Added some translation for more frecuent messages. Fixes #124
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ba5ee1ae48
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786d6be217
@ -99,7 +99,7 @@ public abstract class FCommand extends MCommand<SavageFactions> {
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if (!fme.hasFaction()) {
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if (!fme.hasFaction()) {
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if (informSenderIfNot) {
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if (informSenderIfNot) {
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sender.sendMessage(p.txt.parse("<b>You are not member of any faction."));
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sender.sendMessage(p.txt.parse(TL.ACTIONS_NOFACTION.toString()));
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}
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}
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return false;
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return false;
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}
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}
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@ -107,21 +107,21 @@ public abstract class FCommand extends MCommand<SavageFactions> {
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if (this.senderMustBeModerator && !fme.getRole().isAtLeast(Role.MODERATOR)) {
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if (this.senderMustBeModerator && !fme.getRole().isAtLeast(Role.MODERATOR)) {
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if (informSenderIfNot) {
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if (informSenderIfNot) {
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sender.sendMessage(p.txt.parse("<b>Only faction moderators can %s.", this.getHelpShort()));
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sender.sendMessage(p.txt.parse(TL.ACTIONS_MUSTBE.toString().replace("{role}", "moderator").replace("{action}", this.getHelpShort())));
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}
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}
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return false;
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return false;
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}
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}
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if (this.senderMustBeColeader && !fme.getRole().isAtLeast(Role.COLEADER)) {
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if (this.senderMustBeColeader && !fme.getRole().isAtLeast(Role.COLEADER)) {
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if (informSenderIfNot) {
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if (informSenderIfNot) {
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sender.sendMessage(p.txt.parse("<b>Only faction coleaders can %s.", this.getHelpShort()));
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sender.sendMessage(p.txt.parse(TL.ACTIONS_MUSTBE.toString().replace("{role}", "coleader").replace("{action}", this.getHelpShort())));
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}
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}
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return false;
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return false;
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}
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}
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if (this.senderMustBeAdmin && !fme.getRole().isAtLeast(Role.LEADER)) {
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if (this.senderMustBeAdmin && !fme.getRole().isAtLeast(Role.LEADER)) {
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if (informSenderIfNot) {
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if (informSenderIfNot) {
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sender.sendMessage(p.txt.parse("<b>Only faction admins can %s.", this.getHelpShort()));
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sender.sendMessage(p.txt.parse(TL.ACTIONS_MUSTBE.toString().replace("{role}", "admin").replace("{action}", this.getHelpShort())));
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}
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}
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return false;
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return false;
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}
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}
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@ -140,7 +140,7 @@ public abstract class FCommand extends MCommand<SavageFactions> {
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}
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}
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if (!fme.hasFaction()) {
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if (!fme.hasFaction()) {
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sendMessage("You are not member of any faction.");
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msg(TL.ACTIONS_NOFACTION);
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return false;
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return false;
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}
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}
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return true;
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return true;
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@ -152,7 +152,7 @@ public abstract class FCommand extends MCommand<SavageFactions> {
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}
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}
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if (fme.getRole().value < role.value) {
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if (fme.getRole().value < role.value) {
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msg("<b>You <h>must be " + role + "<b> to " + this.getHelpShort() + ".");
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msg(TL.ACTIONS_MUSTBE.toString().replace("{role}", role.nicename).replace("{action}", this.getHelpShort()));
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return false;
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return false;
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}
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}
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return true;
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return true;
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@ -282,23 +282,23 @@ public abstract class FCommand extends MCommand<SavageFactions> {
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}
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}
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if (you.getRole().equals(Role.LEADER)) {
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if (you.getRole().equals(Role.LEADER)) {
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i.sendMessage(p.txt.parse("<b>Only the faction admin can do that."));
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i.sendMessage(p.txt.parse(TL.ACTIONS_MUSTBE.toString().replace("{role}", "leader").replace("{action}", "do that")));
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} else if ((you.getRole().equals(Role.COLEADER))) {
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} else if ((you.getRole().equals(Role.COLEADER))) {
