Workaround fix for half-step placement on existing half-steps not being prevented; it's caused by a CraftBukkit bug:
https://bukkit.atlassian.net/browse/BUKKIT-646 Fix for a potential NPE in FPlayer autoLeaveOnInactivityRoutine. Added CaptureThePoints and CombatTag to our softdepend list so they can potentially cancel Factions commands.
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@ -1,8 +1,8 @@
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name: Factions
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version: 1.6.3
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version: 1.6.4_dev
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main: com.massivecraft.factions.P
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authors: [Olof Larsson, Brett Flannigan]
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softdepend: [PermissionsEx, Permissions, Essentials, EssentialsChat, HeroChat, iChat, LocalAreaChat, LWC, nChat, ChatManager, CAPI, AuthMe, Vault, Spout, WorldEdit, WorldGuard]
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softdepend: [PermissionsEx, Permissions, Essentials, EssentialsChat, HeroChat, iChat, LocalAreaChat, LWC, nChat, ChatManager, CAPI, AuthMe, Vault, Spout, WorldEdit, WorldGuard, CaptureThePoints, CombatTag]
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commands:
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factions:
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description: Reference command for Factions.
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@ -67,7 +67,11 @@ public class FPlayers extends PlayerEntityCollection<FPlayer>
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// if player is faction admin, sort out the faction since he's going away
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if (fplayer.getRole() == Role.ADMIN)
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{
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Faction faction = fplayer.getFaction();
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if (faction != null)
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fplayer.getFaction().promoteNewLeader();
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}
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fplayer.leave(false);
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fplayer.detach();
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@ -8,12 +8,12 @@ import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerBucketEmptyEvent;
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import org.bukkit.event.player.PlayerBucketFillEvent;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerKickEvent;
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@ -326,6 +326,25 @@ public class FactionsPlayerListener extends PlayerListener
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return; // only interested on right-clicks for below
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}
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// workaround fix for new CraftBukkit 1.1-R1 bug where half-step on half-step placement doesn't trigger BlockPlaceEvent
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if (
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event.hasItem()
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&&
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event.getItem().getType() == Material.STEP
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&&
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block.getType() == Material.STEP
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&&
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event.getBlockFace() == BlockFace.UP
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&&
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event.getItem().getData().getData() == block.getData()
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&&
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! FactionsBlockListener.playerCanBuildDestroyBlock(player, block.getLocation(), "build", false)
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)
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{
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event.setCancelled(true);
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return;
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}
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if ( ! playerCanUseItemHere(player, block.getLocation(), event.getMaterial(), false))
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{
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event.setCancelled(true);
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