Fixed spacing in code around ! operator.

This commit is contained in:
ProSavage
2018-11-07 10:14:42 -06:00
parent 7f1785e152
commit 84f1d354eb
119 changed files with 619 additions and 619 deletions

View File

@@ -40,16 +40,16 @@ public class CmdHome extends FCommand {
@Override
public void perform() {
// TODO: Hide this command on help also.
if (! Conf.homesEnabled) {
if (!Conf.homesEnabled) {
fme.msg(TL.COMMAND_HOME_DISABLED);
return;
}
if (! Conf.homesTeleportCommandEnabled) {
if (!Conf.homesTeleportCommandEnabled) {
fme.msg(TL.COMMAND_HOME_TELEPORTDISABLED);
return;
}
if (! fme.isAdminBypassing()) {
if (!fme.isAdminBypassing()) {
Access access = myFaction.getAccess(fme, PermissableAction.HOME);
if (access != Access.ALLOW && fme.getRole() != Role.LEADER) {
fme.msg(TL.GENERIC_FPERM_NOPERMISSION, "teleport home");
@@ -58,18 +58,18 @@ public class CmdHome extends FCommand {
}
if (! myFaction.hasHome()) {
if (!myFaction.hasHome()) {
fme.msg(TL.COMMAND_HOME_NOHOME.toString() + (fme.getRole().value < Role.MODERATOR.value ? TL.GENERIC_ASKYOURLEADER.toString() : TL.GENERIC_YOUSHOULD.toString()));
fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
return;
}
if (! Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) {
if (!Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) {
fme.msg(TL.COMMAND_HOME_INENEMY);
return;
}
if (! Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) {
if (!Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) {
fme.msg(TL.COMMAND_HOME_WRONGWORLD);
return;
}
@@ -79,15 +79,15 @@ public class CmdHome extends FCommand {
// if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby
if (Conf.homesTeleportAllowedEnemyDistance > 0 &&
! faction.isSafeZone() &&
(! fme.isInOwnTerritory() || (fme.isInOwnTerritory() && ! Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory))) {
!faction.isSafeZone() &&
(!fme.isInOwnTerritory() || (fme.isInOwnTerritory() && !Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory))) {
World w = loc.getWorld();
double x = loc.getX();
double y = loc.getY();
double z = loc.getZ();
for (Player p : me.getServer().getOnlinePlayers()) {
if (p == null || ! p.isOnline() || p.isDead() || p == me || p.getWorld() != w) {
if (p == null || !p.isOnline() || p.isDead() || p == me || p.getWorld() != w) {
continue;
}
@@ -113,7 +113,7 @@ public class CmdHome extends FCommand {
}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if (! payForCommand(Conf.econCostHome, TL.COMMAND_HOME_TOTELEPORT.toString(), TL.COMMAND_HOME_FORTELEPORT.toString())) {
if (!payForCommand(Conf.econCostHome, TL.COMMAND_HOME_TOTELEPORT.toString(), TL.COMMAND_HOME_FORTELEPORT.toString())) {
return;
}