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if (i == you) {
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if (i == you) {
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return true;
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return true;
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} else {
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} else {
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i.sendMessage(p.txt.parse("<b>Coleaders can't control each other..."));
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i.sendMessage(p.txt.parse(TL.ACTIONS_NOSAMEROLE.toString().replace("{role}", i.getRole().nicename)));
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}
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}
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} else if (i.getRole().equals(Role.MODERATOR)) {
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} else if (i.getRole().equals(Role.MODERATOR)) {
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if (i == you) {
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if (i == you) {
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return true; //Moderators can control themselves
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return true; //Moderators can control themselves
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} else {
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} else {
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i.sendMessage(p.txt.parse("<b>Moderators can't control each other..."));
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i.sendMessage(p.txt.parse(TL.ACTIONS_NOSAMEROLE.toString().replace("{role}", i.getRole().nicename)));
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}
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}
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} else {
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} else {
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i.sendMessage(p.txt.parse("<b>You must be a faction moderator to do that."));
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i.sendMessage(p.txt.parse(TL.ACTIONS_MUSTBE.toString().replace("{role}", "moderator").replace("{action}", "do that")));
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}
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}
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return false;
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return false;
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@ -487,31 +487,31 @@ public class FactionsBlockListener implements Listener {
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boolean landOwned = (myFaction.doesLocationHaveOwnersSet(loc) && !myFaction.getOwnerList(loc).isEmpty());
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boolean landOwned = (myFaction.doesLocationHaveOwnersSet(loc) && !myFaction.getOwnerList(loc).isEmpty());
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if ((landOwned && myFaction.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(myFaction.getId()))) return true;
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if ((landOwned && myFaction.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(myFaction.getId()))) return true;
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else if (landOwned && !myFaction.getOwnerListString(loc).contains(player.getName())) {
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else if (landOwned && !myFaction.getOwnerListString(loc).contains(player.getName())) {
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me.msg("<b>You can't " + action + " in this territory, it is owned by: " + myFaction.getOwnerListString(loc));
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me.msg(TL.ACTIONS_OWNEDTERRITORYDENY.toString().replace("{owners}", myFaction.getOwnerListString(loc)));
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if (shouldHurt) {
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if (shouldHurt) {
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player.damage(Conf.actionDeniedPainAmount);
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player.damage(Conf.actionDeniedPainAmount);
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me.msg("<b>It is painful to try to " + action + " in the territory of " + Board.getInstance().getFactionAt(loc).getTag(myFaction));
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me.msg(TL.ACTIONS_NOPERMISSIONPAIN.toString().replace("{action}", action.toString()).replace("{faction}", Board.getInstance().getFactionAt(loc).getTag(myFaction)));
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}
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}
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return false;
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return false;
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} else if (!landOwned && access == Access.DENY) { // If land is not owned but access is set to DENY anyway
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} else if (!landOwned && access == Access.DENY) { // If land is not owned but access is set to DENY anyway
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if (shouldHurt) {
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if (shouldHurt) {
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player.damage(Conf.actionDeniedPainAmount);
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player.damage(Conf.actionDeniedPainAmount);
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me.msg("<b>It is painful to try to " + action + " in the territory of " + Board.getInstance().getFactionAt(loc).getTag(myFaction));
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me.msg(TL.ACTIONS_NOPERMISSIONPAIN.toString().replace("{action}", action.toString()).replace("{faction}", Board.getInstance().getFactionAt(loc).getTag(myFaction)));
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}
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}
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me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
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me.msg(TL.ACTIONS_NOPERMISSION.toString().replace("{faction}", myFaction.getTag(me.getFaction())).replace("{action}", action.toString()));
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return false;
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return false;
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} else if (access == Access.ALLOW) return true;
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} else if (access == Access.ALLOW) return true;
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me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
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me.msg(TL.ACTIONS_NOPERMISSION.toString().replace("{faction}", myFaction.getTag(me.getFaction())).replace("{action}", action.toString()));
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return false;
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return false;
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}
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}
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private static boolean CheckActionState(Faction target, FLocation location, FPlayer me, PermissableAction action, boolean pain) {
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private static boolean CheckActionState(Faction target, FLocation location, FPlayer me, PermissableAction action, boolean pain) {
