1.1-RELEASECANDIDATE-2
Scoreboard bug fixed inspect message disable fixed /f seechunk particle options disabled, because they were breaking if invalid.
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@ -48,7 +48,9 @@ public class CmdSeeChunk extends FCommand {
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this.useParticles = p.getConfig().getBoolean("see-chunk.particles", true);
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this.useParticles = p.getConfig().getBoolean("see-chunk.particles", true);
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interval = P.p.getConfig().getLong("see-chunk.interval", 10L);
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interval = P.p.getConfig().getLong("see-chunk.interval", 10L);
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effect = ParticleEffect.fromName(P.p.getConfig().getString("see-chunk.particle", "REDSTONE"));
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if (effect == null){
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effect = ParticleEffect.REDSTONE;
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}
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}
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}
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@ -849,17 +849,9 @@ Title:
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# /f seechunk options
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# /f seechunk options
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# Get a list of particle effects here:
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# https://github.com/DarkBlade12/ParticleEffect/blob/master/src/main/java/com/darkblade12/particleeffect/ParticleEffect.java
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see-chunk:
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see-chunk:
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# If disabled, it will use fake blocks like before (can cause client side lag)
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particles: true
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particles: true
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particle: "BARRIER"
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interval: 5
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# For Particle types like barrier, the interval can be much higher. but for redstone etc it has to be low, like 10
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# Interval between when particles are sent
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# setting to 10 makes it a constant heartbeat effect
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# setting to 5, makes it almost solid ( looks better imo but is more intensive)
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interval: 20
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############################################################
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############################################################
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