Proper Distribution to Vankka For Proper Discord Code & Fixed F Leader Leaving Faction Disband Message
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@@ -8,6 +8,7 @@ import com.sk89q.worldguard.domains.Association;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.association.Associables;
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import com.sk89q.worldguard.protection.association.RegionAssociable;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.protection.flags.StateFlag;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
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@@ -21,9 +22,7 @@ import org.bukkit.plugin.Plugin;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.*;
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/*
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* WorldGuard Permission Checking.
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@@ -96,6 +95,42 @@ public class Worldguard {
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return associable;
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}
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public static boolean isPvPDisabled(Location l) {
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try {
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ApplicableRegionSet regionSet = Objects.requireNonNull(instance.getRegionManager(l.getWorld())).getApplicableRegions(l);
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if (regionSet.size() < 1) {
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try {
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return Objects.requireNonNull(Objects.requireNonNull(instance.getRegionManager(l.getWorld())).getRegion("__global__")).getFlags().get(DefaultFlag.PVP) == StateFlag.State.DENY;
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} catch (Exception e) {
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if (!(e instanceof NullPointerException)) {
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e.printStackTrace();
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}
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return false;
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}
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} else {
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boolean return_flag = false;
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int return_priority = -1;
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for (ProtectedRegion region : regionSet) {
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if (region.getFlags().containsKey(DefaultFlag.PVP)) {
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StateFlag.State pvp_flag = (StateFlag.State) region.getFlags().get(DefaultFlag.PVP);
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int region_priority = region.getPriority();
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if (return_priority == -1) {
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return_flag = pvp_flag == StateFlag.State.DENY;
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return_priority = region_priority;
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} else if (region_priority > return_priority) {
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return_flag = pvp_flag == StateFlag.State.DENY;
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return_priority = region_priority;
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}
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}
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}
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return return_flag;
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}
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} catch (Exception e) {
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return false;
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}
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}
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/**
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* Credits to the people listed above for using reflections to load WorldGuard 6.0 & 7.0 in 1 class!
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*/
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