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if (Conf.ownedAreasEnabled && target.doesLocationHaveOwnersSet(location) && !target.playerHasOwnershipRights(me, location)) {
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if (Conf.ownedAreasEnabled && target.doesLocationHaveOwnersSet(location) && !target.playerHasOwnershipRights(me, location)) {
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// If pain should be applied
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// If pain should be applied
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if (pain && Conf.ownedAreaPainBuild) me.msg("<b>It is painful to try to " + action + " in this territory, it is owned by: " + target.getOwnerListString(location));
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if (pain && Conf.ownedAreaPainBuild) me.msg(TL.ACTIONS_OWNEDTERRITORYPAINDENY.toString().replace("{action}", action.toString()).replace("{faction}", target.getOwnerListString(location)));
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if (Conf.ownedAreaDenyBuild && pain) return false;
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if (Conf.ownedAreaDenyBuild && pain) return false;
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else if (Conf.ownedAreaDenyBuild) {
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else if (Conf.ownedAreaDenyBuild) {
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me.msg("You cannot " + action + " in the territory of " + target.getTag(me.getFaction()));
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me.msg(TL.ACTIONS_NOPERMISSION.toString().replace("{faction}", target.getTag(me.getFaction())).replace("{action}", action.toString()));
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return false;
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return false;
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}
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}
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}
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}
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@ -40,7 +40,6 @@ import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.inventory.InventoryDragEvent;
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import org.bukkit.event.player.*;
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import org.bukkit.event.player.*;
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import org.bukkit.util.NumberConversions;
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import java.util.*;
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import java.util.*;
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import java.util.logging.Level;
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import java.util.logging.Level;
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@ -88,7 +87,7 @@ public class FactionsPlayerListener implements Listener {
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// Also cancel if player doesn't have ownership rights for this claim
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// Also cancel if player doesn't have ownership rights for this claim
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if (Conf.ownedAreasEnabled && myFaction == otherFaction && !myFaction.playerHasOwnershipRights(me, loc)) {
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if (Conf.ownedAreasEnabled && myFaction == otherFaction && !myFaction.playerHasOwnershipRights(me, loc)) {
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if (!justCheck) {
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if (!justCheck) {
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me.msg("<b>You can't use that in this territory, it is owned by: " + otherFaction.getOwnerListString(loc));
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me.msg(TL.ACTIONS_OWNEDTERRITORYDENY.toString().replace("{owners}", myFaction.getOwnerListString(loc)));
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}
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}
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return false;
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return false;
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}
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}
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@ -773,7 +772,7 @@ public class FactionsPlayerListener implements Listener {
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Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(block.getLocation()));
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Faction otherFaction = Board.getInstance().getFactionAt(new FLocation(block.getLocation()));
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Faction myFaction = me.getFaction();
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Faction myFaction = me.getFaction();
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me.msg("<b>You can't use bone meal in the territory of " + otherFaction.getTag(myFaction));
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me.msg(TL.ACTIONS_NOPERMISSION.toString().replace("{faction}", myFaction.getTag(me.getFaction())).replace("{action}", "use bone meal"));
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event.setCancelled(true);
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event.setCancelled(true);
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}
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}
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}
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}
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@ -898,18 +897,18 @@ public class FactionsPlayerListener implements Listener {
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boolean landOwned = (myFaction.doesLocationHaveOwnersSet(loc) && !myFaction.getOwnerList(loc).isEmpty());
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boolean landOwned = (myFaction.doesLocationHaveOwnersSet(loc) && !myFaction.getOwnerList(loc).isEmpty());
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if ((landOwned && myFaction.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(myFaction.getId()))) return true;
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if ((landOwned && myFaction.getOwnerListString(loc).contains(player.getName())) || (me.getRole() == Role.LEADER && me.getFactionId().equals(myFaction.getId()))) return true;
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else if (landOwned && !myFaction.getOwnerListString(loc).contains(player.getName())) {
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else if (landOwned && !myFaction.getOwnerListString(loc).contains(player.getName())) {
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me.msg("<b>You can't do that in this territory, it is owned by: " + myFaction.getOwnerListString(loc));
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me.msg(TL.ACTIONS_OWNEDTERRITORYDENY.toString().replace("{owners}", myFaction.getOwnerListString(loc)));
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if (doPain) {
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if (doPain) {
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player.damage(Conf.actionDeniedPainAmount);
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player.damage(Conf.actionDeniedPainAmount);
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}
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}
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return false;
