Check System Added and Massive Reformat

This commit is contained in:
Driftay
2019-08-24 13:18:50 -04:00
parent 84f4e0f732
commit 72f76aeb71
199 changed files with 15584 additions and 15463 deletions

View File

@@ -4,21 +4,20 @@ import com.github.stefvanschie.inventoryframework.Gui;
import com.github.stefvanschie.inventoryframework.GuiItem;
import com.github.stefvanschie.inventoryframework.pane.PaginatedPane;
import com.massivecraft.factions.Conf;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.Faction;
import com.massivecraft.factions.P;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.zcore.util.TL;
import org.bukkit.Bukkit;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.Player;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
import com.massivecraft.factions.zcore.util.TL;
import java.util.Map;
import com.massivecraft.factions.FPlayer;
import com.massivecraft.factions.Faction;
import org.bukkit.configuration.ConfigurationSection;
public class FactionWarpsFrame {
@@ -27,7 +26,7 @@ public class FactionWarpsFrame {
public FactionWarpsFrame(final Faction f) {
this.section = P.p.getConfig().getConfigurationSection("fwarp-gui");
this.gui = new Gui(P.p, section.getInt("rows", 3), P.p.color(this.section.getString("name").replace("{faction}",f.getTag())));
this.gui = new Gui(P.p, section.getInt("rows", 3), P.p.color(this.section.getString("name").replace("{faction}", f.getTag())));
}
public void buildGUI(final FPlayer fplayer) {
@@ -35,7 +34,8 @@ public class FactionWarpsFrame {
final List<GuiItem> GUIItems = new ArrayList<>();
final List<Integer> slots = section.getIntegerList("warp-slots");
int count = 0;
for (int x = 0; x <= gui.getRows() * 9 - 1; ++x) GUIItems.add(new GuiItem(buildDummyItem(), e -> e.setCancelled(true)));
for (int x = 0; x <= gui.getRows() * 9 - 1; ++x)
GUIItems.add(new GuiItem(buildDummyItem(), e -> e.setCancelled(true)));
slots.forEach(slot -> GUIItems.set(slot, new GuiItem(XMaterial.AIR.parseItem())));
for (final Map.Entry<String, LazyLocation> warp : fplayer.getFaction().getWarps().entrySet()) {
if (count > slots.size()) continue;