Fixed issue. If the player does not have the fly activated when he joins another teritory, it skips the checks and his flight is activated.
This commit is contained in:
parent
5fb8d06d98
commit
842eb097c6
@ -580,7 +580,7 @@ public class FactionsPlayerListener implements Listener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void checkCanFly(FPlayer me) {
|
public void checkCanFly(FPlayer me) {
|
||||||
if (me.isFlying() && (!me.canFlyAtLocation() || me.checkIfNearbyEnemies())) {
|
if (!me.canFlyAtLocation() || me.checkIfNearbyEnemies()) {
|
||||||
me.setFFlying(false, false);
|
me.setFFlying(false, false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -662,9 +662,11 @@ public class FactionsPlayerListener implements Listener {
|
|||||||
if (lastLocations.isEmpty()) return;
|
if (lastLocations.isEmpty()) return;
|
||||||
for (Map.Entry<UUID, Location> check : lastLocations.entrySet()) {
|
for (Map.Entry<UUID, Location> check : lastLocations.entrySet()) {
|
||||||
Player player = Bukkit.getPlayer(check.getKey());
|
Player player = Bukkit.getPlayer(check.getKey());
|
||||||
|
if (player != null) {
|
||||||
refreshPosition(player, check.getValue(), player.getLocation());
|
refreshPosition(player, check.getValue(), player.getLocation());
|
||||||
lastLocations.put(player.getUniqueId(), player.getLocation());
|
lastLocations.put(player.getUniqueId(), player.getLocation());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}, 5L, 10L);
|
}, 5L, 10L);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user