Use getOfflinePlayer(UUID) when retrieving groups. Fixes #361
We were previously using getOfflinePlayer(String), which was not only blocking, but also being rate limited
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@ -17,6 +17,7 @@ import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import java.util.Map.Entry;
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import java.util.UUID;
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public abstract class MCommand<T extends MPlugin> {
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@ -299,7 +300,7 @@ public abstract class MCommand<T extends MPlugin> {
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String lastSeen = player.isOnline() ? ChatColor.GREEN + "Online" : (System.currentTimeMillis() - player.getLastLoginTime() < 432000000 ? ChatColor.YELLOW + humanized : ChatColor.RED + humanized);
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String balance = Econ.isSetup() ? Econ.getFriendlyBalance(player) : "no balance";
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String power = player.getPowerRounded() + "/" + player.getPowerMaxRounded();
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String group = P.p.getPrimaryGroup(Bukkit.getOfflinePlayer(player.getName()));
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String group = P.p.getPrimaryGroup(Bukkit.getOfflinePlayer(UUID.fromString(player.getId())));
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return s.replace("{balance}", balance).replace("{lastSeen}", lastSeen).replace("{power}", power).replace("{group}", group);
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}
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