Code Cleanup/Added Configurable option to deny and remove homes in ANY factions land.

More Soon..
This commit is contained in:
Driftay
2019-02-10 23:57:45 -05:00
parent 3559a9f090
commit 5a37320397
125 changed files with 3676 additions and 3410 deletions

View File

@@ -55,7 +55,7 @@ public interface Faction extends EconomyParticipator {
String getFocused();
void setFocused(String setFocused);
void setFocused(String setFocused);
String getId();
@@ -65,9 +65,9 @@ public interface Faction extends EconomyParticipator {
void deinvite(FPlayer fplayer);
void setUpgrade(Upgrade upgrade, int level);
void setUpgrade(Upgrade upgrade, int level);
int getUpgrade(Upgrade upgrade);
int getUpgrade(Upgrade upgrade);
boolean isInvited(FPlayer fplayer);
@@ -205,7 +205,7 @@ public interface Faction extends EconomyParticipator {
void resetPerms();
void disband(Player disbander);
void disband(Player disbander, PlayerDisbandReason reason);
// -------------------------------
@@ -273,9 +273,9 @@ public interface Faction extends EconomyParticipator {
FPlayer getFPlayerAdmin();
FPlayer getFPlayerLeader();
FPlayer getFPlayerLeader();
ArrayList<FPlayer> getFPlayersWhereRole(Role role);
ArrayList<FPlayer> getFPlayersWhereRole(Role role);
ArrayList<Player> getOnlinePlayers();
@@ -288,7 +288,7 @@ public interface Faction extends EconomyParticipator {
// used when current leader is about to be removed from the faction;
// promotes new leader, or disbands faction if no other members left
void promoteNewLeader();
void promoteNewLeader(boolean autoLeave);
Role getDefaultRole();