(Material.ANVIL);
territoryProtectedMaterials.add(Material.TRAPPED_CHEST);
territoryProtectedMaterials.add(Material.DROPPER);
territoryProtectedMaterials.add(Material.HOPPER);
//territoryDenyUseageMaterials.add(Material.LEGACY_FIREBALL);
territoryDenyUseageMaterials.add(P.p.FIREBALL);
territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_WOODEN_DOOR);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_TRAP_DOOR);
//territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_FENCE_GATE);
territoryProtectedMaterialsWhenOffline.add(P.p.WOODEN_DOOR);
territoryProtectedMaterialsWhenOffline.add(P.p.TRAP_DOOR);
territoryProtectedMaterialsWhenOffline.add(P.p.FENCE_GATE);
territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_BURNING_FURNACE);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_OFF);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_ON);
territoryProtectedMaterialsWhenOffline.add(P.p.BURNING_FURNACE);
territoryProtectedMaterialsWhenOffline.add(P.p.DIODE_BLOCK_OFF);
territoryProtectedMaterialsWhenOffline.add(P.p.DIODE_BLOCK_OFF);
territoryProtectedMaterialsWhenOffline.add(Material.JUKEBOX);
territoryProtectedMaterialsWhenOffline.add(Material.BREWING_STAND);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_ENCHANTMENT_TABLE);
territoryProtectedMaterialsWhenOffline.add(P.p.ENCHANTMENT_TABLE);
territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
// territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_SOIL);
territoryProtectedMaterialsWhenOffline.add(P.p.SOIL);
territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
territoryProtectedMaterialsWhenOffline.add(Material.ANVIL);
territoryProtectedMaterialsWhenOffline.add(Material.TRAPPED_CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.DROPPER);
territoryProtectedMaterialsWhenOffline.add(Material.HOPPER);
// territoryDenyUseageMaterialsWhenOffline.add(Material.LEGACY_FIREBALL);
territoryDenyUseageMaterialsWhenOffline.add(P.p.FIREBALL);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);