1.1-RELEASECANDIDATE-2

Scoreboard bug fixed
inspect message disable fixed
/f seechunk particle options disabled, because they were breaking if invalid.
This commit is contained in:
Naman 2018-04-13 22:23:04 -05:00
parent 175a4a6a12
commit 6c2ca2a468
2 changed files with 4 additions and 10 deletions

View File

@ -48,7 +48,9 @@ public class CmdSeeChunk extends FCommand {
this.useParticles = p.getConfig().getBoolean("see-chunk.particles", true); this.useParticles = p.getConfig().getBoolean("see-chunk.particles", true);
interval = P.p.getConfig().getLong("see-chunk.interval", 10L); interval = P.p.getConfig().getLong("see-chunk.interval", 10L);
effect = ParticleEffect.fromName(P.p.getConfig().getString("see-chunk.particle", "REDSTONE")); if (effect == null){
effect = ParticleEffect.REDSTONE;
}
} }

View File

@ -849,17 +849,9 @@ Title:
# /f seechunk options # /f seechunk options
# Get a list of particle effects here:
# https://github.com/DarkBlade12/ParticleEffect/blob/master/src/main/java/com/darkblade12/particleeffect/ParticleEffect.java
see-chunk: see-chunk:
# If disabled, it will use fake blocks like before (can cause client side lag)
particles: true particles: true
particle: "BARRIER" interval: 5
# For Particle types like barrier, the interval can be much higher. but for redstone etc it has to be low, like 10
# Interval between when particles are sent
# setting to 10 makes it a constant heartbeat effect
# setting to 5, makes it almost solid ( looks better imo but is more intensive)
interval: 20
############################################################ ############################################################