Fixed all javadoc errors and regenerated them.
This commit is contained in:
@@ -76,7 +76,7 @@ public abstract class Board {
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// Map generation
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//----------------------------------------------//
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/**
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/*
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* The map is relative to a coord and a faction north is in the direction of decreasing x east is in the direction
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* of decreasing z
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*/
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@@ -19,9 +19,7 @@ import java.util.List;
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* Logged in players always have exactly one FPlayer instance. Logged out players may or may not have an FPlayer
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* instance. They will always have one if they are part of a faction. This is because only players with a faction are
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* saved to disk (in order to not waste disk space).
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* <plugin/>
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* The FPlayer is linked to a minecraft player using the player name.
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* <plugin/>
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* The same instance is always returned for the same player. This means you can use the == operator. No .equals method
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* necessary.
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*/
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@@ -38,7 +36,7 @@ public interface FPlayer extends EconomyParticipator {
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/**
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* Toggles the stealth of the FPlayer depending on the parameter
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*
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* @param stealthToggle
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* @param stealthToggle - toggles stealth
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*/
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void setStealth(boolean stealthToggle);
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@@ -62,7 +60,7 @@ public interface FPlayer extends EconomyParticipator {
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/**
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* Sets the faction of the FPlayer
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*
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* @param faction
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* @param faction faction to set.
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*/
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void setFaction(Faction faction);
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@@ -776,4 +776,4 @@ public class FactionsEntityListener implements Listener {
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return false;
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}
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}
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}
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@@ -19,15 +19,13 @@ import java.util.Map.Entry;
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/**
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* <b>ParticleEffect Library</b>
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* <plugin>
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* This library was created by @DarkBlade12 and allows you to display all Minecraft particle effects on a Bukkit server
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* <plugin>
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*
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* You are welcome to use it, modify it and redistribute it under the following conditions:
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* <ul>
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* <li>Don't claim this class as your own
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* <li>Don't remove this disclaimer
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* </ul>
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* <plugin>
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* Special thanks:
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* <ul>
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* <li>@microgeek (original idea, names and packet parameters)
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@@ -36,7 +34,6 @@ import java.util.Map.Entry;
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* <li>@Cybermaxke (particle behavior)
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* <li>@JamieSinn (hosting a jenkins server and documentation for particleeffect)
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* </ul>
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* <plugin>
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* <i>It would be nice if you provide credit to me if you use this class in a published project</i>
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*
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* @author DarkBlade12
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@@ -527,6 +524,8 @@ public enum ParticleEffect {
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/**
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* Determine if this particle effect has a specific property
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*
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*
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* @param property - property to check.
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* @return Whether it has the property or not
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*/
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public boolean hasProperty(ParticleProperty property) {
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@@ -905,7 +904,6 @@ public enum ParticleEffect {
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/**
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* Represents the property of a particle effect
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* <plugin>
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -932,7 +930,6 @@ public enum ParticleEffect {
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/**
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* Represents the particle data for effects like {@link ParticleEffect#ITEM_CRACK}, {@link ParticleEffect#BLOCK_CRACK} and {@link ParticleEffect#BLOCK_DUST}
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* <plugin>
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -995,7 +992,6 @@ public enum ParticleEffect {
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/**
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* Represents the item data for the {@link ParticleEffect#ITEM_CRACK} effect
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* <plugin>
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1016,7 +1012,6 @@ public enum ParticleEffect {
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/**
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* Represents the block data for the {@link ParticleEffect#BLOCK_CRACK} and {@link ParticleEffect#BLOCK_DUST} effects
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* <plugin>
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1041,7 +1036,6 @@ public enum ParticleEffect {
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/**
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* Represents the color for effects like {@link ParticleEffect#SPELL_MOB}, {@link ParticleEffect#SPELL_MOB_AMBIENT}, {@link ParticleEffect#REDSTONE} and {@link ParticleEffect#NOTE}
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* <plugin>
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1072,7 +1066,6 @@ public enum ParticleEffect {
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/**
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* Represents the color for effects like {@link ParticleEffect#SPELL_MOB}, {@link ParticleEffect#SPELL_MOB_AMBIENT} and {@link ParticleEffect#NOTE}
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* <plugin>
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1184,7 +1177,7 @@ public enum ParticleEffect {
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/**
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* Represents the color for the {@link ParticleEffect#NOTE} effect