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return false;
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} else if (!landOwned && access == Access.ALLOW) return true;
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} else if (!landOwned && access == Access.ALLOW) return true;
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else {
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else {
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me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
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me.msg(TL.ACTIONS_NOPERMISSION.toString().replace("{faction}", myFaction.getTag(me.getFaction())).replace("{action}", action.toString()));
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return false;
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return false;
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}
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}
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}
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}
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me.msg("You cannot " + action + " in the territory of " + myFaction.getTag(me.getFaction()));
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me.msg(TL.ACTIONS_NOPERMISSION.toString().replace("{faction}", myFaction.getTag(me.getFaction())).replace("{action}", action.toString()));
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return false;
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return false;
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}
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}
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/// <summary>
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/// <summary>
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@ -918,6 +917,9 @@ public class FactionsPlayerListener implements Listener {
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private static PermissableAction GetPermissionFromUsableBlock(Block block) {
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private static PermissableAction GetPermissionFromUsableBlock(Block block) {
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return GetPermissionFromUsableBlock(block.getType());
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return GetPermissionFromUsableBlock(block.getType());
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}
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}
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/// <summary>
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/// This will try to resolve a permission action based on the item material, if it's not usable, will return null
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/// <summary>
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private static PermissableAction GetPermissionFromUsableBlock(Material material) {
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private static PermissableAction GetPermissionFromUsableBlock(Material material) {
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// Check for doors that might have diff material name in old version.
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// Check for doors that might have diff material name in old version.
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if (material.name().contains("DOOR"))
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if (material.name().contains("DOOR"))
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@ -46,7 +46,16 @@ public enum TL {
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_LOCAL_LANGUAGE("English"),
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_LOCAL_LANGUAGE("English"),
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_LOCAL_REGION("US"),
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_LOCAL_REGION("US"),
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_LOCAL_STATE("complete"), //And this is the English version. It's not ever going to be not complete.
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_LOCAL_STATE("complete"), //And this is the English version. It's not ever going to be not complete.
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/**
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* Actions translations
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*/
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ACTIONS_NOPERMISSION("<b>{faction} does not allow you to {action}</b>"),
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ACTIONS_NOPERMISSIONPAIN("<b>It is painful to try to {action} in the territory of {faction}</b>"),
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ACTIONS_OWNEDTERRITORYDENY("<b>You cant do that in this territory, it is owned by {owners}</b>"),
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ACTIONS_OWNEDTERRITORYPAINDENY("<b>It is painful to try to {action} in this territory, it is owned by {owners}"),
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ACTIONS_MUSTBE("<b>You </b><h>must be {role}</h><b> to {action}.</b>"),
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ACTIONS_NOSAMEROLE("<b>{role} can't control each other...</b>"),
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ACTIONS_NOFACTION("You are not member of any faction."),
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/**
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/**
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* Command translations
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* Command translations
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*/
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*/
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@ -476,6 +476,14 @@ COMPASS:
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EAST: E
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EAST: E
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SOUTH: S
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SOUTH: S
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WEST: W
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WEST: W
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ACTIONS:
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NOPERMISSION: '<b>{faction} does not allow you to {action}</b>'
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NOPERMISSIONPAINFUL: '<b>It is painful to try to {action} in the territory of {faction}</b>'
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OWNEDTERRITORYDENY: <b>You cant do that in this territory, it is owned by {owners}</b>
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OWNEDTERRITORYPAINDENY: <b>It is painful to try to {action} in this territory, it is owned by {owners}</b>
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MUSTBE: '<b>You </b><h>must be {role}</h><b> to {action}.</b>'
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NOSAMEROLE: <b>{role} can't control each other...</b>
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NOFACTION: 'You are not member of any faction.'
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CHAT:
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CHAT:
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FACTION: faction chat
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FACTION: faction chat
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ALLIANCE: alliance chat
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ALLIANCE: alliance chat
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