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* <plugin>
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*
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1243,7 +1236,7 @@ public enum ParticleEffect {
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/**
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* Represents a runtime exception that is thrown either if the displayed particle effect requires data and has none or vice-versa or if the data type is incorrect
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* <plugin>
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*
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1264,7 +1257,7 @@ public enum ParticleEffect {
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/**
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* Represents a runtime exception that is thrown either if the displayed particle effect is not colorable or if the particle color type is incorrect
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* <plugin>
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*
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1285,7 +1278,7 @@ public enum ParticleEffect {
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/**
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* Represents a runtime exception that is thrown if the displayed particle effect requires a newer version
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* <plugin>
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*
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1306,7 +1299,7 @@ public enum ParticleEffect {
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/**
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* Represents a particle effect packet with all attributes which is used for sending packets to the players
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* <plugin>
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*
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1392,7 +1385,7 @@ public enum ParticleEffect {
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/**
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* Initializes {@link #packetConstructor}, {@link #getHandle}, {@link #playerConnection} and {@link #sendPacket} and sets {@link #initialized} to <code>true</code> if it succeeds
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* <plugin>
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*
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* <b>Note:</b> These fields only have to be initialized once, so it will return if {@link #initialized} is already set to <code>true</code>
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*
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* @throws VersionIncompatibleException if your bukkit version is not supported by this library
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@@ -1539,7 +1532,7 @@ public enum ParticleEffect {
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/**
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* Represents a runtime exception that is thrown if a bukkit version is not compatible with this library
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* <plugin>
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*
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1561,7 +1554,7 @@ public enum ParticleEffect {
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/**
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* Represents a runtime exception that is thrown if packet instantiation fails
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* <plugin>
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*
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -1583,7 +1576,7 @@ public enum ParticleEffect {
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/**
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* Represents a runtime exception that is thrown if packet sending fails
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* <plugin>
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*
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* This class is part of the <b>ParticleEffect Library</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -11,15 +11,15 @@ import java.util.Map;
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/**
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* <b>ReflectionUtils</b>
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* <plugin>
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*
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* This class provides useful methods which makes dealing with reflection much easier, especially when working with Bukkit
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* <plugin>
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*
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* You are welcome to use it, modify it and redistribute it under the following conditions:
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* <ul>
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* <li>Don't claim this class as your own
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* <li>Don't remove this disclaimer
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* </ul>
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* <plugin>
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*
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* <i>It would be nice if you provide credit to me if you use this class in a published project</i>
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*
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* @author DarkBlade12
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@@ -346,7 +346,7 @@ public final class ReflectionUtils {
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/**
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* Represents an enumeration of dynamic packages of NMS and CraftBukkit
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* <plugin>
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*
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* This class is part of the <b>ReflectionUtils</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -433,7 +433,7 @@ public final class ReflectionUtils {
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/**
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* Represents an enumeration of Java data types with corresponding classes
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* <plugin>
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*
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* This class is part of the <b>ReflectionUtils</b> and follows the same usage conditions
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*
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* @author DarkBlade12
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@@ -12,7 +12,7 @@ public class WarmUpUtil {
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* @param action The action, inserted into the notification message.
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* @param runnable The task to run after the delay. If the delay is 0, the task is instantly ran.
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* @param delay The time used, in seconds, for the delay.
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* <plugin/>
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*
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* note: for translations: %s = action, %d = delay
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*/
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public static void process(final FPlayer player, Warmup warmup, TL translationKey, String action, final Runnable runnable, long delay) {
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@@ -38,9 +38,7 @@ import java.util.UUID;
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* Logged in players always have exactly one FPlayer instance. Logged out players may or may not have an FPlayer
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* instance. They will always have one if they are part of a faction. This is because only players with a faction are
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* saved to disk (in order to not waste disk space).
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* <plugin/>
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* The FPlayer is linked to a minecraft player using the player name.
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* <plugin/>
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* The same instance is always returned for the same player. This means you can use the == operator. No .equals method
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* necessary.
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*/
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